Difference between revisions of "MTW Master Gunsmith"
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|turns= 10 | |turns= 10 | ||
|requires= [[MTW Fortress|Fortress]], [[MTW Gunsmiths Guild|Gunsmith's Guild]], [[MTW Events|Gunpowder]] | |requires= [[MTW Fortress|Fortress]], [[MTW Gunsmiths Guild|Gunsmith's Guild]], [[MTW Events|Gunpowder]] | ||
− | |upgrade= +1 valour to [[MTW Mamluk | + | |upgrade= +1 valour to [[MTW Mamluk Handgunners|Mamluk Handgunners]], [[MTW Handgunners|Handgunners]], and [[MTW Arquebusiers|Arquebusiers]] |
|card= }} | |card= }} | ||
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+ | [http://www.superiorpapers.com/ custom research papers] | ||
The Master Gunsmith is the final building in the firearms line. This building gives a +1 valour bonus to firearm units recruited or retrained in the province. As firearm accuracy is generally terrible, anything to improve it is desired. | The Master Gunsmith is the final building in the firearms line. This building gives a +1 valour bonus to firearm units recruited or retrained in the province. As firearm accuracy is generally terrible, anything to improve it is desired. | ||
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{{MTW_Building_Navbar}} | {{MTW_Building_Navbar}} | ||
+ | [[Category:MTW building|Master Gunsmith]] |
Latest revision as of 18:12, 3 March 2011
Master Gunsmith | |
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Construction Stats | |
Building Cost: | 1000 |
Turns to Build: | 10 |
Build Tree Placement | |
Prerequisites: | Fortress, Gunsmith's Guild, Gunpowder |
Province Bonus Stats | |
Troop Upgrade: | +1 valour to Mamluk Handgunners, Handgunners, and Arquebusiers |
Building Card: |
The Master Gunsmith is the final building in the firearms line. This building gives a +1 valour bonus to firearm units recruited or retrained in the province. As firearm accuracy is generally terrible, anything to improve it is desired.