Difference between revisions of "MTW Armourer"
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− | The Armourer is the first armour improvement building. Units recruited or retrained in a province with an Armourer gain +1 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties. | + | The Armourer is the first armour improvement building. Units recruited or retrained in a province with an Armourer gain +1 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert [[MTW Fatigue|fatigue]] penalties. |
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Revision as of 22:35, 7 January 2009
Armourer | |
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Construction Stats | |
Building Cost: | 400 |
Turns to Build: | 4 |
Build Tree Placement | |
Prerequisites: | Keep, either Bowyer or Spearmaker |
Allows: | Armourer's Workshop |
Units: | Avar Nobles+, Huscarles+, Steppe Heavy Cavalry+, Viking Raider Cavalry+ |
Province Bonus Stats | |
Troop Upgrade: | +1 armour |
Building Card: |
The Armourer is the first armour improvement building. Units recruited or retrained in a province with an Armourer gain +1 to their armour statistic. This bonus is used in the armour piercing attack equation and does count towards desert fatigue penalties.