MTW Rum
Rum | |
---|---|
Castle Name: | Iconium Castle |
Title Name: | +2 loyalty, +2 acumen, +1 command |
Financial Stats | |
Base Income: | 267.8 |
Province Extras | |
Allows: | Armenian Heavy Cavalry |
Unit Valour Bonus: | Ottoman Infantry, Ottoman Sipahi |
Contents
Description
Bordering Regions and Battle Map Selection
Province | Attack To Map | Defend From Map |
Trebizond | Arid Inland Hilly | Arid Inland Hilly |
Anatolia | Arid Inland Hilly | Arid Inland Hilly |
Lesser Armenia | Arid Inland Hilly | Arid Inland Hilly |
Edessa | Arid Inland Hilly | Arid Inland Hilly |
Syria | Sand Desert Inland Hilly | Arid Inland Hilly |
Armenia | Arid Inland Hilly | Arid Inland Hilly |
Internal Attack Map | ||
Arid Inland Hilly |
These are the provinces and sea regions border this province. "Attack To" indicates the map type used when attacking from this province into the listed border province. "Defend From" indicates the map type used when an attack comes from the bordering province into this one. "Internal Attack" indicates the map type used for rebellions and siege relief.
Early Era
At the start of an Early Era campaign, this province is owned by the Turks. It starts with a Fort, Town Watch, Improved Farmland +20%, Horse Farmer, Royal Palace, Spearmaker, and Mosque. It is occupied by 2 units of 100 Spearmen each, 40 Horse Archers, and 100 Peasants. The Turks also start with an Emissary in Rum.
High Era
At the start of a High Era campaign, this province is owned by the Turks. It starts with a Castle, Town Watch, Improved Farmland +60%, Horse Breeders' Guild, Spearmakers' Guild, Bowyers' Guild, Siege Engineers' Guild, Swordsmith's Workshop, Royal Palace, Mosque, Watch Tower, and Trading Post. It is occupied by 21 Ghulam Bodyguards (the faction leader), 60 Futuwwas, 100 Spearmen, and 100 Peasants. The Turks also start with an Emissary in Rum.
Late Era
At the start of a Late Era campaign, this province is owned by the Turks. It starts with a Bowyers' Guild, Citadel, Horse Breeders' Guild, Improved Farmland +60%, Mosque, Ribat, Royal Palace, Siege Engineers' Guild, Spearmakers' Guild, Swordsmith's Workshop, Town Watch, Watch Tower, Armourer, Gunsmith's Workshop, Cannon Foundry, and Trading Post. It is occupied by 21 Sipahi of the Porte (the faction leader), 2 units of 40 Turcoman Horsemen each, 60 Futuwwas, and 2 units of 40 Horse Archers each. The Turks also start with an Emissary in Rum.