MTW Ottoman Infantry
Ottoman Infantry | |
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Unit Type: | Missile |
Combat Stats | |
Charge: | 2 |
Attack: | 1 |
Defence: | 0 |
Armour: | 2 |
Shield: | Small |
Speed: | 6, 10, 11 |
Morale: | 0 |
Notes: | Armour piercing attack, +1 valour in Rum |
Unit Costs | |
Recruitment: | 275 |
Upkeep: | 37 |
Unit Restrictions | |
Eras: | Late |
Factions: | Turks |
Buildings Needed: | Bowyer's Workshop |
Unit Card: | ![]() |
Unit Description
Ottoman Infantry are available to the Turks in the Late period. They are equipped with slightly more armour than other archer units and have a small shield, making them suited to engaging in archer duels. Ottoman Infantry arrows will not do too much damage to armoured units, but they can keep a steady rate of fire at decent range and whittle down lightly armoured enemy troops. While not remarkable in melee, they do have better combat stats than most archers and have an armour piercing melee attack, so they can act as flankers and engage pinned enemy units once their arrows are expended.
Ottoman Infantry should be deployed in two rows for maximum effectiveness. They start battles in Skirmish mode, but this cannot always be trusted to keep them out of trouble. For defensive battles, they work well positioned on a hill behind spear or other melee units, allowing them to fire over the heads of their protectors into the oncoming enemy troops.
Ottoman Infantry recruited in Rum get a +1 bonus to valour.
Missile Statistics
Missile Statistics - Weapon Type: Shortbow | ||||||||||||||
Ammo | Range(meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time | ||||||||
28 | 100 | 0.6 | 0.68 | 1 | 1 | 4 |
The bow Ottoman Infantry use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Archer effectiveness will suffer in rainy weather.