View Full Version : Capo de Tutti Capi - II [Concluded]
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Crazed Rabbit
03-13-2008, 21:46
Kage, we all have our moments of less than ideal control.
Please don't quit for good.
:bow:
Also: 4000th reply! That's some sort of record, methinks.
CR
GeneralHankerchief
03-13-2008, 21:59
Agreed.
It's easy for tempers to flare this late on in this large of a game. We all have our moments. Keep playing Kage, it's more fun if you do. :yes:
CountArach
03-13-2008, 22:04
Vote: Craterus
Sasaki Kojiro
03-13-2008, 22:08
I suppose at this point not voting for craterus is like voting for CountArach, which seems immoral.
unvote,vote:Craterus
CountArach
03-13-2008, 22:10
I suppose at this point not voting for craterus is like voting for CountArach, which seems immoral.
unvote,vote:Craterus
:laugh4:
Oh the irony...
Well then,
Vote: CA
Select: Craterus
Good game all. I dont know why people keep expecting gibs and scott to turn on us...one of them is a made and i think the other is now too. So its impossible...there are all 5 of us. We kept our word, and did not kill any townies. So, thank you Caius. And people, we didnt kill EF!! Im saying it now and have said it the entire time..we did not do it.
did not kill any townies... a moment ago you were claiming to have killed a townie, you made one kill and it was me, denying it does not disprove that FACT.
This was my last game of mafia. When i loose my temper over an game in internet. Like i did in the chat few minutes a go.Its not good anymore. I apologize if i have insulted someone.Thanks for this epic everybody.And fun games to the people who can stomach these games of deception, it seems i cant so its better for me to quit playing these.Thanks.:bow:
No kage, noooo.
Don't leave.
gibsonsg91921
03-13-2008, 22:50
Vote: CountArach
Select: scottishranger
The only one I can trust. I may have joined Cunnios, but they killed EF. I wouldn't feel right selecting Craterus.
Lol, then why did you join them...?
Mafia logic is weird :embarassed:
ajaxfetish
03-13-2008, 22:56
This post is now complete (I think ~;)).
After the mafia reveal of 2 days ago, my summary serves no more purpose in organizing townie information and actions, and I'd thought about just quitting, but having so much more information available has made me decide to keep going, if only for purely intellectual purposes. I'm curious to see how much of my supposition (both previous and current) is born out, and how many of my ideas are way off the mark.
Mafia status as of N13-14:
--Stracci. Don: Omanes A. (dead), Luca: Dutch Guy (dead), Made: Andres (dead), NorthNovas (dead), Former associated wise guy: LouisVI (dead), associated wise guys or mades: Tran (dead). Calling Card: Pink ballet slippers. Victims: Drisos (detective, N1), Pannonian (wise guy, N3), Motep (wise guy, N5), Louis VI (presumed wise guy, N6), attempted hits on GH (N2, N3), Proletariat (N4), Craterus (N6), Sasaki (N7), Brave Sir Robin (N7).
--Corleone. Don: Sigurd (dead), Luca: Kommodus?, Made: Tiberius of the Drake (dead). Calling Card: Weather balloons and religious paraphernalia. Victims: Glenn (crusader?, N3), Beefy (townie, N3), The Stranger (townie, N3), GH (wise guy, N4), attempted hits on Glenn (N2) and Proletariat (N4, N5, N6?). This family made an explosive entrance on night 3, but achieved only one kill afterwards. Based on Hiji's postmortem, he may be involved with this group. Other mafia families may also have participated on N3. The Corleones were the ones to call for a mafia truce through Tiberius and TosaInu.
--Tataglia. Don: Elite Ferret (dead), Luca: Makanyane (dead), Made: Charge (dead). Mades or associated wise guys: gibsonsg (defected), scottishranger (defected). Calling Card: a Spanish (oops) phrase (destiny is inexorable). Victims: Kamikhaan (townie, N5), ajaxfetish (townie, N6), Husar (townie, N7), Sarathos (mafia wise guy, N8), Cowhead418 (detective, N10), Myrddraal (surgeon, N11), Brave Sir Robin (townie, N12).
--Barzini. Don: Kagemusha (dead), Luca: Joe Monks?, Made: FactionHeir (dead), Mades or associated wise guys: CountArach, Ichigo (dead), Leet Eriksson? (dead), Sasaki Kojiro. Calling Card: Rose and a preference for explosives. Victims: Zorg (wise guy, N3), Moros (N4, wise guy or wolf-type character), Chimpyang (townie, N5, black rose), Lt. Pinard (townie, N6), Haudegen (wise guy, N9), LittleGrizzly (surgeon, N10), Ironside (N13), attempted hits on CR (N6, white rose), Elite Ferret (N12), Shlin28 (N13), possible attempted hit on Proletariat (N4).
--Cunnio. Don: Craterus, Luca: Warluster?, Made: True Praetorian, Mades or associated wise guys: Xehh II, scottishranger, gibsonsg. Calling Card: Crossbows. Victims: norwegian nerd (N13), Joe Monks (N14), Leet Eriksson (N14).
With all the revelations the mafia have provided in the last couple days, this is certainly the most complete summary I have yet, but some parts are still my best guesses.
Dons: We know Omanes is the Stracci don, and recent revelations have shown Elite Ferret to be the Tataglia don, Kagemusha the Barzini don, and Craterus the Cunnio don. The only other previously killed don is Sigurd, who I assume must be Don Corleone, especially since he's the one CR nailed through the don meeting IP thing, and Don Corleone called for the truce. Since no other post-mortems have shown up as dons, I think Elite Ferret must have been Don Tataglia from the beginning.
Lucas: we know Dutch Guy was the Stracci luca, and according to CR Makanyane was the Tataglia luca. Kommodus and Warluster have also been shown to be lucas based on post-mortems. I'm guessing Warluster was the Cunnio luca. IIRC Craterus mentioned his luca had been killed awhile back, but Kommodus was killed N4, before Craterus' protection on N6 (Warluster was killed N11). If I understood all the conversation lately, Barzinis were the only family with a living luca, and based on their membership I'm thinking it was probably Joe Monks (murdered N14, after his don).
Mades: We know Andres is the Stracci made, and after his exposure Tiberius called for the meeting on Don Corleone's behalf, so I've assigned him to the Corleones along with Sigurd and Kommodus. Based on Caius' pm reveals, Charge was associated with the Tataglias, so I've named him the Tataglia made. FactionHeir killed (based on CR's guilty result) on a night when the Barzinis were the only successful killing family, so I've made him the Barzini made. TruePraetorian seems to be the Cunnio made, as they claim to have lost their luca and hadn't had enough kills earlier to promote wise guys. Of course some families have been able to promote additional mades, and so I'm not sure who was an initial made and who was promoted later. Northnovas became a Stracci made before his death. I think CountArach and Ichigo were (or are in CA's case) both Barzini mades as well. gibsonsg and scottish are likely both mades by now as well, though they've been in multiple families (currently Cunnio).
Affiliated wise guys: there's some overlap here as for some of the living or recently dead, I'm not sure if they're mades or still wise guys, such as scottish and gibsonsg. Tran was a wise guy connected to the Straccis. I still don't know which family claimed Sarathos. Sasaki is a wise guy currently linked to the Barzinis, and XehhII to the Cunnios. Leet Eriksson seemed to also be a Barzini wise guy, though I'm not 100% on that.
The funny thing for me is the killing on N3. As the Straccis are the ballet mafia, the Barzinis the rose mafia, the Tataglias the destiny mafia, and the Cunnios now the crossbow mafia, it seems the Corleones must have been the balloon mafia (and given Sigurd's interest in religion, I can certainly believe he would choose to have religious references in his calling card as well). On N3 there were 3 balloon killings, but Tiberius was already dead, leaving only Sigurd and his luca (I'm guessing Kommodus) as definite Corleones for that night. Given that this group only managed one hit the next night and none afterward, It seems unlikely they had mustered enough wise guys to pull off the N3 tour de force. Furthermore, Makanyane got a guilty result that night even though the Tataglias didn't have any kills. My hypothesis is that as part of the mafia truce members of multiple families participated in Corleone-sanctioned kills. I'm not certain this would be legal, but I can't think of another decent explanation. This would mean Makanyane was in on either Glenn's, Beefy's, or the Stranger's kills that night. The other weird thing on N3 is that Hiji, though he showed up as a townie, had a cross and wire in his post-mortem, both things suspiciously similar to the Corleones' killing methods. I think he was linked but don't know how, perhaps a special role (JimBob & Co also showed up as townies but with weird stuff connected to them).
----------------------------------------------------
Musings:
Lone killers with calling cards or consistent modi operandi
--Rogue Detective: KukriKhan (dead). A pro-town rogue killer. Using a powerful .577 Webley he shot Kommodus (luca, N4), Woad&Fangs (wise guy, N5), and Makanyane (luca, N8). He was lynched by the mafia D13.
--King of Hearts Assassin: Sigurd. Another lone killer, using knives and leaving King of Hearts playing cards. He participated in killing Woad & Fangs (wise guy, N5) and Louis VI (presumed wise guy, N6), and attempted a kill on TinCow (wise guy, N7). Sigurd claimed to have this role. As I understand the rules, a don may participate in solo killings once the rest of his family is killed. Tiberius the Drake, the Corleone made, was lynched D3, and Kommodus, probably the Corleone luca, was killed by Kukri N4. The King of Hearts killer first struck the following night, and vanished after Sigurd's lynching on D8. Perhaps he was telling the truth after all about being the King of Hearts killer, but not about it being a hitman role.
--Ashanderei: Twilightblade. Yet another solo attacker, but without any successful kills as yet. Attempted hits on Proletariat (N9), Elite Ferret (don, N10), Myrddraal (surgeon, N11), and Caius (N14). This attacker was revealed as Twilightblade during his unsuccessful attack on Myrddraal. TB's defense, in PM to Sasaki, was that he is a bored player doing solo vig hits knowing that they'll fail. Based on his four solo failures and lack of successful kills, this explanation is probably true. According to the rules, solo townies run the risk of dying in a vig. attempt, solo wise guys or mafia a risk of being identified.
--EMFM: Evil Maniac from Mars was killed trying to take down Proletariat N8, likely due to the protection of either Myrddraal or LittleGrizzly. It's likely EMFM was the repeat solo attacker of several days previously, and he may have been involved in the earlier attempts on Glenn. His motivations are unknown (he may have even been pro-town and working to promote a surgeon).
--Society for Creative Anachronism. This townie vigilante organization was coordinated by JimBob starting on N5 and led by TinCow, especially after JimBob's inactivity began. With TinCow's death, townie leadership shifted from the SCA to Kukrikhan. Successful hits on FactionHeir (made, N6), Northnovas (made, N7), Tran (mafia wise guy, N8), Ichigo (made, N10), Warluster (luca, N11). Failed hits on Tran (N5)-not enough pms, Twilightblade (N5)-not enough pms, Tran (N7)-apparently luck, Ichigo (N9)-not enough pms, Charge (N9)-apparently luck.
Elite Ferret. The don of the Tataglias was murdered on N13. The perpetrators managed to conceal their identities effectively, and current suspects include an in-family killing by Scottish and gibsonsg, a hit orchestrated by Craterus, a hit orchestrated by Kagemusha, and a townie hit, possible coordinated by Craterus.
-----------------------------------------------------------------
Detective results:
Cowhead418 (via TinCow, N5 & N6 also via a further anonymous intermediary), regular detective
N1: pevergreen = criminal (lynched D2, wise guy, accurate)
N1: The Stranger = innocent (murdered N3, townie, accurate)
N2: Glenn = innocent (murdered N3, crusader?, probably accurate)
N2: Crazed Rabbit = innocent (lynched D10, FBI agent, accurate)
N3: charge = criminal (lynched D11, made, accurate)
N3: ajaxfetish = innocent (murdered N6, townie, accurate)
N4: Proletariat = innocent (still alive)
N4: Twilightblade = criminal (still alive)
N5: Rhythmic = innocent (murdered N5, townie, accurate)
N5: Myrddraal = innocent (murdered N11, results pending)
N6: norwegian nerd = innocent (murdered N13, results pending)
N6: FactionHeir = criminal (murdered N6, made, accurate)
CR, FBI detective
N1: Andres = guilty (lynched D5, made, murdered Drisos N1, accurate)
N1: Proletariat = innocent (still alive)
N2: GeneralHankerchief = criminal, wise guy (murdered N4, wise guy, accurate)
N2: Moros = criminal (murdered N4, wise guy or shadow, accurate)
N3: Twilightblade = criminal (still alive)
N3: Makanyane = guilty (murdered N8, luca, must have murdered on N3)
N4: FactionHeir = guilty (murdered N6, made, must have murdered on N4)
N4: Hiji = guilty (lynched D9, townie but with anomalies, must have killed someone by N4)
N5: Joe Monks = criminal (still alive)
N5: Makanyane = guilty N5, Tataglia Luca from outset of game. (murdered N8, luca, must have murdered on N5)
N6: LittleGrizzly = innocent (murdered N10, surgeon, accurate)
N6: norwegian nerd = innocent (murdered N13, results pending)
N7: Roadkill = innocent (WoGged N9, townie, accurate)
N7: Warluster = criminal (murdered N11, luca, accurate)
N8: Myrddraal = innocent (murdered N11, surgeon, accurate)
N8: Ironside = innocent (murdered N13, results pending)
KukriKhan, claimed as Rogue Detective
N1: pevergreen = criminal (lynched D2, wise guy, accurate)
N1: woad&fangs = criminal (murdered N5 by Kukri, wise guy, accurate)
N2: Kommodus = criminal (murdered N4 by Kukri, luca, accurate)
N2: Ichigo = unclear (murdered N10, made, accurate)
N3: AlexanderthePrettyGood = no result obtained; PM mix-up
N3: Myrddraal = innocent (murdered N11, results pending)
N3: Crazed Rabbit = innocent (bonus, unrequested result; PM mix-up) (lynched D10, FBI agent, accurate)
N6: Makayane = guilty (murdered N8 by Kukri, luca, must have murdered on N6)
N6: Craterus = innocent (still alive)
N7: Ironside = innocent (murdered N13, results pending)
N7: DracoLeman = innocent (WoGged N11, doctor, accurate)
N9: TinCow = criminal (lynched D12, results pending)
N9: CountArach = guilty (still alive, must have murdered on N9)
N10: Warluster = criminal (murdered N11, luca, accurate)
N10: scottishranger = criminal (still alive)
N11: TruePraetorian = criminal (still alive)
N11: XehhII = guilty (still alive, must have murdered on N11)
N12: Caius = failure
N12: gibsonsg91921= failure
Victims N3, N4, and N5
--Makanyane guilty N3: taka (I think that was TinCow's old wise guy group (with GH, gibsong, and ?NorthNovas? Didn't he claim that?), Beefy (balloon mafia), Zorg (rose mafia), Pannonian (Straccis), the Stranger (balloon mafia), Glenn (balloon mafia).
--FactionHeir guilty N4: Kommodus (Rogue Detective), Moros (rose mafia), Xiahou (no calling card).
