Difference between revisions of "MTW Master Armourer"
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− | The Master Armourer is the final armour improvement building. Units recruited or retrained in a province with a Master Armourer gain +4 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties. | + | The Master Armourer is the final armour improvement building. Units recruited or retrained in a province with a Master Armourer gain +4 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert [[MTW Fatigue|fatigue]] penalties. |
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Revision as of 22:32, 7 January 2009
Master Armourer | |
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Construction Stats | |
Building Cost: | 1000 |
Turns to Build: | 10 |
Build Tree Placement | |
Prerequisites: | Fortress, Armourer's Guild |
Units: | Gothic Knights+, Lancers+, Swiss Armoured Pikemen+ |
Province Bonus Stats | |
Troop Upgrade: | +4 armour |
Building Card: |
The Master Armourer is the final armour improvement building. Units recruited or retrained in a province with a Master Armourer gain +4 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties.