(7+3) Lift Escape (Reverse Mafia) (158)
The thread
Organised by Beskar
Mafia: Tratorix
Town: TheFlax
Askthepizzaguy
Greyblades
Death is Yonder
Beefy187
Lord Winter
SWAT: Iskander 3.1
atheotes
A Very Super Market
Notable Happenings:
Compared to conventional mini-mafia with lynchings, in this game, it is done by saving. As such, the town can lose on the first night by saving the Mafia. The three reserves were allowed to comment in and about the game (but no vote) as an effort to bring a lot more communication and discussion. While many players tried to save themselves, Tratorix saved others and very nearly not get saved, and only spared by Death is Yonder's and Beefy's arguments.
Result: Mafia Victory
(7) Hitman's Gambit
The thread
Organised by Beskar
Hitman 1: Beefy187
Hitman 2: AskthePizzaGuy
Invesitgator: Cultured Drizzt Fan
Town: Tratorix
Captain Blackadder (formerly atheotes)
A Very Super Market (formerly Iskander 3.1)
Khazaar
Notable Happenings:
Instead of set abilities, the hitmen was assigned money to use any ability they could dream of, with restrictions and advice being told they aren't allowed to go bankrupt. ATPG discovered the other Hitman in the first night, and the investigator found ATPG. ATPG in the thread turned the detective around on CDF, getting him lynched, while messaging the other hitman to attempt to work together, to try to take out the town. This left the round after only to contain both hitman and one town. ATPG convinces the other hitman to lynch the townie! allowing himself a 50% chance of winning the game. Beefy187 could have won the game, by working with the townie, to lynch the Pizzaguy but didn't do so. ATPG played the town and the other hitman for an amazing performance.
Result: Hitman 2 Victory
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