MTW Steppe Heavy Cavalry

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Steppe Heavy Cavalry
Unit Type: Missile Cavalry
Combat Stats
Charge: 2
Attack: 3
Defence: 4
Armour: 5
Shield: Cavalry
Speed: 9, 20, 22
Morale: 4
Notes: Elite
Dismounts to: Armoured Spearmen
Unit Costs
Recruitment: 450
Upkeep: 45
Unit Restrictions
Provinces: Muscovy, Volga-Bulgaria, Khazar, Pereyaslavl, Chernigov, Ryazan, Kiev
Buildings Needed: Horse Breeder's Guild, Armourer
Unit Card: STEPPEHEAVYCAVALRY.gif

Unit Description

Steppe Heavy Cavalry are available to all factions from the eastern steppe provinces. Their speed can be used to harass infantry and cavalry alike, and their good morale and Elite status make them them much more reliable than the standard mounted archer units. Steppe Heavy Cavalry are more heavily armoured than other mounted missile units, this will protect them from enemy counter-fire during harrassment. They also carry the standard cavalry shield which protects them in melee and from missile weapons.


While their charge is not great, Steppe Heavy Cavalry are competent in melee and their armour will give them longevity in combat. This gives them great flexibilty, they can fire volleys into enemy units before engaging them, and can be used as heavier light cavalry once their arrows are expended.


In siege battles, Steppe Heavy Cavalry may be dismounted for Armoured Spearmen.

Missile Statistics

Missile Statistics - Weapon Type: Mounted Bow
Ammo Range(meters) Accuracy Lethality Power Armour Modifier Reload Time
28 100 0.55 0.68 1 1 4


The bow Steppe Heavy Cavalry use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Missile cavalry should never get involved in duels with infantry missiles. Mounted archers are less accurate, have fewer arrows per volley, and present a bigger target so they will take more casualties. Overall archer effectiveness will suffer in rainy weather.



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