Difference between revisions of "MTW Armourers Guild"
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− | The Armourer's Guild is the third armour improvement building. Units recruited or retrained in a province with an Armourer's Guild gain +3 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties. | + | The Armourer's Guild is the third armour improvement building. Units recruited or retrained in a province with an Armourer's Guild gain +3 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert [[MTW Fatigue|fatigue]] penalties. |
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Revision as of 22:23, 7 January 2009
Armourer's Guild | |
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Construction Stats | |
Building Cost: | 800 |
Turns to Build: | 8 |
Build Tree Placement | |
Prerequisites: | Citadel, Armourer's Workshop |
Allows: | Master Armourer |
Units: | Kataphraktoi+, Chivalric Knights+, Boyars+, Lithuanian Cavalry+ |
Province Bonus Stats | |
Troop Upgrade: | +3 armour |
Building Card: |
The Armourer's Guild is the third armour improvement building. Units recruited or retrained in a province with an Armourer's Guild gain +3 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties.