MTW Arquebusiers
From Totalwar.org
Arquebusiers | |
---|---|
Unit Type: | Gunpowder |
Combat Stats | |
Charge: | 1 |
Attack: | -1 |
Defence: | 3 |
Armour: | 4 |
Shield: | None |
Speed: | 6, 10, 11 |
Morale: | 0 |
Unit Costs | |
Recruitment: | 175 |
Faction Discount: | Italians |
Upkeep: | 22 |
Unit Restrictions | |
Eras: | High, Late |
Buildings Needed: | Gunsmith's Guild |
Unit Card: | ![]() |
Unit Description
Arquebusiers are available to all factions once the Gunpowder event occurs. They are an improvement over the Handgunners in range and are slightly more accurate, but they lack the melee skills the Handgunners can display. The best use for them is to move them around to the flank or rear of a pinned unit, and let them fire away. If set in three ranks, they will ripple fire, allowing a regular flow of inaccurate volleys instead of one big, loud, inaccurate blast.
Missile Statistics
Missile Statistics - Weapon Type: Arquebus | ||||||||||||||
Ammo | Range(meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time | ||||||||
10 | 80 | 0.07 | 4 | 4 | 0.015 | 30 |
As with all gunpowder units, the arquebus is useless in rain. The arquebus pretty much negates armour, so on the rare occasion that a gunner scores a hit it will most likely kill the victim.