MTW Turcoman Horsemen
Turcoman Horsemen | |
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Unit Type: | Missile Cavalry |
Combat Stats | |
Charge: | 2 |
Attack: | 1 |
Defence: | 0 |
Armour: | 2 |
Shield: | Cavalry |
Speed: | 9, 24, 26 |
Morale: | -1 |
Notes: | +1 valour in Tripoli |
Dismounts to: | Turcoman Foot Soldiers |
Unit Costs | |
Recruitment: | 300 |
Upkeep: | 40 |
Unit Restrictions | |
Factions: | Turks |
Buildings Needed: | Horse Breeder |
Unit Card: | ![]() |
Unit Description
Turcoman Horsemen are available to the Turks. Their speed can be used to harass infantry and cavalry alike, but they must be managed carefully since their low morale can cause them to rout easily in the course of standard mounted archer tactics. Use Turcoman Horsemen to lure individual enemy units away from the main body of their army. Once their arrows are expended, Turcoman Horsemen can be used to chase down routing units, but they cannot be relied on for much more than that. They carry the standard cavalry shield which protects them in melee and from missile weapons.
Turcoman Horsemen recruited in Tripoli gain a +1 bonus to valour.
In siege battles, Turcoman Horsemen may be dismounted for Turcoman Foot Soldiers.
Missile Statistics
Missile Statistics - Weapon Type: Mounted Bow | ||||||||||||||
Ammo | Range(meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time | ||||||||
28 | 100 | 0.55 | 0.68 | 1 | 1 | 4 |
The bow Turcoman Horsemen use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Missile cavalry should never get involved in duels with infantry missiles. Mounted archers are less accurate, have fewer arrows per volley, and present a bigger target so they will take more casualties. Overall archer effectiveness will suffer in rainy weather.