Difference between revisions of "MTW Armourers Workshop"
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− | The Armourer's Workshop is the second armour improvement building. Units recruited or retrained in a province with an Armourer's Workshop gain +2 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties. | + | The Armourer's Workshop is the second armour improvement building. Units recruited or retrained in a province with an Armourer's Workshop gain +2 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert [[MTW Fatigue|fatigue]] penalties. |
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+ | [[Category:MTW building|Armourers Workshop]] |
Latest revision as of 17:45, 3 March 2011
Armourer's Workshop | |
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Construction Stats | |
Building Cost: | 600 |
Turns to Build: | 6 |
Build Tree Placement | |
Prerequisites: | Castle, Armourer |
Allows: | Armourer's Guild |
Units: | Feudal Knights+ |
Province Bonus Stats | |
Troop Upgrade: | +2 armour |
Building Card: |
The Armourer's Workshop is the second armour improvement building. Units recruited or retrained in a province with an Armourer's Workshop gain +2 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties.