MTW Arquebusiers

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Arquebusiers
Unit Type: Gunpowder
Combat Stats
Charge: 1
Attack: -1
Defence: 3
Armour: 4
Shield: None
Speed: 6, 10, 11
Morale: 0
Unit Costs
Recruitment: 175
Faction Discount: Italians
Upkeep: 22
Unit Restrictions
Eras: High, Late
Buildings Needed: Gunsmith's Guild
Unit Card: Arquebusier.gif

Unit Description

Arquebusiers are available to all factions once the Gunpowder event occurs. They are an improvement over the Handgunners in range and are slightly more accurate, but they lack the melee skills the Handgunners can display. The best use for them is to move them around to the flank or rear of a pinned unit, and let them fire away. If set in three ranks, they will ripple fire, allowing a regular flow of inaccurate volleys instead of one big, loud, inaccurate blast.

Missile Statistics

Missile Statistics - Weapon Type: Arquebus
Ammo Range(meters) Accuracy Lethality Power Armour Modifier Reload Time
10 80 0.07 4 4 0.015 30


As with all gunpowder units, the arquebus is useless in rain. The arquebus pretty much negates armour, so on the rare occasion that a gunner scores a hit it will most likely kill the victim.



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