Difference between revisions of "MTW Fort"
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|turns= 4 | |turns= 4 | ||
|allows= [[MTW Motte|Motte]], [[MTW Keep|Keep]], [[MTW Bowyer|Bowyer]], [[MTW Spearmaker|Spearmaker]], [[MTW Siege Engineer|Siege Engineer]], [[MTW Town Watch|Town Watch]], [[MTW Trading Post|Trading Post]], [[MTW Royal Palace|Royal Palace]], [[MTW Horse Farmer|Horse Farmer]] | |allows= [[MTW Motte|Motte]], [[MTW Keep|Keep]], [[MTW Bowyer|Bowyer]], [[MTW Spearmaker|Spearmaker]], [[MTW Siege Engineer|Siege Engineer]], [[MTW Town Watch|Town Watch]], [[MTW Trading Post|Trading Post]], [[MTW Royal Palace|Royal Palace]], [[MTW Horse Farmer|Horse Farmer]] | ||
− | |units= [[MTW Highland Clansmen|Highland Clansmen]], [[MTW Vikings|Vikings]], [[MTW Peasants|Peasants]], [[MTW Bedouin Camel Warriors|Bedouin Camel Warriors]], [[MTW Woodsmen|Woodsmen]], [[MTW Jobbagy|Jobbagy]], [[MTW Slav Warriors|Slav Warriors]], [[MTW Viking Thralls|Viking Thralls]] | + | |units= [[MTW Highland Clansmen|Highland Clansmen]], [[MTW Vikings|Vikings]], [[MTW Peasants|Peasants]], [[MTW Muslim Peasants|Muslim Peasants]], [[MTW Bedouin Camel Warriors|Bedouin Camel Warriors]], [[MTW Woodsmen|Woodsmen]], [[MTW Jobbagy|Jobbagy]], [[MTW Slav Warriors|Slav Warriors]], [[MTW Viking Thralls|Viking Thralls]] |
|happy= unknown | |happy= unknown | ||
|card= }} | |card= }} | ||
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{{MTW_Building_Navbar}} | {{MTW_Building_Navbar}} | ||
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+ | [[Category:MTW building|Fort]] |
Latest revision as of 17:57, 2 March 2011
Fort | |
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Construction Stats | |
Building Cost: | 400 |
Turns to Build: | 4 |
Build Tree Placement | |
Allows: | Motte, Keep, Bowyer, Spearmaker, Siege Engineer, Town Watch, Trading Post, Royal Palace, Horse Farmer |
Units: | Highland Clansmen, Vikings, Peasants, Muslim Peasants, Bedouin Camel Warriors, Woodsmen, Jobbagy, Slav Warriors, Viking Thralls |
Province Bonus Stats | |
Happiness Bonus: | unknown |
Building Card: |
The Fort is the first building in the castle line. It is required for many of the Level 1 buildings, and necessary to move on to the higher level buildings.
As a defensive structure, the Fort isn't much. It consists of a wooden stockade with a gate. 240 troops can be garrisoned in the Fort.
Establishing a Fort (or any building in the castle line) has some effect on the province happiness, but it is unclear how much as this is hardcoded.
The Fort has a -10 magnetism value for mercenary recruitment.
TBD - when do arrow towers start? gate, wall, tower hitpoints needed.