--Makanyane guilty N5: Kamikhaan (Italian destiny mafia), Chimpyang (rose mafia), Motep (Straccis), Rhythmic (no calling card), Woad & Fangs (King of Hearts hitman).
--Makanyane guilty N6: Lt. Pinard (rose mafia), FactionHeir (SCA), Louis (Straccis/King of Hearts), ajaxfetish (Italian destiny mafia)
--CountArach guilty N9: Haudegen (rose mafia)
--XehhII guilty N11: Warluster (SCA), Myrddraal (Italian destiny mafia)
CR claimed Makanyane was the Tataglia luca. I believe him, however, the Tataglia calling card (Spanish destiny) didn't show up till N5, when she got her 2nd guilty result for Kamikhaan. I'm uncertain about the night 3 result, but my hypothesis is in the mafia section above.
FactionHeir must (1) have been part of the rose mafia, or (2) have been part of the ?vigilante group? that killed Xiahou. As a made, the rose mafia is more likely.
Count Arach must (1) be in the rose mafia, or (2) be only a wise guy and have murdered by N9. I suspect he's a Barzini. Ichigo probably was, too, based on the failed hit on him CA was supposed to be helping with and fellow SCA member Haudegen's death that same night.
XehhII must have (1) been in the SCA, or (2) been in the Spanish destiny mafia (Tataglia).
Summary of the living based on detective results.
Innocent (pro-town or don): Proletariat (Cowhead & CR), Craterus (Kukri)
Criminal (wise guy or mafia): Twilightblade (Cowhead & CR), scottishranger (Kukri), True Praetorian (Kukri)
Guilty (townie, wise guy, or mafia killer): CountArach (Kukri), XehhII (Kukri)
----------------------------------------------------------------
Post-mortem results:
30 pro-town
Townie: Lord Winter, Beefy, taka, the Stranger, FahadI, killfr3nzy, Sapi, Xiahou, Rhythmic, molonthegreat, Chimpyang, Kamikhaan, ajaxfetish, Lt. Pinard, Husar, JohnHughThom, Roadkill, Alexander the Pretty Good, Hiji (though his post-mortem is very suspicious), Caesar III, Brave Sir Robin
Detective: Drisos, Cowhead418
FBI Debective: Crazed Rabbit
Surgeon: LittleGrizzly, Myrddraal
Doctor: Draco Leman
Crusader?: Glenn, Rob the Celt, JimBob
16 neutral
Wise Guy: Pevergreen, Hannibal, Pannonian, Zorg, GH, x-Danger, Moros (though Moros may be an unaffiliated mafia member), Motep, WarmasterHorus, Woad&Fangs, Xdeathfire, LouisVI (though Seamus write-up was not specific on his starting role), EMFM (I'm not sure where exactly to put him, so he goes neutral for now), Haudegen, BKS, TinCow
14 mafia
Affiliated Wise Guy: Tran (Stracci), Sarathos (family unknown)
Made: Tiberius (Corleone), Andres (Stracci), FactionHeir (Barzini), NorthNovas (Stracci), Ichigo (probably Barzini), charge (I'm guessing Tataglia)
Luca: Kommodus (I'm guessing Corleone), Dutch Guy (Stracci), Makanyane (Tataglia), Warluster (I'm guessing Cunnio)
Don: Omanes (Stracchi), Sigurd (Corleone)
Dead but not yet post-mortemed:
Elite Ferret: claimed Tataglia don
norwegian nerd: townie?
Ironside: townie?
Kagemusha: claimed Barzini don
Joe Monks: Barzini luca?
Leet Eriksson: Barzini wise guy?
---------------------------------------------------------------
The Few, the Proud, the Living:
Caius: wise guy, loyalties split between town and Cunnio
CountArach: Barzini made
Craterus: Cunnio don
gibsonsg91921: wise guy, now probably a made. Joined and deserted Tataglia, now a Cunnio (according to his own testimony, the Stracci part is false. I think stuff has come up in the thread to contradict that earlier and I just failed to record it, so I took that part out)
Proletariat: detective?
Sasaki Kojiro: townie, now a wise guy. Joined the Barzinis but ready to join whatever faction will win
scottishranger: wise guy or made. Joined and deserted Tataglia, now a Cunnio
shlin28: doctor
TruePraetorian: Cunnio made
Twilightblade: unaffiliated wise guy
XehhII: wise guy, now possibly a made, joined Cunnio once mafia were dominant
Pure opportunists: gibsonsg91921, Sasaki, Scottish, XehhII, possibly Caius. These guys don’t care what faction wins, as long as they are in it. The others have a little more integrity.
Ajax
Ajax
Select: Shlin28
For the greater good... and stuff.
13 mafia
Affiliated Wise Guy: Tran (Stracci), Sarathos (family unknown)
Made: Tiberius (Corleone), Andres (Stracci), FactionHeir (Barzini), NorthNovas (Stracci), Ichigo (probably Barzini)
Luca: Kommodus (family unknown), Dutch Guy (Stracci), Makanyane (Tataglia), Warluster (family unknown)
Don: Omanes (Stracchi), Sigurd (Corleone), EF (Tataglia), Kagemusha (Barzini)
Added the last 2 dons.
Proletariat
03-13-2008, 23:09
Wow.
Vote: Craterus
Select: Shlin
CountArach
03-13-2008, 23:11
Select: shlin
Dutch_guy
03-13-2008, 23:16
Wow, this last page is quite confusing...
:balloon2:
scottishranger
03-13-2008, 23:20
select:scottishranger
Lynch Tally:
Craterus: 5(Caius,Shlin,Sasaki,CA,Prole)
CA:3(TP,scott,Gibson)
Selections:
Craterus: 1(TP,)
Scottishranger: 2(gibs,scott)
shlin:3(shlin,Prole, CA)
Vote: CountArach
Select: scottishranger
The only one I can trust. I may have joined Cunnios, but they killed EF. I wouldn't feel right selecting Craterus.
then why aren't you voting for Craterus :wall: what did CA do wrong except try to attack me waaaay back, he didn't know I was mafia then.
gibsonsg91921
03-13-2008, 23:50
Pure opportunists: gibsonsg91921, Scottish, says ajaxfetish.
Just you wait. AND I NEVER EFFING JOINED STRACCI! I'm way too good at deceiving, but I'm annoying when people think I'm a yellerbelly for it.
Relax Elite Ferret.
CountArach
03-14-2008, 00:39
Sack: shlin
Select: scottishranger
gibsonsg91921
03-14-2008, 02:09
And GH/Sasaki,
you denied me satisfaction.
Sorry, TC, it's only personal in-game. It's a shame all of my characters always hate yours. Maybe this'll change in the next PBM, haha. That would be boring, tho.
ajaxfetish
03-14-2008, 02:17
I've now completed my latest summary, if anyone's interested in going back to it. N13-14 Summary (https://forums.totalwar.org/vb/showpost.php?p=1860569&postcount=4011)
Added the last 2 dons.
My post-mortem section includes only those whose post-mortems have already come through, so it's necessarily a little behind the current situation. I added a sub-section with those dead but not yet revealed and their supposed roles.
Ajax
TruePraetorian
03-14-2008, 02:24
Oh darn..so close too...
I guess the last thing I can do out of desperation is ask Sasaki and/or Caius to join us instead of the town...but i doubt i can fix anything..
Im not going to try any reverse pyshcology (Loius :laugh4:) but what i will ask is this to Sasaki: Do you want townies to win without you, or would you like your own personal piece of the win? I know you cant go strait, but joining would include you in the win instead of counting it as a loss...or if not you said "not voting is like voting for CA", then can you just vote for me or something? That way you ARE voting, and not "for CA". Again, no pyschology tricks, just asking.
As for the town, without Sasaki, well played. It was a fun time, and will definatley be the most rememberable (first :2thumbsup:) mafia played :beam:
TruePraetorian
03-14-2008, 02:44
All of my family, please do the same:
Unvote, Vote: Caius
Sack, Select: CA
There CA, proof im not backstabbing you this time :no:
Lynch Tally:
Craterus: 5(Caius,Shlin,Sasaki,CA,Prole)
CA:2(scott,Gibson)
Caius: 1 (TruePraetorian)
Selections:
CA: 1 (TruePraetorian)
Scottishranger: 2(gibs,scott)
shlin:3(shlin,Prole, CA)
EDIT: and in case no one knew, Craterus is the last don. When Craterus dies, the game is over. This is in response to two players who I already know what they are thinking of doing. But after the last Don is killed, the town wins. That is why I asked for CA and Sasakis help..
Pannonian
03-14-2008, 03:02
Oh darn..so close too...
I guess the last thing I can do out of desperation is ask Sasaki and/or Caius to join us instead of the town...but i doubt i can fix anything..
Im not going to try any reverse pyshcology (Loius :laugh4:) but what i will ask is this to Sasaki: Do you want townies to win without you, or would you like your own personal piece of the win? I know you cant go strait, but joining would include you in the win instead of counting it as a loss...or if not you said "not voting is like voting for CA", then can you just vote for me or something? That way you ARE voting, and not "for CA". Again, no pyschology tricks, just asking.
As for the town, without Sasaki, well played. It was a fun time, and will definatley be the most rememberable (first :2thumbsup:) mafia played :beam:
Given that the Cunnios betrayed both the Tataglias and the Barzini, killing both Dons, why would they want to join you? It would make more sense for the remnants of the Tataglias and Barzini to get their revenge on the Cunnios, wiping them out, before joining whatever family emerges from scottishranger and gibson. Perhaps they could call the new family the Barzaglias or something, and get both their win and their revenge.
TruePraetorian
03-14-2008, 03:06
Given that the Cunnios betrayed both the Tataglias and the Barzini, killing both Dons, why would they want to join you? It would make more sense for the remnants of the Tataglias and Barzini to get their revenge on the Cunnios, wiping them out, before joining whatever family emerges from scottishranger and gibson. Perhaps they could call the new family the Barzaglias or something, and get both their win and their revenge.
When the last don is killed the game ends. And WE DIDNT KILL EF!!! CAIUS DID IT!!!
Caius WANTED to be manipulated. He ACTED manipulated. In actuality, he WANTED to kill EF anyway! He wanted the war to start!! So, he went to chat, suggested it to Craterus (saying dont kill me and ill do it), Craterus says he doesnt care, and then blames it on us! WE DIDNT DO IT!
So stop saying that.
But yes, Kage, im afraid we did lynch you..no denying that. When EF died we saw the perfect opportunity to attack.
TruePraetorian
03-14-2008, 03:10
Assuming that you are the last Don, your lynching would end the game....one way or another.
Xehh, make sure you get a vote in but it looks that we will lose anyway. Sorry guys.
I was under the impression they had to outnumber us (perhaps the Barzini have joined the town? :undecided:)
Anyway, apologies to you all. Even if Xehh does vote, it would require one somone to unvote me. It's 5-3 at the moment.
Congratulations on a game well played.
This is what i meant. This is why Scott and Gibs, your plan wont work. This is why I asked CA and Sasaki..there isnt going to be another family guys! Today is the last day!
That is why i again humbly ask my entire family to select CA as director, for the sole purpose of trust (:sad:), and that is why I vote Caius. If this wasnt the endgame, then i wouldnt be posting like this :no:
Today is it. Mafia or town. Its up to CA and Sasaki.
I'd rather the town win than traitors anyways.
Tratorix
03-14-2008, 03:16
and in case no one knew, Craterus is the last don. When Craterus dies, the game is over. This is in response to two players who I already know what they are thinking of doing. But after the last Don is killed, the town wins. That is why I asked for CA and Sasakis help..
The town also has to be able to outvote the remaing mafia... which it can't. There are at most 3 townies left in the game, and Caius is pretty much scum anyway.
Pannonian
03-14-2008, 03:18
When the last don is killed the game ends.
Why would the game end when the last don is killed? Aren't there enough mafia remaining to elect another don?
AFAIK there are 3 Cunnios around, so the best option may be to lynch Craterus, then kill the remaining Cunnios during the night. After that, there will be time enough to form another family from the remains of the Tataglias and Barzini, bringing about a sort of united family victory that's within the rules. As I said, this will mean both a victory within the rules, and revenge over the Cunnios who betrayed the other two families.
Pannonian
03-14-2008, 03:22
This is what i meant. This is why Scott and Gibs, your plan wont work. This is why I asked CA and Sasaki..there isnt going to be another family guys! Today is the last day!
That is why i again humbly ask my entire family to select CA as director, for the sole purpose of trust (:sad:), and that is why I vote Caius. If this wasnt the endgame, then i wouldnt be posting like this :no:
Today is it. Mafia or town. Its up to CA and Sasaki.
That's an interesting explanation from Seamus. Can you point us to where he said this?
TruePraetorian
03-14-2008, 03:22
Why would the game end when the last don is killed? Aren't there enough mafia remaining to elect another don?
AFAIK there are 3 Cunnios around, so the best option may be to lynch Craterus, then kill the remaining Cunnios during the night. After that, there will be time enough to form another family from the remains of the Tataglias and Barzini, bringing about a sort of united family victory that's within the rules. As I said, this will mean both a victory within the rules, and revenge over the Cunnios who betrayed the other two families.
Read the above post. That was a quote directly from Seamus himself.
The mission of the town was to kill the Dons, NOT kill all the mafia. Just the Dons. So when Craterus dies, then there are no more Dons.
I guess you could say "if they make a new family the next day", but the only problem is that it takes 3 kills for a made to become the Don. So, that is three night phases. Sure, they could kill us ALL off, the only problem being that the game would be over, and it wouldnt count.
To everyone reading this, please read all the aboves before skimming and thena accusing.
TruePraetorian
03-14-2008, 03:23
That's an interesting explanation from Seamus. Can you point us to where he said this?
Exactly what im talking about. Skim and accuse, no point but to skim and accuse...
Pannonian
03-14-2008, 03:24
Read the above post. That was a quote directly from Seamus himself.
The mission of the town was to kill the Dons, NOT kill all the mafia. Just the Dons. So when Craterus dies, then there are no more Dons.
I guess you could say "if they make a new family the next day", but the only problem is that it takes 3 kills for a made to become the Don. So, that is three night phases. Sure, they could kill us ALL off, the only problem being that the game would be over, and it wouldnt count.
To everyone reading this, please read all the aboves before skimming and thena accusing.
Aye, but can you link us to the post where Seamus said this?
TruePraetorian
03-14-2008, 03:24
That's an interesting explanation from Seamus. Can you point us to where he said this?
Exactly what im talking about. Skim and accuse, no point but to skim and accuse...
IN THE PM ABOVE YOUR POST.
:beam:
NUMBER 4028...
ajaxfetish
03-14-2008, 03:26
EDIT: and in case no one knew, Craterus is the last don. When Craterus dies, the game is over. This is in response to two players who I already know what they are thinking of doing. But after the last Don is killed, the town wins. That is why I asked for CA and Sasakis help..
According to the townie pm, it's not possible for us to win just if Craterus dies. We would also need to outnumber the remaining mafiosi, and our 3 (maximum) to your 7 wouldn't allow that. If Seamus' pm to Craterus is genuine and that would mean the end of the game, it would not mean town victory. It might mean a stalemate.
Ajax
Seamus Fermanagh
03-14-2008, 03:28
Why would the game end when the last don is killed?
That's basic to Capo. You are correct that -- should another family have enough mades -- another Don could be elected prior to this, but if that new Don has not been chosen by that time then the game ends. I had to draw a closure point somewhere.
Edit: (Yes, this qualifies as bragging).
If you feel like this has been an immense process so far, you are correct. Capo - II, without sign-ups or rules discussion which were handled in the precursor thread, represents just under 8% of the total posts in the Gameroom and slightly less than 1% of the entirety of the Tavern. Frankly, I'm a bit stunned.
TruePraetorian
03-14-2008, 03:28
Yes, the PM is genuine. Sent to me by Craterus at 20:21 EDT.
If you want proof, look at the time between that post and the post before that. it was nearly immediatly after..I dont think I can type a post that fast.
And for those still who wont believe that, PM Seamus yourself. I have nothing to hide..and when you all recieve the same PM maybe Scott, Gibbs, Sasaki, and CA will reconsider.
Tratorix
03-14-2008, 03:29
Role
Townie
Victory Condition
You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and b) the remaining townies and unaligned WiseGuys outnumber the remaining Mafiosi. Your personal survival, though important, is secondary to the overall success of the town
Note condition B. The town can't win unless the remaing mafia members spend a couple of night phases killing each other and ignore the remaining townies.
Pannonian
03-14-2008, 03:30
Exactly what im talking about. Skim and accuse, no point but to skim and accuse...
IN THE PM ABOVE YOUR POST.
:beam:
NUMBER 4028...
So Seamus said this to Craterus in a PM, which we can't check out for ourselves. In that same quoted PM, Craterus conveniently says (threatens?) that if he's killed, the town would win. Am I the only one to smell a rat here?
TruePraetorian
03-14-2008, 03:31
That's basic to Capo. You are correct that -- should another family have enough mades -- another Don could be elected prior to this, but if that new Don has not been chosen by that time then the game ends. I had to draw a closure point somewhere.
Well there ya go. This means that the Don needed to have been chosen I think 3 day phases ago, and its obviously not that way. In order to become a Don the mades need to kill. So, therefore, it is town victory if Craterus is lynched.
EDIT:
PANNONIAN READ READ READ READ READ READ BEFORE YOU POST POST POST!!!
That way, i dont have to keep telling you over and over again the same stuff :beam:
Tratorix
03-14-2008, 03:31
So Seamus said this to Craterus in a PM, which we can't check out for ourselves. In that same quoted PM, Craterus conveniently says (threatens?) that if he's killed, the town would win. Am I the only one to smell a rat here?
Why would Craterus and TruePraetorian lie? They've been nothing but honest and true so far. :beam:
TruePraetorian
03-14-2008, 03:40
And until CA comes back online, no one else has changed their votes.
CA IF YOU STILL WANT TO, I WILL GLADLY!! CHANGE MY VOTE!
but perhaps he may not come back, and a townie might reconsider :laugh4:
unvote, vote:CA
sack, select:Craterus
Sasaki Kojiro
03-14-2008, 03:44
select:scottishranger
ajaxfetish
03-14-2008, 04:06
By the way, this is out of pure curiosity, and I suppose it's directed to either gibsonsg or scottishranger, as the others involved are prevented from answering due to the rules.
Who exactly killed me? It must have been two Tataglia goons. The possibilities as I see it are Makanyane (a luca but not above getting her hands bloody, as shown by CR's N3 and N5 guilty results), charge, gibsonsg, or scottish. I don't know when the two of you joined the family, but it could easily have happened by N6, when I was taken out.
Thank you if you see fit to respond.
Ajax
edit: looks like I can't read my own write-ups properly. Makanyane got a guilty result N6 as well, so it looks like she was one of my slayers. So the only question then is who was her accomplice.
CountArach
03-14-2008, 05:12
All of my family, please do the same:
Unvote, Vote: Caius
Sack, Select: CA
There CA, proof im not backstabbing you this time :no:
Dude. You lost my trust once - you aren't getting it back until after the game.
Ignoramus
03-14-2008, 05:21
~:eek: Over 4000 posts? ~:eek:
Yeh, it is called a HUGE game. :laugh4:
Ironside
03-14-2008, 07:47
Well there ya go. This means that the Don needed to have been chosen I think 3 day phases ago, and its obviously not that way. In order to become a Don the mades need to kill. So, therefore, it is a draw if Craterus is lynched.
There, fixed it for you.
There is still another possibility for the remaining, Don-less mafiosi:
All former Tattaglia and Barzini Mades team together and elect a new Don. I'll grant you acces to the Stracci family. You'll be the new Stracci Don. Every Wiseguy and every non-Cunnio mafioso joins Stracci, making the New Stracci family the biggest family in this game, with a Don.
The only thing you have to do now, is elect the person who is going to be your Don as a Director.
There's 11 players left, right? So even if scottish and gibson joined Cunnio, (cunnio'll have 5 members) you can lynch craterus. Go for it..:book:
scottish and gibson can team up with the remaining Barzini's and Tattaglia's and form the New Stracci's, which will be the largest faction in this game.
It's an offer you can't refuse ~:pimp:
Trying to achieve victory after all? ~;p :balloon2:
Dutch_guy
03-14-2008, 12:00
There is still another possibility for the remaining, Don-less mafiosi:
All former Tattaglia and Barzini Mades team together and elect a new Don. I'll grant you acces to the Stracci family. You'll be the new Stracci Don. Every Wiseguy and every non-Cunnio mafioso joins Stracci, making the New Stracci family the biggest family in this game, with a Don.
The only thing you have to do now, is elect the person who is going to be your Don as a Director.
That sounds like the best way to go indeed.
:balloon2:
Trying to achieve victory after all? ~;p :balloon2:
My idea is a valid alternative.
It'll be a mafia victory achieved by a family that has been honorable and did not participate in all the backstabbing and treason that has been going on.
If you want an honorable mafia victory, then reviving the Stracci's is the way to go :shrug:
EDIT: any pro-town wiseguy(s) who does not want to lose to the treacherous Cunnio's can also join.
Seamus Fermanagh
03-14-2008, 13:08
Voting is completed. Writeup to follow as soon as possible.
Could it be that our three dons died within 2 day-night phases? :beam:
Could it be that our three dons died within 2 day-night phases? :beam:
If that would be the case, the town deserves to win... :shame:
FYI, the town won't win if all the Done are dead:
What happens if all the Dons are dead, but the mafia outnumber the town?
Draw.
Given the course of the game, that actually seems like a proper ending.
Given the course of the game, that actually seems like a proper ending.
Sounds more like an anticlimax to me.
Seamus Fermanagh
03-14-2008, 15:12
This is main thread post #4062
“…as crazy as this world may seem
the thing that keeps it spinning `round
is always there
so close and yet so far...”
-- Agent Orange
Sunset, Day 15
Caius, Shlin28, and Proletariat sat together, but the rest of the now-decimated committee of vigilance sat in very separate seats. It was as though the few remaining could somehow disguise the nearly seventy empty chairs by scattering themselves. The result was something...disjointed.
Craterus huddled with the two counting officers for tonight while the other 4 guards paired off near the likely candidates for tonight – CountArach and Sasaki Kojiro.
“This is insipid!” Craterus was visibly upset. "We must have the tally wrong!”
The two counting officers responded by grabbing Craterus’ arms and pinioning him. The committee was on their feet arguing and shouting – anything might happen.
<<Crack>>
The single gunshot – aimed at the ceiling -- created a silence. Muldoon and his fellow officers did NOT holster their weapons. Muldoon spoke.
“I didn’t come up with this…this….this…idiotic system but I am sworn to enforce it. We done the count and it says that Director Craterus here is the one you’ve picked for the chop. So the chop it will be.”
Craterus struggled, but the officers had a good grip and the rest of the committee wasn’t going to make a move against the drawn guns of Muldoon’s squad.
“Now, Mr. Craterus does have the right to pick his own death, so what's it gonna be?"
Craterus stopped struggling. Instead, he straightened himself. He shook his head sadly, a slow and rueful motion.
“Uneasy lies the head that would wear the crown,” he said. “Just make it quick.”
Muldoon lifted his revolver and shot Craterus in the temple at close range. He was dead instantly.
“Mr. Scottishranger,” said Muldoon. “The other tally says you’re the new director. The squad will watch over you tonight, as soon as we’ve removed Mr. Craterus here to the morgue. I assume the others are free to go…”
Scott nodded yes. Without another word the remains of the committee filed out into the twilight. Night would soon embrace Fatlington once more.
OOC
1. PM’s for night 15 are due no later than 1000 EDT 15 March 2008 (1400 GMT). I will expect PMs from all, clearly stating their actions, inactions or any other relevant statements of intent. Please remember that it’s the weekend (and my wife’s Birthday) so the writeup may be a slow turnaround.
2. Lynch Tally: (8 of 10 possible)
Craterus = 5 (Caius, CountArach, Proletariat, Sasaki Kojiro, Shlin28).
Caius = 3 (gibsonsg91921, Scottishranger, TruePraetorian)
Not Voting = 2 (Twilightblade, Xehh II)
Not Allowed to Vote = 1 (Craterus, Director).
3. Director Tally: (9 of 11 possible)
Scottishranger = 4 (CountArach, gibsonsg91921, Scottishranger, Sasaki Kojiro)
Craterus = 3 (Caius, Craterus, TruePraetorian)
Shlin28 = 2 (Proletariat, Shlin28)
No Selection = 2 (Twilightblade, Xehh II)
3. Current List of Players:
Still Alive: (10) Caius, CountArach, gibsonsg91921, Proletariat, Sasaki Kojiro, scottishranger, shlin28, TruePraetorian, Twilightblade, Xehh II.
Attacked: (37) Andres (N2, N3), Beefy187 (N1), Brave Sir Robin (N7), Caius (N3, N14), Charge (N9), Craterus (N6), Crazed Rabbit (N6), Cowhead418 (N2), Elite Ferret (N10, N12, N13), Evil_Maniac from Mars (N3), GeneralHankerchief (N2, N3), Glenn (N1, N2), Ichigo (N9), Kagemusha (N6), Proletariat (N4, N4, N5, N6, N7, N8, N9), Sasaki Kojiro (N5, N7), shlin28 (N13), taka (N2), Tran (N5, N7, N8), TinCow (N7), Twilightblade (N4, N5), Xdeathfire (N1)
Murdered: (38) Drisos (N1), Lord Winter (N2), Beefy187 (N3), Glenn (N3), Pannonian (N3), taka (N3), The Stranger (N3), Zorg (N3), GeneralHankerchief (N4), Kommodus (N4), Moros (N4), Xiahou (N4), Chimpyang (N5), Kamikhaan (N5), Motep (N5), Rythmic, (N5), woad&fangs (N5), ajaxfetish (N6), FactionHeir (N6), Lt. Pinard (N6), Louis VI the Fat (N6), Husar (N7), NorthNovas (N7), Makanyane (N8), Sarathos (N8), Tran (N8), Haudegen (N9), Cowhead418 (N10), Ichigo (N10), LittleGrizzly (N10), Myrddraal (N11), Warluster (N11), Brave Sir Robin (N12), Elite Ferret (N13), Ironside (N13), norwegian nerd (N13), Joe Monks (N14), Leet Erikson (N14).
Killed During an Attack: (1) Evil_Maniac from Mars (N8).
Lynched: (15) pevergreen (D2), Hannibalbarca (D3), Tiberius of the Drake (D3), Omanes Alexandrapolites (D4), Andres (D5), Xdeathfire (D6), Dutch_guy (D7), Sigurd Fafnesbane (D8), Hiji (D9), Crazed Rabbit (D10), Charge (D11), TinCow (D12), Kukrikhan (D13), Kagemusha (D14), Craterus (D15).
Removed from Play: (15) Fahad I (D4), Killfr3nzy (D4), x-dANGEr (D4), Sapi (N4), Warmaster Horus (N5), Rob_the_Celt (N5), molonthegreat (N5), johnhughthom (D8), Alexander the Pretty Good (N9), Big King Sanctaphrax (N9), Roadkill (N9), Caeser the III (N11), Draco Leman (N11), JimBob (N12), Jubal_Barca (N12).
Pannonian
03-14-2008, 15:35
If Tincow and Truepraetorian were right, then the game should have ended with Craterus' death. However, it hasn't, and I can only think of 2 scenarios right now.
1. Craterus wasn't Don Cunnio, but was, as I thought I'd read earlier, the Luca. If so, then who was it who authorised the killing of EF?
2. Craterus was Don Cunnio, but there is time still left to create a new family of elect a new Don. In which case, it may be prudent to kill at least 1 Cunnio tonight to make sure their family doesn't rise again, then to finalise arrangements between the remains of the Tataglias and Barzini. IIRC TruePraetorian and Xeh II are both Mades (if Craterus was indeed the Don), so they can still set up a new Don between them. It may be better to kill both, just in case there's a wise guy who's still attached to them and who can still be promoted.
Edit: Hang on, was it Xeh II or Twilightblade who's the other Cunnio Made?
It's also possible that the game is indeed over and cruel Seamus will keep us in tension for a day or two :evil:
Ehehehehehehehehe... :eyebrows:
I'm pretty sure that gibson and scottishranger arranged it so that gibson is now a Don (family unknown, likely Tataglia) and scottish is his Luca. Hence the reason why they wanted scottish as Director: both gibson and scottish are now immune to night attacks. CA and Sasaki are obviously working with them as well.
As I see it, tonight the 'new' Tataglias will be able to do one hit (CA & Sasaki) and will likely use it to hit the remaining Cunnios: TP or Xehh II. They can still be thwarted if the Cunnios kill CA or Sasaki tonight, which will reduce the Tatagli votes to 2 (Scottish is director) and prevent futher night attacks unless Scottish does not protect gibson. The Cunnios and the remaining townies will then be able to lynch the Tataglias into oblivion.
As I see it, it's just a question of whether TP and Xehh II are going to try and thwart the Tataglia plan, or are going to roll over and let them win.
Blahblahblah. Don't listen to me. I don't want a mafia win and will use any dirty psychological or reverse psychological trick I can think of to ensure that the mafiosi keep killing each other. I'm a dirty townie and I am in no way being sincere when trying to "help" mafiosi. IGNORE ME PLEASE! Blahblahblah.
Fixed it for you :bow:
Well townies receive Role PMs if I am not mistaken (I did as a townie). So if anyone can be bothered to sift through the last couple pages, they'll find a liar.
Fixed it for you :bow:
You fixed nothing. I never said I was trying to help the mafia, I was simply stating the situation as it stands. If you think the Tataliga should win, then simply convince TP and Xehh II not to kill CA or Sasaki tonight. If you think the Tataglia shouldn't win, then they need to kill one of those two. It's a very simple situation. There's not much point in distorting it.
Joe Monks
03-14-2008, 17:20
It is fitting that he who backstabs should Die.
....nothing to see here, move on. SF
Crazed Rabbit
03-14-2008, 17:25
Funny, cause your friend CA is joining up with the guys who killed you.
CR
My idea is a valid alternative.
It'll be a mafia victory achieved by a family that has been honorable and did not participate in all the backstabbing and treason that has been going on.
If you want an honorable mafia victory, then reviving the Stracci's is the way to go :shrug:
EDIT: any pro-town wiseguy(s) who does not want to lose to the treacherous Cunnio's can also join.
lmao don't be ridiculous, you lost Andres no one is going to become Stracci just so you win. The Tataglias will win :yes:
Well townies receive Role PMs if I am not mistaken (I did as a townie). So if anyone can be bothered to sift through the last couple pages, they'll find a liar.
Since this liar is presumbably in the thread, a dead player can find it and say which post it is. So, for the good of the almighty powerful town who took down 3 dons depite them being severely outnumbered and with no pro-town roles supporting them, please reveal which post it is :yes:
Ironside
03-14-2008, 18:46
If Tincow and Truepraetorian were right, then the game should have ended with Craterus' death. However, it hasn't, and I can only think of 2 scenarios right now.
1. Craterus wasn't Don Cunnio, but was, as I thought I'd read earlier, the Luca. If so, then who was it who authorised the killing of EF?
In that case, it's 6 is luca in the game... 4 is confirmed dead and the 5:th is claimed dead. Not enough hits on dons to create another luca either.
2. Craterus was Don Cunnio, but there is time still left to create a new family of elect a new Don. In which case, it may be prudent to kill at least 1 Cunnio tonight to make sure their family doesn't rise again, then to finalise arrangements between the remains of the Tataglias and Barzini. IIRC TruePraetorian and Xeh II are both Mades (if Craterus was indeed the Don), so they can still set up a new Don between them. It may be better to kill both, just in case there's a wise guy who's still attached to them and who can still be promoted.
Either this, or there's someone that got a role that can still realistically win without some unified mafia move.
Atleast the backup townie objectives is done (aka the objective that didn't require a miracle to be done, only quite a bit of luck), good job town! :2thumbsup:
Craterus
03-14-2008, 23:06
Hmm, was hoping for a better death but nevermind ~:)
LittleGrizzly
03-15-2008, 02:21
Go town, shows what a reliable team can do :p
Kagemusha
03-15-2008, 03:49
Now i can rest in peace, when Craterus is no more.I hope your master plan still works,what else could you expect?
Craterus
03-15-2008, 04:26
You have no idea.
Your responses, however, were and still are fully expected. Seeing as they've been on repeat for the past 3 days, I don't even need to be a genius to work that one out.
Kagemusha
03-15-2008, 11:32
You have no idea.
Your responses, however, were and still are fully expected. Seeing as they've been on repeat for the past 3 days, I don't even need to be a genius to work that one out.
What can i say, im kind of predictable. Unlike some others.
well I've lost this game now, I have no idea what is going on anymore...
well I've lost this game now, I have no idea what is going on anymore...
Just because your side lost to the sheer awsomeness that is the Town. :yes:
I meant lost as in cannot follow not lost as in didn't win :yes:
I meant that you became lost because you were totally disorientated by the sheer awsomeness of the Town. :yes:
Seamus Fermanagh
03-15-2008, 15:31
Night 16 concluded. Write-up to follow. Voting deadline will not be earlier than 9am Monday.
Seamus Fermanagh
03-16-2008, 04:58
This is main thread post #4086
“Life At Last
Life at last!
Salutations from the other side
I can see that you're the devil's pride
Do you realize that all of you donated
Something horrible you hated that is part of you
I'm your nightmare comin' true
I am your crime!
Life at last!
Sit and listen while the fun begins
Hearts are broken and the bad guys win”
-- Paul Williams
Summary, Night Fifteen
Twilightblade had taken to walking around town in his high-collared frock coat and carrying his Ashenderi. Consequently, despite the throng of people at the busiest part of the evening, Twilightblade always walked in a comfortably clear circle. Tonight was no different, that was, until about a block after he passed the hotel Abbatoir.
A man stepped out of an alleyway wearing a fully visored helm and a hauberk over what was probably some kind of armor. Like the vigilante group some in town had started to label the “crusaders,” this figure also carried a shield. Emblazoned there was no crusader’s cross, however, but a picture of five angels arranged at the points of a small five pointed star – a star with its prime point aiming downward.
“Let’s dance then,” shouted ‘blade as he whirled his blade into action.
The shieldbearer very clearly did not have the training that Twilightblade possessed. He barely blocked the blows with his shield and at least one cut had torn his cloth armor and hauberk. But then again, he wasn’t there to win a duel.
A second figure, this one in a much more conventional trench coat, stepped out from behind a stoop where he’d been waiting. This one’s weapon of choice was a Remington pump action shotgun with a very tight choke to minimize the spread.
<Crack!>
The first load of shot tore into the back of ‘blade’s right knee and upper leg, dropping him on his back.
<Ka-chunk. CRACK>
The second shot missed Twilightblade’s head as he screamed and writhed, but it hammered into the top of his left shoulder and punched a couple of pellets into ‘blade’s neck area that bounced down into his chest. At least one found an artery, sending small pulses of blood into Twilightblade’s chest cavity.
Somehow, as the shooter – slowing down a bit now as he saw ‘blades hopeless position – methodically pumped another shell into the chamber, Twilightblade forced himself up on his good knee and flung his ashenderi like a spear toward the shieldbearer. His aim was off as he wobbled a bit, so the shieldman stepped aside in time. The ashenderi, flung with somehow superhuman force – perhaps ‘blades body knew that maximium overdrive would matter little now – transfixed a small elm tree at about a 7 foot height, the point of the 15” blade actually protruding about an inch on the far side of the tree’s 9-inch thick trunk.
The third shell took Twilightblade in the back of the head, blowing most of the contents thereof onto the sidewalk, a nearby car, and the white hauberk of the shieldman. This latter placed a printed letter gently on ‘blades decapitated corpse. The note bore no fancy script, just the simple message: “La forza inosservata e la forza la piu forte.”
CountArach removed the helmet carefully, having no desire to clean Twilightblade off his own face. He spoke to the gunman.
“You know, Sasaki, he was damn good with that thing. I don’t think my shield will ever be the same.”
Arach laughed and Sasaki with him.
“You know, Cee-Ay, this could be the beginning of a beautiful friendship.”
“Oh please, Mr. Corny, could you possibly BE more clichéd?”
“What can I say, I like Bogart,” said Kojiro.
“I preferred Rains in that flick. Devious, crooked cop running the town for his own gain – what’s not to like?”
Both man laughed softly as they faded back into the shadows of a dark Fatlington night.
Proletariat was at her favorite wine bar when death finally came for her. She’d almost been expecting it after the last few days, but was rather surprised after all when it arrived.
She was having a little wine and cheese at the bar itself when TruePraetorian walked up and sat next to her, rather casually. This surprised her – the lines on the committee had been pretty clearly drawn and they hadn’t really chatted for a while.
“Good evening,” said True.
“And how’s my favorite mafia scum tonight?” Prole replied.
“All-in-all, I feel rather good, and thanks for asking.”
“Care for some cheese,” asked Proletariat? “I’m afraid the wine’s an Eighteen LaTour and I’m quite certain your palate just wouldn’t understand.”
“A fitting choice for your last drink.”
Proletariat started, just a bit, then smirked and said “So you’re just gonna whack me right here in front of God and everybody? I thought you preferred a little more secrecy than that…”
“No, Prole’, you misunderstand me,” said True. “We’re not going to kill you….we already have.”
Prole’ stared for a moment at the bottle of LaTour, perched next to the perfectly crumbled Stilton she’d been eating. It wouldn’t have taken a genius to figure out she’d always wanted to try it – or to figure out that now, with things so chancy, she wouldn’t put it off. She shook her head.
“How’d you…”
“My partner’s been here “encouraging” the bartender here to serve you with a smile even though he knew it was poisoned. He can be very persuasive."
Smiling, gibsong91921 leaned in from the door to the wine cellar, gesturing with his .45 caliber “persuader” toward the barkeep. The barkeep just stood there mouthing silent apologies. The few other patrons at the bar took this as their cue to depart.
The first sharp pangs and uncontrolled shivers began to hit her.
Proletariat gasped. “Figures, True, that a mafia scum like you would ruin bottled magic.”
The shivers became convulsions and Proletariat fell to the floor.
“Of course not, Prole’,” said TruePraetorian, “how could you think that? The strychnine was in the Stilton. You see, I’ve always favored Gorgonzola myself….”
Proletariat did not respond save to grunt and shiver in pain. Fortunately for her, the grand mal seizure that killed her took only a couple of minutes to arrive. TruePraetorian and Gibs watched until their work was complete. True quietly arranged her in a more dignified pose and placed a sheet of paper with a simple message on her corpse. It read: La forza inosservata e la forza la piu forte.” He looked up to gibsong91921.
Gibs took this as his cue and shot the bartender twice, killing him.
“You just blew it, Gibs,” said TruePraetorian.
“Oh come off it,” said gibsong91921, “you knew when we chose this method that ‘winoboy’ would have to go.”
“Yes, I did, but I think your timing sucks – now YOU are going to have to go to the cellar and pick up the rest of that case of 1918 LaTour!
Caius and shlin28 were en route to the Abbatoir. Prole had signaled the “all clear” as they passed the winebar on their way to the hotel. Three blocks later, they stumbled across a headless corpse who’d be messily killed right on the sidewalk. There were no features to identify, but the gold worked frock coat and the ashenderi sticking out of the tree told the story well enough. Both man looked at one another for a moment, then turned and went toward the Marina.
Neither went to his apartment and neither paused longer than it took to hotwire the powerboat. By dawn they were in Atlantic City and by noon they were on a train headed for San Francisco.
Morning Meeting, Day Fifteen
Fermanagh looked at the six remaining members of the committee. He was puzzled, but leaned down and consulted his notes.
“Well now…”
“Commissioner,” interrupted Director Scottishranger, “The Committee would like to thank you for all the hard work you’ve done for Fatlington.”
You’re welcome, but…”
“But nothing Commissioner. The Committee has determined that we are, at long last, past the crisis facing Fatlington. Please inform hizzoner that our business is concluded and that Fatlington can look forward to a rewarding future.”
Puzzled, but acknowledging that Scott’s dismissal WAS indeed the formal dismissal decreed by TosaInu’s rules, Fermanagh exited the meeting room. Moments later another fellow stepped in. He wore a pale summer suit … and a crooked smile.
“Bravo, gentlemen, Bravo. I will immediately send word of your success back to the Habana ….as soon as one last ritual is performed.”
One by one, with a formal reverence for ritual surprising from men dedicated to their craft, each of the remaining men – even a reluctant Xehh II – came forward on this bright Summer morning in Fatlington and knelt before Scottishranger to kiss his ring. Scottishranger – Don Pentangeli – was now Capo de Tutti Capi.
OOC
Capo de Tutti Capi – II ends with a mafia family victory. Don Pentangeli is now Capo-de-Tutti-Capi!
Congratulations one and ALL on a compelling and often completely riveting game. It was a pleasure to narrate for you.
List of Players by fate:
Still Alive: (8) Caius [in exile], CountArach [Pentangeli Made Gangster], gibsonsg91921 [Pentangeli Made Gangster], Sasaki Kojiro [Pentangeli WiseGuy], scottishranger [Don Pentangeli], shlin28 [in exile], TruePraetorian [Pentangeli Made Gangster], Xehh II [Cunnio WiseGuy].
Attacked: (38) Andres (N2, N3), Beefy187 (N1), Brave Sir Robin (N7), Caius (N3, N14), Charge (N9), Craterus (N6), Crazed Rabbit (N6), Cowhead418 (N2), Elite Ferret (N10, N12, N13), Evil_Maniac from Mars (N3), GeneralHankerchief (N2, N3), Glenn (N1, N2), Ichigo (N9), Kagemusha (N6), Kukrikhan (N12), (Proletariat (N4, N4, N5, N6, N7, N8, N9), Sasaki Kojiro (N5, N7), shlin28 (N13), taka (N2), Tran (N5, N7, N8), TinCow (N7), Twilightblade (N4, N5), Xdeathfire (N1)
Murdered: (40) Drisos (N1), Lord Winter (N2), Beefy187 (N3), Glenn (N3), Pannonian (N3), taka (N3), The Stranger (N3), Zorg (N3), GeneralHankerchief (N4), Kommodus (N4), Moros (N4), Xiahou (N4), Chimpyang (N5), Kamikhaan (N5), Motep (N5), Rythmic, (N5), woad&fangs (N5), ajaxfetish (N6), FactionHeir (N6), Lt. Pinard (N6), Louis VI the Fat (N6), Husar (N7), NorthNovas (N7), Makanyane (N8), Sarathos (N8), Tran (N8), Haudegen (N9), Cowhead418 (N10), Ichigo (N10), LittleGrizzly (N10), Myrddraal (N11), Warluster (N11), Brave Sir Robin (N12), Elite Ferret (N13), Ironside (N13), norwegian nerd (N13), Joe Monks (N14), Leet Erikson (N14), Proletariat (N15), Twilightblade (N15).
Killed During an Attack: (1) Evil_Maniac from Mars (N8).
Lynched: (15) pevergreen (D2), Hannibalbarca (D3), Tiberius of the Drake (D3), Omanes Alexandrapolites (D4), Andres (D5), Xdeathfire (D6), Dutch_guy (D7), Sigurd Fafnesbane (D8), Hiji (D9), Crazed Rabbit (D10), Charge (D11), TinCow (D12), Kukrikhan (D13), Kagemusha (D14), Craterus (D15).
Removed from Play: (15) Fahad I (D4), Killfr3nzy (D4), x-dANGEr (D4), Sapi (N4), Warmaster Horus (N5), Rob_the_Celt (N5), molonthegreat (N5), johnhughthom (D8), Alexander the Pretty Good (N9), Big King Sanctaphrax (N9), Roadkill (N9), Caeser the III (N11), Draco Leman (N11), JimBob (N12), Jubal_Barca (N12).
Stay tuned for the Epilogue and the annotated list of persons in the drama!
GeneralHankerchief
03-16-2008, 05:03
Nice job guys!!!
Gibbo told me what was coming, so I did my best to just be silent and watch.
All you guys did an amazing job, especially Seamus for hosting, but I have to give all the credit in the world to my man gibson, and secondarily scottishranger. The dudes were pro-mafia from the beginning, both survived embarassing "outings," both watched as their comrades around them died, and they both stuck around to the end. Look at them now. Don and Made. Congrats guys.
The dead drink to your success. Well done. :medievalcheers:
Seamus Fermanagh
03-16-2008, 05:12
Capo de Tutti Capi – II: Dramatis Personæ
ajaxfetish – Townie (Stare); read as innocent to mades and detectives
Part of a couple of inconclusive protection groups in the first three nights, but caused some murmur with his PM for N2. He told me he wouldn’t post a do-nothing PM, so I should put him down as watching “I Love Lucy.” After chuckling (TV was REALLY new in 1949), I googled that Capo-2 is set a couple of years before Lucy premiered, so I had him listening to the radio precursor. I love weaving in funny bits like this.
Tried only one vigilante effort (N6 against Kagemusha), but this effort failed to have the needed resources with only ajax and BSR submitting orders. True ended up doing a different killing and Scott didn’t submit a PM for that one. That same night, ajaxfetish was targeted and eliminated by the Tataglia team of Charge and Makanyane.
As one of the dead, ajax did a magnificent job of staying involved and making an ongoing contribution through his summary and evaluation of posted data and the write-ups. He was very precise in reading my writeups and sifting through them for clues – a very high hitting percentage in this. Others referenced his assessments frequently. Very good dead play and totally within the letter and spirit of the rules. Kudos!
Alexander the Pretty Good – Townie (stare); registered as innocent to mades & detectives
Never really involved in play this time. Removed from Play.
Andres – Original Made, Stracci Family (Buddy = Louis VI); read as criminal to mades and detectives alike
Started the game with a WiseGuy buddy and went for a first night kill with this resource. Emphasized killing orders from the outset of nightplay. Not only counted coup first for the mafia, but nailed one of the 5 Detectives in the first salvo (Drisos, N1). Not sure where he and Louis drifted apart, but there were doubts by Louis via PM early in the game. Louis did not show up and Andres targeted GH solo on N2 and then again with Dutch on N3 where GH’s luck saved him. Loius’ public betrayal then fingered Andres, Dutch, the newly joined Tran and Don Omanes. Andres was lynched on the second day following this revelation (D5) after an unsuccessful attempt on a protected Proletariat. Andres had little luck with his kills, but his targeting – Detective, Would be Rival Don, Detective – was spot on.
As one of the dead, Andres remained active and worked to confuse and obfuscate in the thread – vexing many and by design -- in order to effect a Stracci resurgence – working with the team of his erstwhile target GH! Mafia ethics are nearly as flexible as those of an attorney (j/k!). Andres also successfully used confusion in the vote tallies themselves to advantage – a Gameroom first, if I am not mistaken.
Beefy187 – Townie (Lucky); read as innocent to both mades and detectives.
Started us right off into the confusion by surviving a hit on N1 which should have killed him. 5 people submitted kill orders for him: Hannibal (W), pever (W), Xdeath (W), nerd (T), T’blade (W). Even with massive confusion – virtually all protection orders that night failed as did most attack team orders, enough got through to enact a hit. Beefy’s survival caused a swirl of discussion. He was just lucky. After the initial “He must be a Don” discussion died down, he was playing below the radar after that, and had neither drawn too much fire nor lurked so completely as to anger anyone. A chance use of the “I’m innocent” phrasing triggered serial killer Hiji and that was it for the Beef.
Big King Sanctaphrax – WiseGuy (info), registered as criminal to mades and detectives
Never really involved in play this time. Had some early posts and figured in the discussion, but no night actions and no votes after D2. Removed from Play.
Brave Sir Robin – Townie (stare) registered as innocent to mades, criminal to detectives
Qualified for WiseGuy but did not respond to the roel change offer.
Started play slowly with no night actions until night three. Worked in protection groups on N3 (CR), N4 (Tran), N5 (Tinc) but all of these failed (inconclusively). Then worked with unsuccessful kill groups against Kage (N6) and Charge (N9). Worked with successful kill teams on N10 (Ichigo) and N11 (Warluster), and had received the offer of wiseguy status. He was murdered N12 without replying to the offer.
Caeser the III – Townie (info) registered as innocent to mades and detectives
Never really involved in play this time. Posted only when prompted by threat of removal from play. Eventually removed from play with no night actions, votes, or selections. Lurking is one thing, but…
Caius – Townie (lucky) registered unclear to mades and criminal to detectives.
Promoted to WiseGuy
Another low-key start. Didn’t vote or submit night orders at first, but moved in smoothly after that. Had successful though inconclusive protection efforts early on, then joined up with the TinCow vigilante group. He participated in attacks against Tran, FH, North, Charge, Ichigo, Warluster, and BSR. Only this last kill was a mafia hit. Then revealed the information he’d learned (mostly accurate) about the previously low profile Tataglia and Barzini families in a third “sting” against the mafia. Shortly thereafter this breach of security was countered by the mafia “union” reveal that resulted in the lynching of Kukri. Helped in the killing of Elite Ferret for the town as the last townies tried to break the mafia truce and come out on top.
Charge – Original Made Gangster, Tataglia; read as criminal to both mades and detectives
Started the game with a low-key, heavy investigative approach, and his investigation choices were, at first, pretty amazing. He investigated two mafia Dons – Omanes and Kagemusha on N1, and followed this up with Myrddraal the Doctor and Made Gangster TruePraetorian on N2! While he was getting info on key players, however, none of the first four were potential recruits and the three innocents would have seemed like total dead ends – had to be frustrating. His investigations started revealing more candidates etc. from that point forward, but some were already choosing sides before he identified them. Combined with the family Luca, Makanyane, to perform several successful hits: Kamikhaan (N5), ajaxfetish (N6), Husar (N7), and Sarathos (N8). Kommodus waxed his partner that night, so he investigated on N9. On N10 he was working with gibsons to kill cowhead418 – acting on information dropped by TinCow. His career was finished by a lynching on Day 11.
Chimpyang – Townie (info) registered as unclear to mades and innocent to detectives
Started off lowkey – sleeping – on N1. Joined a large group of wiseguys to kill Lord Winter on N2. Submitted no orders for N3. Joined a successful but inconclusive protection of JimBob on N4 with Sasaki and ajax. Killed by Arach and Ichigo N5. I suspect he was selected as a target because his low-key play made A&I think he’d be unprotected and allow them a low-risk kill on their way to Made status.
CountArach – Wiseguy (info) registered as criminal to mades and detectives
Promoted to Made Gangster (Barzini), joined/founded Pentangeli family (Made).
CA was one of the most successful Mafioso hitters in the game, easily earning promotion to Made Gangster in the Barzini family. His first effort with a vigilante group against Cowhead418 did not work, but after that he and Ichigo teamed up to kill Xiahou (N4), Chimp (N5), Pinard (N6), Haudegen (N9), & Grizzly (N10). Would have killed Tran on N7 with another team but for Tran’s luck and took N8 off. (Ichigo was on vac). Working with gibs, he killed Myrddraal on N11. Discovered in a solo attack on Ferret on N12 (True cancelled his participation in the attack 13 minutes before the deadline). Not lynched as a result of the mafia “truce” he continued to count coup on Ironside (N13) working with Sasaki and Leet and finished with 'blade (N15). All told, Arach helped to kill 4 “normal” townies, 2 members of the JimBob/TinCow vig team, and both of Fatlington’s surgeons! The most deadly of Capo-II’s killers.
Cowhead418 – Detective (lucky), registered as innocent to both mades and detectives.
Did lots of investigations throughout the game despite a very near death experience on N2 (targeted by wiseguys CA & Ichi along with townies Leet & Kami; Kage was mentioned in the orders, but specifically stayed home). Investigated mostly innocents – though he did look at Charge and FactionHeir in addition to an “innocent” read on Elite Ferret. His investigation results, combined with CR’s, allowed the town a very good picture of things in the mid-game. Murdered by Charge and gibsons (N10) after information as to his role slipped out. Luck didn’t help twice.
Craterus – Don Cunnio (info), registered as innocent to both mades and detectives.
Family Signature = Use of Crossbow; Luca = Warluster; Made = TruePraetorian
A very involved Don (we communicated a lot), he clearly set a low-key style as the family mode of operation. The only Cunnio hit prior to nerd’s murder (N13) was the failed attack on Andres – and that was only done to honor a Don’s favor. Lost Luca Warluster to the last gasp of TinCow’s vigilante squad which that night included BSR, Caius, Sasaki, True and Xehh along with Tinc. Half of this team turned to (or already were) Mafiosi at the time of Warluster’s demise. Xehh – who’d earned WiseGuy status by killing Warluster – was accepted into the Cunnio family not long thereafter along with Scott. Craterus was nothing if not practical. Engineered the death of Elite Ferret on N13 without his family participating and had Kage lynched the next day. With only 5 to the remaining 4 mafia and 4 town, he had the biggest remaining faction but no instant win. His success in this game proves that a very low-key approach can generate lots of value over time – his failure at the very end underscores the difficulty of inspiring loyalty without a longer track record of shared actions. Two of his 5 family members, including recently Made Scottishranger, jumped ship and formed a new family. This led to his lynching on D15. I suspect that the movement to get members to "jump ship" and go to a new family was already in the works, undercutting what I thought was brilliant play on Craterus' part.
Crazed Rabbit – FBI detective (lucky), registered as innocent to both mades and detectives.
Did a lot of good investigation work, including criminal or guilty results on Andres, GH, ‘blade, Mak’, Hiji, FH, Joe, a 2nd go at Mak’ which ID’d her role along with innocent reads on Prole and Moros. Needless to say, that was a VERY high hitting percentage (4 mafia, 1 serial killer, and 2 wiseguys out of 9 names)! Whatever clues he was using – chat/post/Don Brasco/his own version of Holmes – CR was highly effective and when feeding info to TinCow’s vigis almost put the town in a foolproof position. He was relying on his luck to save him from the first time he got targeted by the mafia, but they targeted him in a luck-proof fashion with their lynch votes. His lynching was the beginning of the end for the Townies as the mafia followed up on their coordinated effort to kill him with a fair degree of coordinated town bashing on many levels.
Draco Leman – Doctor (info), registered as innocent to mades and townies
Started the game in high style by using his power to save Glenn and pick up a quick save. Then used his info choice to scan GH (learning that he was a non-family wiseguy). As far as I know, none of this was shared with anyone else. Then dropped off the face of Fatlington. Kept hoping he’d be able to re-join, so I was a long time removing him from play.
Drisos – Detective (holmes); registered as innocent to both mades and detectives.
Not sure what Drisos did to get himself targeted. Either he let some subtle sign slip and they twigged he had a role or Andres/Louis just decided they didn’t like his cologne. He was our inaugural victim. After a small kerfluffle, he kept pushing for a town win actively in the thread providing perspective and analysis. Perhaps the most amazing thing he did was identify Sigurd as Don Corleone out of the blue. I still don’t know where that came from, but as that was EXACTLY correct, Sigurd was thunderstruck and asked me if I had given his role out to Drisos – noting that he felt he’d have to resign if so. I responded that – unless Sig’s own team had let something slip – Drisos had simply pulled a shot in the dark miracle. Sigurd had to play hard not to get dead from that one – pretty much a stunner. I’m sure the reveal on Sigurd gave Drisos a lot of comfort!
Dutch_guy – Stracci Luca (buddy – Ironside); registered as criminal to mades and detectives
Started low-key protecting Omanes and letting Andres take point. Very specifically named by Louis in the first “sting” against the mafia, Dutch joined with Andres in a vengeance hit on Prole – and yes the balloon seller was their idea and they couldn’t have known it would play so well with the other attempt on her life. I just had a blast linking the narratives and building them together. Also helped to kill Motep (N5) and Louis (N6) in the failed Stracci resurgence. While both Andres and he were initially upset, they agreed to play it to the finish – and made the game more compelling for it. The town’s inability to lynch him proved a source of frustration to many – and showed up the pitfalls of the multiple lynch effort – and allowed him some personal vengeance at Louis’ expense. Finally lynched following the death of Louis.
Elite Ferret – Don Tataglia (info); registered as innocent to mades and detectives.
Family Signature = “Il destino e inesorabile;” Luca = Makanyane; Made = Charge
Tried to establish a low profile, mildly pro-town. Actually sent in orders to protect Crazed Rabbit on N4. Allowed his Luca to work with another family – half infiltration/half she’d have been exposed if not. Then helped coordinate Charge & Mak on a long series of successful killings. Mak’s solo-kill must have put a damper on plans. Went on to recruit gibsons after the death of the Stracci, and it was Ferret who raised gibs to a Made gangster following the death of Cowhead. Allowed Gibs to work with CA during the truce (N11), then recruited Scott and Caius for N12 (they killed BSR). Mak’s death would be EF’s undoing on N13 when Craterus – via Caius – arranged Ferret’s death at the hands of the town. At what point Craterus recruited gibs and scott is unknown, though both were in famiglia Cunnio at the time of Kage’s lynching. I suspect that both Craterus and Elite were playing a variation on the same game, but that Craterus used the advantage of Mak’s death at the hands of Kukrikhan to give him the edge and take Elite’s family all the way out.
Evil_Maniac from Mars – Serial Killer (buddy = Hannibalbarca); registered as unclear to mades and innocent to detectives; masked as a WiseGuy.
EMM was the “Mengele” killer using snakes and poisons and scalpels. His participation was thin at first – Victonia was his first priority at that stage – and he waited longer than specified in his role sheet to begin killing. Chose Proletariat as his target – not sure if he’d twigged her as a detective or simply wanted to destroy a protected target for the challenge – and went after her on successive nights (N6, N7, N8). Each time he was unlucky and failed to kill her. On the last attempt, Surgeon LittleGrizzly got lucky and killed EMM. EMM’s death was necessary for Crazed Rabbit’s victory.
FactionHeir – Initial Made Gangster, Barzini familiy (buddy = Sasaki Kojiro); registered as criminal to mades and detectives
A good investigator, but not very lucky. Served as a conduit of information for the town via Sasaki (Sasaki never revealed FH to the best of my knowledge, but the connection was probably not a lucky one for FH). Investigated CR, Andres, GH, Kukri, Louis, Myrd, & North. Between them, Kage, Joe and FH had, between N2 and N4, managed to recruit Ichigo, Arach and Makanyane making the Barzinis, seemingly, a real powerhouse. FH teamed up with Makanyane – not knowing her to be with another family (bad luck that) – to kill Zorg (N3) and Moros (N4). Now for more bad luck. Moros was a pro-mafia role tasked with killing the crusaders and he’d infiltrated those crusaders more or less completely. To add injury to injury, Rabbit investigated FH on N4, got the information D6 and passed the information to TinCow who had FH terminated immediately. On N5 and N6, FH attempted kills on Sasaki and Rabbit, but Mak’ didn’t show for either – too busy killing with her family – and he ended up in failed solo efforts. FH played well here, but ended up on the bad side of too many lucky breaks.
Fahad I – Townie (holmes); registered as unclear to mades and criminal to detectives.
Never really involved in play this time. Removed from Play.
General Hankerchief – WiseGuy (info, lucky); read as unclear to mades, criminal to detectives
I’m not sure when, exactly, TinCow and GH took separate paths. GH slept in N1, then began assembling his cadre of Wisenheimers. GH, North, gibsons, and Tincow went after taka on N2, and then the first three finished with a repeat effort on N3 (TinC opting out?). N4 saw the same trio kill Xiahou – along with a mafia two person team. Xiahou was killed twice! During this same stretch, GH was repeatedly attacked by the Stracci. Andres was left solo by Louis on N2, and GH survived on his luck when Andres teamed with Dutch for a repeat effort. After Louis’ “sting” left the Straccis exposed and vulnerable with Omanes’ getting lynched (D4), the ever-adaptable, but fairly certain-he-was-lynch-bait GH revamped his efforts by joining his team with the Stracci remnants – hoping to take up their banner when the revealed fellows got killed. This union occurred smoothly despite the murder of GH by serial killer Hiji on N4. This would have been a brilliant platform from which to craft a renewed family – North had been promoted to Made, Gibs was already eligible – when TinCow pulled out the rug on this plan. Even so, GH and the rest of the Stracci proved difficult to lynch and/or kill off – and the added attrition to the townie losses while they removed the rest of the Stracci may have slowed their efforts against the other families. GH continued to kibitz for the bad guys against the town and his PM fake late in the game added a veneer of respectability to the mafia’s lynching of TinCow. Never count the Founder out of it!
Gibsonsg91921 – WisGuy (info); read as criminal to both mades and detectives
Promoted to Made Gangster (Tataglia), worked with Barzini, joined Cunnio, jumped ship to help found the Pentangeli family.
A consummate survivor. Gibs was identified as working with the Stracci during the TinCow “sting” day 5/6. With the difficulties that occurred in lynching Dutch_guy, Gibs never went high enough up on the radar to earn the chop despite being a Made gangster (promoted N10 working with Tataglia). Worked with CA on N11, but left out solo against Kukri on N12 when CA and Caius changed orders. Joined Cunnio quietly around the time of the death of Elite Ferret – but never sent in an order against the family with which he was currently working. All told, participated in the killings of: taka (N3), Xiahou (N4), Motep (N5), Cowhead (N10), Myrddraal (N11), Joe Monks (N14) and Proletariat (N15). along with frustrated attempts on Craterus (N6), Sasaki (N7), Kukri (N12), and Shlin (N13).
Glenn – Crusader A (info), [masked as townie]; read as unclear to mades and innocent to detectives.
Avid and excited from the outset, in part, to try to attract the attention of other Crusaders. So much so, that many other players started to over-react to his posting style. He was attacked on N1 by Ichigo, Kami, Kage, & Leet and saved by Draco. His survival had many convinced he was a Don and very nearly got him lynched. . All the brouhaha had caught the attention of JimBob (Crusader-B) and they’d begun to team up to investigate. Unfortunately, they had also been duped by Moros, whose role goal was their deaths. Moros’ murder would have cleared the way for 2 Crusaders to work and investigate in and for the Townie attack group that formed, but Glenn didn’t last. Contrary to popular belief, he was not a prime target on N2. In fact, if he had not earned himself the attentions of Hiji by protesting (correctly) his innocence, he would have spent the night quietly and probably gone on to work well with JimBob and TinCow. He was protected by Myrddraal and survived N2. No protection was provided on N3 as a result of conflicting orders and agendas so Hiji brushed aside the incomplete defense team of Husar & TinCow (Louis did not submit orders and Leet submitted orders to kill EMM) and killed Glenn. Glenn continued to attack the mafia throughout the game as a ghost, though he often took time to abuse the town for a lack of effort or coordination. Probably not the way I’d have tried to pump up the town effort, but Glenn NEVER stopped pushing for the town’s success.
Hannibalbarca – WiseGuy (buddy = EMM); read as criminal to both mades and detectives.
He helped in the attempt on Beefy (N1) that introduced Capo to “luck.” He also participated in the successful effort to kill Winter (N2). There was no investigation of him by any detective. Kommodus’ supposed efforts with Holmes that helped to get Hannibal lynched were, I am reasonably sure, an utter fabrication by Kommo to try to get his family partner Tiberius off the hook. Holmes is a devastatingly good tool, BUT, it works less effectively against players with little history in its data set (Hannibal!), it works less effectively early in the game than later (D3!), it is less effective in a game where many/all players have “active” roles (Capo), and Kommodus was mafia this time (dis-incentive). It is uncertain whether Hannibal would have worked for or against the town. His early partners: pever, nerd, Zorg, Chimp, XD, and Scott ended up a rather mixed group though only Scott would end up an out-and-out Mafioso. Kommodus sealed Hannibal’s death in a failed effort to save Kommo’s own partner (in fairness to the Corleones, it would have worked except the mafia as a group weren’t willing to try to “fox” double lynches at that stage).
Huadegen – Townie (stare); read as innocent to mades and detectives
Promoted to WiseGuy
Haud took the townie role from the outset, participating in a series of inconclusive protection efforts N1-N4. N5 he became a vigilante alongside TinCow, but failed to kill Twilightblade (Rythmic didn’t get orders in and Sarathos was too busy killing Rythmic to work with him to kill ‘blade). He then went into a string of successful “vigilante” killings, combining with various partners to kill FactionHeir (N6), NorthNovas (N7), and tran (N8). Night Nine featured Haudegen, TinCow and CountArach teaming up as wiseguys to kill Ichigo. Ichigo and Arach, instead, killed Haudegen in a classic tactical double-cross.
Hiji – Serial Killer (info); read as innocent to mades and detectives.
This was a tough role, as he was a pro-townie psycho with a compulsion to kill over one issue.
Took him a day or so to get in the swing, but then Hiji was scanning for his “cues” and remorselessly going after targets. Since he was allowed up to three kills a night, he created quite a stir with his weather balloons when he started off the slaughter. Hiji was responsible for the deaths of Beefy187 (N3), Glenn (N3), The Stranger (N3) and GeneralHankerchief (N4). He also launched unsuccessful attacks on Glenn (N2) and Proletariat (N4, N5 & N6). Having survived three attacks, Prole was left up to God’s judgement. Hiji was lynched based on evidence collected by Crazed Rabbit on N4 (but not acted upon during the delayed lynchings of the Stracci). The FBI got the wrong serial killer. Hiji did a good job of keeping quiet following his demise – I’m sure it wasn’t easy.
Husar – Townie (stare); read as unclear to mades and criminal to detectives.
Dedicated townie from the outset. He only participated in one killing, working as part of the team to kill NorthNovas (N7). Also participated in numerous protection efforts on N2, N3, N4, and N5. N2 (Moros) was inconclusive – but would have failed as Leet was off trying to kill Cowhead418. N3 (Glenn) failed when neither Leet nor Louis showed up – though to be fair Hiji had a 50/50 chance even if they had. N4 (Sasaki) was inconclusive. N5 (Proletariat) the protection team (with Leet showing up this time) was successful in defending her from Hiji. N6 (Louis) was unsuccessful as Husar and Leet showed up, but Shlin was trying to protect Kukri (orders mix-up). After taking out NorthNovas, he was murdered by Makanyane and Charge.
Ichigo – WiseGuy (stare); read as unclear? to mades and criminal to detectives.
Promoted to Made Gangster, Barzini Family.
It’s tough to get a read on Ichi’s play. At times he seems distant and uninvolved (and maybe is?) while at others he’s focused and incisive. He teamed up well with Arach in this game, combining for several kills: Xiahou (N4), Chimp (N5), Pinard (N6), Haudegen (N9), & Grizzly (N10). That’s 5/5 townies with at least 2 of them on TinCow’s vig team and one surgeon. Was murdered himself on N10 by TinCow’s team: BSR, Caius, Sasaki, TinC, & True.
Ironside – Townie (buddy = Dutch_guy); read as unclear to mades and innocent to detectives.
Despite having a “natural” link to the Stracci clan, Ironside did not take a mafia stance. Mostly lurking, his participation was limited to some infrequent commentary and votes. His only night action was to form one of the foursome that killed Elite Ferret on N13. I guess if you gotta start, taking out a Don on your first go is a good opener! Murdered himself by the mafia that same night.
JimBob – Crusader B (lucky); registered as innocent to mades but criminal to detectives.
Covered as a Townie.
JimBob and Glenn only teamed up briefly before Glenn was killed by Hiji. Glenn’s death and subsequent partial reveal cemented JimBob’s position as innocent townie and “crusader” and JimBob took over the leadership role on the town’s attack on the mafia. Participated in two attempts on Tran (the latter successful) and served as a focus of information for the town’s efforts behind the scenes. His absence partway through the game did, I believe, did contribute to the town’s defeat. Crazed Rabbit got boxed in by the mafia lynch railroad, in part, because JimBob’s voice wasn’t present to steady the town. When JimBob was active, the town was hammering the mafia. When he was absent, the situation reversed. Leader or catalyst? Could be either or both, but the changed dynamic did not benefit the townies.
Joe Monks – Barzina Luca (stare); registered as criminal to both mades and detectives
Wanted to play Capo, got himself into the gameroom….and then took a job with lots of hours at work and little time to play. Random.org must like him, however, because he ended up a Luca for a Don who preferred the low-key approach. Staying quiet and protecting his Don being a primary function, it fit well with his schedule – and would’ve saved Kage’s life on N6 if Scott & True had joined BSR and ajax on the attempt on Kage. Joe was anything but inactive, however, compiling a solid voting record and clearly participating in Barzini planning. Joe role-blocked twice with his stare, creating headaches for TinCow (N10) that might have save Ichigo’s life if the town hadn’t used 6 people in its orders and could have cost Kukrikhan (N12) a lot more if he hadn’t been protected. He and FH almost teamed up to try to kill XD on N1, but orders were changed. In the end, Joe couldn’t protect his Don from a ballot box. Submitted no orders on N14, when he was murdered by Scott and Gibs.
Johnhughthom – Townie (holmes); registered as innocent to mades and detectives
Went on vacation, and notified me by PM that it was unlikely he could continue. After a time to see if he could find a connection, I removed him from play.
Jubal_Barca – Townie (lucky); registered as innocent to mades and criminal to detectives
Very busy as a moderator at TWC and runs their mafia gameroom (very different pace and style, but quite challenging and enjoyable). Did not become fully involved in Capo. Eventually I was required to remove him from play.
Kagemusha – Don Barzini (info); registered as innocent to mades and detectives
Kage, like a number of the Dons, began fairly low-key and focused on recruiting – though her personally participated in the effort to kill Glenn on N1. He then choreographed the Barzinis throughout the rest of the game. The Barzinis recruited CA, Ichigo, Leet, and Makanyane (and kamikhaan?). Mak’ later proved a problem, as she turned out to be a Luca for another family and left FH in the lurch. FH was subsequently killed by the Townie Vigilante group. Ichigo and CA, however, combined as one of the most effective murder teams in the game – quite probably the most successful. Joe Monks, as noted above, kept Kagemusha secure. Approaching the endgame, the Barzinis appeared to be poised to add Sasaki and edge out the competition. Instead, the death of Elite Ferret tore the mafia truce to shreds and Don Cunnio used the ballot box to kill Kagemusha (D14). After two of his remaining family were murdered the next night by Cunnio, Kage released them from a “pro-mafia” stance and let the chips fall. It was a hard and unexpected fall. Barzini had been in the effective lead from N3 through N11 when late game recruiting acquisitions gave Cunnio an advantage.
Kamikhaan – Townie (info); registered as innocent to mades and detectives
Involved in two attempted killings: Glenn (N1) & Cowhead418 (N2). Fairly low-key over the next couple of nights. Active in voting and reasonably active in discussion up until his murder by Makanyane & Charge (N5) – their first hit together.
Killfr3nzy – Townie (holmes); registered as innocent to mades and detectives
Never involved in play (vacation?). Removed from play D4.
Kommodus – Corleone Luca (buddy = x-dANGEr); registered as criminal to mades and detectives
The Corleones had miserable luck this time around. Kommo spent most of his time protecting Don Sigurd, but joined one protection group (N4) to keep his “cover.” That group (Tran, Ferret, Kommo, & GH!) was supposed to CR. Instead, Kommo didn’t get the order change and solo-protected (inconclusive) Tran while Tran and Ferret failed to protect CR (inconclusive) and GH went out and killed Xiahou with Gibs and North. Kukri had spotted Kommo as a criminal (as were all of Kukri’s first 4 investigation targets). Why Kukrikhan decided to make Kommodus his first kill, I do not know, but Kommo’s death following so rapidly on the heels of Tiberius’ lynching left Sigurd unprotected, alone, and with little chance to do any recruiting. Kommodus did use his cachet as “mafia hunter” to get HannibalBarca lynched, but was unable to save Tiberius of the Drake thereby.
Kukrikhan – Rogue Detective (stare); registered as criminal 50%/ unclear 50% for mades and criminal 50%/ innocent 50% for detectives
Wow! I had thought the Rogue Detective a powerful role when I made if for Capo-I, but that Rogue was a non-starter. Kukri took this Mike Hammeresque role and made it his own. He investigated: pev, w&f, kommo, ichigo, mak’, craterus, draco, iron, luster, scott, Xehh, True, and was trying caius, gibs when he was role-blocked by Joe Monks. He also executed Kommodus (N4), woad&fangs (N5), and Makanyane (N8). This left Sigurd unprotected and doomed the Corleones, took out a Wiseguy who may may have ended up in the mafia (Scott was one of w&f’s partners, so…), and weakened the Tataglias for a short while. His reveal placed him front and center as the Town’s champion…just in time for the mafia to go public, reveal their truce and get Kukri lynched (D13). Kukri by himself was nearly as effective as the vigilante group.
Leet Erikson – Townie (info); registered as innocent to mades and detectives.
An early, though very low-key recruit to the Barzini family. Leet was in three murder groups chaired/kibitzed by Kagemusha on his first three nights: Glenn (N1), Cowhead418 (N2), Evil_Maniac from Mars (N3) – and still read as innocent since none of them worked! He then joined up with Louis, Husar, and Shlin to protect Prole, earning one save! I am still not sure if he was shifting pro-town or playing pro-town at his Don’s request (perhaps both?!) Did not submit orders for several days and even got a “You might get wogged” PM, but came back to vote with the mafia alliance and lynch CR and Tinc. Voted for ferret rather than Kukri – though I think that this too was part of the Barzini subterfuge. Joined with Sasaki and CA to kill Ironside (N13) before his own murder at the hands of True and Xehh (N14).
LittleGrizzly – Doctor (info); registered as innocent to mades and detectives
Promoted to Surgeon
I don’t think he coordinated his efforts with the Town Vigilante group, but Grizz was Prole’s savior and frustrated and effectively neutralized both Serial Killers for the Town. Didn’t submit any orders for the first three nights, but then protected: Proletariat on N4, N6, N7, N8, N9, and N10. He was a lucky Doctor, saving Prole despite the chance for a SK to go THROUGH a protection to make a kill. He advanced to Surgeon and managed to kill one of the SK’s – Evil’s “Dr. Mengele.” He was murdered by CA and Ichigo on N10, though I am not sure if he was targeted as a suspected doctor or just as a known townie innocent. Very active pro-townie player once he got going.
Lord Winter – Townie (stare); registered as innocent to mades and detectives.
Was an early member of the TinCow vigilante team, joining them for an inconclusive protection of Pannonian (N1). Murdered (N2) by a wiseguy/vigilante group (Chimp, Hannibal, Scott, XD, & Zorg). I suspect he was chosen more or less at random as an unprotected target. Did not play actively as a ghost.
Louis VI the Fat – WiseGuy (buddy = Andres); registered as unclear to mades and criminal to detectives
Louis’ betrayal/sting early in the game set the pattern for major events in Capo II. He was involved in two killings for the Stracci: Drisos (N1) & Pannonian (N3). On N2, he left Andres in a solo effort against GH. From N4 onward, he did nothing or did protection missions for Proletariat and Kukrikhan, earning one save (N5). He was murdered twice (N6) by Sigurd and the Stracci team of DG and Tran when one of his protection team made an orders mistake. Louis was “turned off” by the mafia during Day Two – for reasons I’m not entirely certain of. Based on his PMs to me, I very much believe that he hit Pannonian simply to stay in place while collecting info with which to demolish the Stracci. In that, he was successful. As a ghost, he exhorted the town and pushed for every effort at the final removal of the other Stracci and other mafia hunting. He also goaded the mafia – with every psychological ploy he could – to fight one another. He may have been successful.
Lt. Pinard – Townie (info); registered as innocent to mades and detectives.
Started quietly with little in the way of night actions. Joined the townie effort actively on N5 as part of the vigilante effort to kill tran (with JB, True, & Caius). Worked in a protection team N6 in an inconclusive defense of Kukrikhan. Killed on N6 by Ichigo and CountArach. Did not play actively as a ghost.
Makanyane – Tataglia Luca (stare); registered as criminal to mades and detectives.
Mak started off playing the quiet Luca to a quiet Don. Then, Kage used his info power on her and spotted her as a criminal on the same night she and True targeted and killed Zorg (N3). Suddenly, she was being pressured to perform killings with the Barzinis – which I assured her WAS legal during a rapid exchange of PMs. She worked with FH to kill moros on N4 (unaware he was mafia infiltrating the crusaders). She then left FH out to dry in a couple of solo efforts while she and Charge both functioned as mades and killed: Kamikhaan (N5), ajaxfetish (N6), Husar (N7), and Sarathos (N8). She was just calling it a night after doing for Sarathos when Kukri said “Say good night, Gracie” to her with his Webley. As a ghost, she kept up her interaction until her role was revealed, helping in the discussion that got Rabbit lynched. Took a somewhat more distanced approach after the reveal, since confirmed Mafiosi are often less persuasive. Still plugging in comments up to the final round. A GREAT first effort!
molonthegreat – Townie (info); registered innocent to mades and detectives.
Had to travel. Unable to connect, he asked to be removed from play. When a bit of time demonstrated he really wouldn’t have access, I complied.
Moros – Mafia Commisssion Rep (stare); registered as unclearl to mades and criminal to detectives. Covered as WiseGuy.
Moros loved the role from the outset, and armed with one of the three codewords used by the crusaders quickly infiltrated. He not only had Glenn convinced that he was on their side, but that his role was the counter for the evil “shadow” fielded by the mafia – his actual role. He was positioned to completely infiltrate JB and Glenn’s operations (and possibly TinCow’s vigilante team and could call on favors from the Dons to have all the key players eliminated. Instead, just as he was planning to start killing the good guys, his fellow bad guys killed him (N4 by FH and Mak’). The classic problem of an infiltration agent – your own side may buy your cover story and take you out. Not an active ghost player, though he monitored the thread and did make comments.
Motep – WiseGuy (info); registered as criminal to mades and detectives.
Got off to a late start. He had just responded to my “get active” notice when GH and the Stracci picked up on his silence, figured he was inactive, and used him as an “easy” target to train up the WiseGuys in the Stracci rebuilding effort (N5 by DG, North, & Gibs). Not active as a ghost.
Myrddraal – Doctor (buddy = norwegian nerd); registered as innocent to mades and detectives. Promoted Surgeon.
Myrddraal was nerd’s buddy, and I blew it and forgot to RED out that item on nerd’s PM – thus causing quite a kerfluffle even before night fell on D1. Myrd protected nerd that night. Myrddraal went on to protect nerd on N6, and N8 through N11 – he was a good buddy. Myrd also protected: Glenn (N2-save), Andres (N3-save), Louis (N4), TinCow (N5), & Sasaki (N7-save, no save-kill). Murdered by CA and Gibs while protecting nerd on N11. The attack by ‘blade on the same evening was coincidental – but written to weave it all together. Myrddraal stayed active throughout working on behalf of the town.
norwegian nerd – Townie (buddy = Myrddraal); registered innocent to mades and detectives.
I messed up the start of the game for nerd by failing to RED text his buddy material. I suspect that I made this game less than fun for him – and I’m sorry about that. He wasn’t a frequent voter or poster after that startup kerfluffle, but consistently voted pro-town. He attempted to kill Beefy on N1 with the pevergreen crew, but then kept out of night actions thereafter until he helped the final Townie vigilante effort (N13 – Elite Ferret). Murdered (N13) by True and Xehh, working for the Cunnio’s.
NorthNovas – Wiseguy (holmes); registered as criminal to mades and detectives.
Promoted to Made Gangster.
An early round partner of GH, North participated in kill efforts against taka (N2, N3), Xiahou (N4), Motep (N5), Craterus (N6), and Sasaki (N7). Both of the latter failed as a result of protection by Warluster and Myrddraal respectively. Following the “sting” by TinCow against the reforming Stracci, North was targeted and killed by the Town Vigilante group (TinC, Haud, Husar, Caius). An offhand comment by TinCow prompted the scene I used. I lmao at North’s post-death comment asking me to repeat the names.
Omanes Alexandrapolites – Don Stracci (lucky); registered as innocent to mades and detectives. Luca = Dutch_guy, Made = Andres.
Omanes semi-lurked in the thread in order to keep out of the limelight. He was very active in planning/helping the Stracci make their attacks. His ballet-shoes were distinctive and humorous, so I added the position numbers to mark the number of kills by his family. He was outed by Louis in the now-famous first sting and quickly found himself at the wrong end of a lynch-vote. No luck could save him. Remained active behind the scenes (to the limit allowed of the dead) during the Stracci resurgence effort, but took a less active role once his family’s hopes were rendered kaput. Ironic, since at the outset his family had the most recruits and had rapidly reached a double-kill level. All that and he was selected as our HOF all-star for 2007 (in his spare time).
Pannonian – WiseGuy (stare); registered as unclear to mades and criminal to detectives.
Pan’ had embarked on a pro-town career, involving himself in a protection effort (N2) and doing his usual very effective in-thread analysis and investigation. Murdered by Louis and tran (N3), with an early targeting because of his strong pro-town style both here and in Capo-I. Despite other claims on his time, he kept up with this thread and kept asking insightful questions. I appreciated his constant efforts to keep things within the scope of the rules – he gave out a couple of reminders before I could even get to them. My thanks!
pevergreen – WiseGuy (stare); registered as unclear to mades and criminal to detectives.
In Capo, too much too fast can get you dead. pevergreen became the inaugural lynch when so many players became aware of just how many people he was in the process of organizing. Had it worked out, he would have been a leading voice for 10 players who took an active part in the plans he’d laid for N1 (though their reasons varied). That was also, I suspect, his undoing. It’s hard to sell that much of an acquisition of power as a “pro-town” strategy even if it is completely true. His PM to me suggested he was trying to create a pro-town “family” with a couple of vigilante teams and 3-4 doctors/surgeons. If he’d pulled it off, it would have been a game-breaker. The effort being so high profile, however, got a lot of people wondering what was going on – and made it easy to choose him for death.
Proletariat – Detective (info); registered as innocent to mades and detectives.
Diligent and effective throughout, Proletariat was methodical in her investigations despite the adistraction of near constant attacks for much of the game. She investigated: Sigurd, GH, Pan’, Omanes, Stranger, woad, TinC, leet, tran, ichi, kage, CR, kage, EMM, myrd, haud, EF, charge, . I am not sure if she connected with the TinCow/CR/JB vigilante effort, but from what I could gather she was working with Kukri and Louis along parallel lines. Hiji targeted her for death because of one “innocent” comment delivered almost jokingly in the thread. I’ve never been really sure why EMM targeted her as well. Blade targeted her, I think, just to keep her on the constant attack list as a joke. Unable to actively participate in the killing of Elite Ferret, she wrote orders for it anyway (Go town!). Murdered by Pentangli operatives on N15 as part of the final victory effort.
Roadkill – Townie (holmes); registered as innocent to mades and detectives.
Roadkill never seemed to get quite caught up enough to get into the swing of this game. He voted periodically, and was probably part of some of the initial behind-the-scenes exchanges, but never submitted night orders. Removed from play N9.
Rob_the_Celt – Crusader C (info); registered as innocent to mades and detectives.
Covered as Townie.
I held off a long while on his removal, hoping he’d get in and give the crusaders their trio – it woud’ve been more interesting. Sadly, just 24 hours after I removed him, Rob finally contacted me excited about the role and the game. Shame too, I think the roles would have been a lark.
Rythmic – Townie (info); registered as innocent to mades and detectives
Rythmic used his information source to learn about GH, but didn’t put in night orders until N5, when he was murderd by, woad, scott, & XD. Not exactly sure why he was targeted at that point. Not active as a ghost.
Sapi – Townie (info) registered as innocent to mades and detectives
Never active, removed from play N4.
Sarathos – Townie (info) registered as innocent to mades and detectives
Promoted to Wiseguy
Involved in failed, inconclusive protection missions on N1 (woad) and N2 (JB), Sarathos took a night off and then embarked on a killer’s approach. Attacked: ‘blade (N4) working with Scott, XD, & woad but opting out of killing Rythmic (N5). On N5 (‘blade), N6 (FH), and N7 (tran) he was working with the Town vigilante team. Did not submit orders for N8 when he was murdered by Charge & Mak’.
Sasaki Kojiro – Townie (buddy = FactionHeir); registered innocent to mades and detectives. Promoted Wiseguy. Joined Barzini late and then shifted to join/found the Pentangelis.
I was worried, for a while, the Glenn would beat Sasaki in post count. Sasaki remains “da champ.” A very active player throughout, Sasaki began the game taking a solidly pro-town stance. He was in protection missions on N1 (Pan’), N2 (JB), N3 (CR), N4 (JB), & N6 (Kukri), and then earned a save protecting Kukri again on N12. He was involved in the Townie vigilante effort against Charge (N9), Ichigo (N10-success), and Warluster (N11-success). Despite this long history of participation with the Townie effort, Sasaki had become disenchanted with the Town effort and/or his own role therein. He informed me by PM that he would be going mafia, and followed up on that by working to lynch CR – who he was reasonably certain WAS the FBI agent. I’m guessing that after that lynch, Sasaki was kept in townie vig teams and protection teams thereafter, so as to “control” him. After achieving WiseGuy status and protecting his cover by protecting Kukri, Sasaki started worked for the Barzinis, participating in the Murder of Ironside on N13. He submitted no orders for N14, but then joined/co-founded the Pentangelis and participated in their final murders as they achieved the win. Sasaki is always in the thick of things – good guy or bad – and should never be counted out.
Scottishranger – Townie (stare) registered as unclear to mades, innocent to detectives.
Promoted WiseGuy, Promoted Made (Cunnio), joined/founded the Pentangelis, Selected as Don Pentangeli, finished as Capo de Tutti Capi! It CAN be done.
Scott just made it clear that ANY role can go the distance in Capo. He only did one protection mission (JB on N4) spending most of his time in killing efforts with other WiseGuys and did-become WiseGuys: Winter (N2), Rythmic (N5), BSR (N7, late order so no go), After joining the Cunnios he launched three attacks: N12 (BSR), N13 (Shlin – failed), & N14 (Joe Monks). Becoming Don of the Pentangeli, he helped recruit their 5th “angel,” TruePraetorian, and then sanctioned the attacks that resulted in their victory. Not active every night, Scott always seemed to be there at a crucial moment. Successfully laid low during the height of the Town’s vigilante efforts. Cagey play throughout and our FIRST Capo de Tutti Capi!
shlin28 – townie (lucky); registered as innocent to mades and detectives
Promoted Doctor, Reverted to Townie
Shlin was solidly pro-town from the outset. He engaged in protection mission efforts on N1 (pev), N5 (Prole – Save), N6 (Kukri – orders snafu, was supposed to be Louis), N12 (Kukri – Save). Participated in the killing of Elite Ferret (N13) thereby losing the Doctor status he’d just achieved. Consistently pro-town in voting and discussion throughout as well.
Sigurd Fafnesbane – Don Corleone (lucky); registered as innocent to mades and detectives. Luca = Kommodus, Made = Tiberius of the Drake.
Sigurd came close to a stroke early in the game with Drisos spot-on accusation – Role and family all in one shot! As Drisos never received any results, this was a total shot in the dark as far as I could tell. Corleone luck was bad with people tumbling onto Tiberius quickly (recruiting backfire?) and with Kukrikhan blowing away Sigurd’s Luca Kommodus. Sigurd decided to vent his frustrations – and thin out townie support for the other Mafiosi – with a series of solo kill efforts. His efforts targeted mafia enemies and turncoats: woad (N5), Louis (N6), and Tinc (N7 – saved by luck). Lynched D8 during the height of Townie power following the fall of the Stracci.
taka - Townie (lucky); registered as innocent to mades and detectives.
Not quite sure why GH picked him as the starter target for his wiseguys on N2, but taka excaped by luck. Unfortunately, GH knew about luck personally, so the team wehn right back out on N3 and finished taka. Not an active ghost.
The Stranger - Townie (holmes); registered as innocent to mades and detectives.
I think TS draws a lot of fire based on some of his earlier mafia efforts -- perhaps not warranted though. Despite a veering style, he was staunchly pro-town in this one, protecting Glenn on N2 (though since the team was DG, Andres, and Myrd [who went solo] there was little chance for it to work). Murdered by Hiji on N3 as a result of claiming innocence in the thread.
Tiberius of the Drake -- Made Corleone' registered as criminal to mades and detectives.
Recruiting potential mafiosi is always the tough part, and I think it was his efforts at recruiting the got Tiberius into the line of fire. Kommodus' effort to save him was good, but there was simply to little mafia coordination to stave off a "well go ahead and lynch them both" counter by the townies. So that's what happened.
TinCow -- Townie (lucky); registered as innocent to mades and detectives.
I'm hard pressed to decide whether Tinc or True did the best effort at being a "double agent" in Capo - II. TinCow got more people targeted and/or eliminated, but True managed to end up in the winner's circle as each opponent fell by the wayside.
TinCow pretty well ended the early threat of a resurgent Stracci family and helped to create a powerful pro-twon vigilante squad at the same time -- while convincing the mafia that he was working as a plant with the townie crew. His reveal, especially following that of Loius, was devestating. This was inspired play.
He ended up killing: FH (N6), North (N7), Tran (N8), and Ichigo (N11). Lynched by the mafia alliance with GH providing just enough "fig leaf" with a completely fabricated post death PM to allow some of the mafia side to vote for TinCow with out marking themselves completely. This lynch vote gave True and the other mafiosi a sense of the power of numbers they held by this time -- and marked a real change in the town's chances.
Tran – WiseGuy (lucky) registered as criminal to mades and detectives.
Seemed quiet at first. I didn’t receive a night order from him until N3 when he teamed with Louis to kill Pannonian. At the time, I had just received an “I’m not sure of this PM from Louis, who’d sat out N2, but thought he’d decided to go back to the Stracci. As we all know, Louis blew the whistle and new recruit Tran was suddenly on the town’s lynch list. On N4, Tran participated in the most ironic protection effort staged as Tran, Kommodus and Elite Ferret all protected CR! GH was mentioned, but was killing Xiahou instead. On N5, Tran was targeted by the townie vigilantes. True failed to submit matching orders and the attack failed. On N6, nobody targeted Tran, but Tran & DG got through Louis’ failed protection to share the kill with Sigurd. Finally, Tran was targeted N7 (lucky!) and killed by the Crusaders on N8. Tran was on borrowed time after Louis’ reveal, but he managed to stay in play for a good while and got vengeance on Louis.
TruePraetorian – Original Made Gangster, Cunnio Family (info); registered as criminal to both mades and detectives. Joined Pentangeli family as their 5th angel at the start of the last night of the game.
Participated in the failed attempt on Andres. Mostly, he spent the game killing Mafiosi as part of the vigilante squad. Attacked FH (N6), Tran (N7), Tran (N8), Charge (N9), Ichigo (N10), was late submitting orders to kill Warluster (N11) – wonder why! – and withdrew orders to kill Ferret (N12). On N14 killed Leet, and helped kill Proletariat in the finale. Spent most of the game successfully teamed with the “good” guys: JB, TinC, Caius, Haud, & Husar. Considering his survival all the way to the finish, this may have to be considered the best infiltration effort in either Capo. Kudos!
Twilightblade – Wiseguy (lucky); registered as criminal to both mades and detectives
Part of the team that tried to kill Beefy on N1, ‘blade was out of action for several nights from that point. Ended up trying a long series of solo kills, which he knew would fail, for his entertainment Tran (N8), Prole (N9), Myrd (N10), eventually getting discovered. I was able to weave him into a couple of killings, which made for some really fun writeups (Wheel of Time is a wonderful series!) and added to the confusion. I was surprised that no mafia family tried to recruit him after his discovery – should have been a clear signal he was a wiseguy and one of the few uncommitted ones at that. Went after Caius (N14) and let me write a good scene that, I thought, captured the townie mood pretty well at that point.
Warluster – Cunnio Luca (stare); registered as criminal to mades and detectives.
His murder was really the last gasp for the vigilante crew. Even though True filled out different orders to try to break up the kill, it wasn’t enough as 5 others had signed on. ‘Luster had stayed low key throughout, though he did save his Don from one attack. Only participated actively in the failed hit on Andres. He was lurking as a strategy, keeping me in the loop with PMs so that I’d know it wasn’t through any haphazardness on his part. Solid low-key play, which fits the Luca role well.
Warmaster Horus – WiseGuy (info); registered as criminal to mades and detectives
Never really got into play (schedule conflict?). Removed from play.
Woad&fangs – WiseGuy (buddy = Tiberius of the Drake); registered as unclear to mades and criminal to detectives.
Involved in all facets of play up until his death, woad attempted an inconclusive protection effort on JimBob (N2) working with Pan’ and Sara [incomplete orders]. He was part of kill teams on N4 (TB, failed) and N5 (Rythmic, success) working with Sara, XD and Scott. An N1 criminal result in Kukri’s investigations allowed Kukri to “say goodnight gracie” to woad&fangs on N5. Involved in the discussion after death, but not to pre-death levels. Given his work with Sara, XD, & Scott, it seems likely he would have trended mafia had he not been killed.
x-dANGEr – WiseGuy (buddy = Kommodus); registered as criminal to mades and detectives.
Never really involved. Removed from play.
Xdeathfire – WiseGuy (holmes); registered as criminal to mades and detectives.
His lynching on D6 pretty well ended the town’s love affair with the double lynch. Most of the votes for XD were Mafiosi, who piggy-backed on Louis and company (Griz, nerd) to keep the known Mafioso – Dutch – alive and thereby frustrate the town. There was no way XD should have been in the running with Dutch and Tran both still in play. Not that he wasn’t tracking towards the bad guys, since XD had been on kill teams N1 (beefy), N2 (winter), N4 (TB) and N5 (Rythmic), it’s just that he wasn’t the known threat the other two were.
Xehh – II – Townie (info); registered as innocent to mades and detectives.
Promoted WiseGuy late in game working with the Cunnios.
The only surviving Mafioso not to be a part of the Pentangeli’s. X2 was the lowest of low key players at the outset. He only submitted one order – his info (on Kommo) – during the first five nights of play. Always there, always voting, casting his vote mostly for the obvious town lynch preference. Part of a failed (inconclusive) effort to protect Kukri (N6). Attacked Charge (N9), Ichigo (N10) and Warluster (N11) as part of a very mixed group including Caius, Sasaki, BSR, Tinc, & True. N12 he protected Kukri. N13, working with the Cunnios, he killed nerd, and N14 he killed Leet. Not targeted on N15 as the Pentangeli went for the win.
Xiahou – Townie (holmes); registered as innocent to mades and detectives.
Did not play as a ghost, but never missed a vote while living and very involved in discussion etc. Involved in protection groups on N1 & N4. Xiahou was targeted by two mafia hit teams on the same night – I guess most families had decided he was a townie and too good to keep alive.
Zorg – WiseGuy (info); registered as criminal to mades and detectives.
Slept in N1, but participated in kill teams on N2(Winter) and N3(Caius). I have no idea why True and Mak targeted him on N3, but his death marked the only successful cooperation between True and Mak. Scanned thread, but not active as a ghost.
Thanks to one and all!
CountArach
03-16-2008, 05:14
Yes! I'm so pleased that worked!
Congrats to my fellow scum-buddies Don scottishranger, Made Gibsong, Made TruePretorian and our affiliated wise guy Sasaki!
Now - to do my write up...
EDIT:
All told, Arach helped to kill 4 “normal” townies, 2 members of the JimBob/TinCow vig team, and both of Fatlington’s surgeons! The most deadly of Capo-II’s killers.
Haha, awesome! Take that town!
Beefy187
03-16-2008, 05:49
GG mafiasos and unlucky townies
Good try pever
Pannonian
03-16-2008, 06:04
Pannonian – WiseGuy (stare); registered as unclear to mades and criminal to detectives.
Pan’ had embarked on a pro-town career, involving himself in a protection effort (N2) and doing his usual very effective in-thread analysis and investigation. Murdered by Louis and tran (N3), with an early targeting because of his strong pro-town style both here and in Capo-I. Despite other claims on his time, he kept up with this thread and kept asking insightful questions. I appreciated his constant efforts to keep things within the scope of the rules – he gave out a couple of reminders before I could even get to them. My thanks!
I was part of woad&fangs' group, and I played town pending any substantial offers from the mafia. I received none, so I continued playing town until Louis killed me. My original team decided to turn mafia at some stage, when they were joined by Xdeathfire and scottishranger, so I wasn't too attached to either side. However, later, when it became clear the town was outnumbered, my interest was rearoused, as the fun possibilities of ****-stirring became evident. From that point on, I had a riot posting supposedly objective analyses that aimed to turn the families against each other. For me, that was the most enjoyable part of the game, when there was no realistic hope left for town, but to see how much havok we could inflict. Going into the last night, I was still hopeful that I might be able to persuade them to damage each other further, but those hopes were gone when scott told me he was the new Don (he didn't know I was rooting for town), with virtually all the mafia on his card, and that they were eliminating the town that night.
Oh well, a team loss, but it was fantastic fun watching all the betrayals and mudslinging, giving it a strategic stir here and there to give the scum some encouragement to go at each other.
Joe Monks
03-16-2008, 06:08
kind of an awesome game.
I am glad that scottish ranger's family won in the end, rather than craterus. I actually was quite annoyed at that.
For my first game I am happy with my performance, I mean last Luca to get killed, only lost cos of backstabbing :0
I am surprised that after FOS me a few times, that glenn left me alone. from around N10 onwards I thought I was next on tincows list. All I can say is you jokers should have failed to kill Ichigo after getting roleblocked but someone decided to add some massive redundancy. I think If that attack had failed, we would have finished stronger.
Congrats to CA I assume you guys decided to kill me because you knew I was barzini to the end? That I couldn't change allegiance?
Joe
TruePraetorian
03-16-2008, 06:36
OOH Seamus dont forget when you write me up:
Made Cunnio, who infiltrated 3 townie groups, eventually LEADING one (Kukri never lead the prot. group :2thumbsup:
Thanks to all, that was a great game...thanks most of all to Craterus. A shame he had to die, but man he and I had great plans together.
Thanks to Warluster, sorry that we couldn't let you be a more active player, but you did great protecting Craterus early on.
Thanks to CA and Charge, the two Mafioso I knew outside the family that immediatly trusted me.
Big thanks to Sasaki...I still think you are pro-town :laugh4:. You are the one who had me re-considering half my actions, it was fun.
Thanks to Gibs, Scott, and Xehh. When you joined the Cunnio, it was great, and I was honoured that you kept our "family-ship" and allowed me into the new family.
Congrats Scottish, nice job becoming Capo de Tuti Capi from a lowly Townie!
And final thanks to Seamus for making my VERY FIRST MAFIA one of the best ones i've ever played.
CountArach
03-16-2008, 06:42
Congrats to CA I assume you guys decided to kill me because you knew I was barzini to the end? That I couldn't change allegiance?
Joe
I actually had no say in your death. Gibsong and scottishranger were working for Craterus at that point I believe.
Craterus
03-16-2008, 06:43
It seems Seamus hasn't finished his write-up, so I'll post my one tomorrow. Congratulations winners.
EDIT: Fine... Joe Monks, you died because information I received from CA and SK (second-hand) suggested the Barzini weren't going to lie down and accept the mafia (Cunnio) win. So, I had you and Fizz killed and hoped the remaining townies wouldn't prolong their own fate. Sadly, they did. Had I known you had 'given up', maybe you'd have survived to be part of the backstabbing family. Although that probably wouldn't have happened.
Sasaki Kojiro
03-16-2008, 06:49
Yes!
Thanks to Seamus for hosting a most excellent game, and congratulations to scottish for going from townie to capo, well done man.
I enjoyed the game tremendously. Although Seamus,
Voting deadline will not be earlier than 9am Monday.
Was this really necessary? :sweatdrop:
*loads shotgun and heads to san francisco*
TruePraetorian
03-16-2008, 06:58
*loads shotgun and heads to san francisco*
Wow, Sasaki, I am definatley sig-quoting this, funniest thing in a long time :laugh4:
Nice game guys.
Tratorix
03-16-2008, 07:17
I would consider this game a definite success. Congrats to the surviving mafiosos, especially Scottishranger. Lowly townie the Capo de Tutti Capi, quite the powerplay. Here, have a balloon: :balloon2: I've learned 3 things from this game.
1. Townie vig groups just end up getting infiltrated by the mafia, or creating more mafia. :sweatdrop:
2. Mafia truces will turn out badly for all dons involved. :beam:
3. There must be something wrong with my pm box because half the pms people send don't reach me. :wall:
Thanks to Seamus for hosting and gg to all.
Haudegen
03-16-2008, 07:19
Congratulations to the winners. :bow:
Even though my beloved town lost in the end, it was fun to watch the demise of the 3 allied Dons. :beam:
Thanks a lot, Seamus. :bow: That must have been a huge amount of work, I guess 3 - 4 hours per day?
I hope you´ll host Capo III some day!
ajaxfetish
03-16-2008, 07:26
What a wild ride! That was an awesome game, Seamus. I think I had more fun dead than alive, as I finally found my niche (never got into the groove of night actions) and had my townie trustworthiness revealed.
Congratulations to the winners, especially scottish's meteoric rise to power.
I've also got nods for a number of other players (though I'm sure I'll miss plenty who made respectable moves). One to Louis for giving the town its first success and his mind-bending psychological games. One to Proletariat and LittleGrizzly for a nailbiting series of nightly survivals that kept me coming back for more. One to KukriKhan for his overwhelming boldness in the face of the mafia power bloc, and especially for avenging my death by Makanyane (and another to those who avenged me further by voting Charge!). One to Andres and Dutch Guy for doing a hilarious job manipulating lynch votes and confusing everyone. One to Sigurd for so effectively confusing me with the 'hitman' thing, and for continuing to play a very interesting role even after losing his family so early. One to Hiji for further confusing me and initiating such a bloodbath so early. One to TinCow for leading townie efforts so effectively and for so long, even without the level of trust we were able to give JimBob. One to TruePraetorian and the Cunnios for such a bold move at the end and such a low-key strategy that we thought the family was totally inactive. One to Twilightblade for adding bizarre and harmless fun to the late-game nightly write-ups.
And a big one to Seamus for an engagingly complex game, immensely entertaining writing, and for incorporating my weird requests.
You were great all.
Ajax
Kagemusha
03-16-2008, 07:27
Congratulations to the new winning mafia family!:smash:
I would also like to thank the ones i worked with during the game:
Joe Monks, FactionHeir, CA, Ichigo, Makanyane, Sasaki Kojiro, Leet Eriksson and Kamikhaan.
My undoing was valuating the situation the wrong way, after the mafia "truce" was organized. With the superior numbers of my family, i felt i was in secure position, i was thinking that in case other of the two families would brake the truce, the remnants of the other family would join me to destroy the one which had broken the truce. This error in my calculations cost me the victory. Im happy that the remaining mafia were able to create this new Pentaglini family in order to win this game. I will write more complete write up of the actions of the Barzini family bit later, because listing all the major dealings throughout the game will take some time. Thanks for the game everybody!:bow:
Sasaki Kojiro
03-16-2008, 07:27
As for my write up, there's not a whole lot to say that isn't in the thread already. I hoped for a mafia role when I started the game, but received townie with a made buddy. I don't remember exactly who was on my list but a fair number turned out to be mafia. Others (like louis, and possible jimbob (was your actual pm really as you described it?)) were lying for reasons I could not at the time fathom so I assumed they were mafia. I think the only one I helped lynch was andres. I set up a decent sized townie group (about 9 people). When JimBob posted his list of people who were guilty I became disenchanted with the town. When you have enough detectives coordinated that you can just throw down a list of 8 mafia it's not a fun game. I realized I could use the townie vig groups to get myself promoted to wise guy and could pass information about the townie power roles on to ensure the mafia that I was really on their side. I pushed for CR and TinCow's lynch and tried to steer the townie group from making more than one vig kill (successfully). Made a successful save on Kukri somewhat to my chagrin. At this point the mafia banded together and crushed the town. I find the towns activities over the next few days to be bizarre. It seems an inordinate amount of effort was spent trying to get the mafia families to fight each other. It was clear to me (and I think all the mafia) that this was going to happen. I assumed the town would eliminate elite ferret. My initial plan for endgame was to form a group of unaffiliated wiseguys and join whichever family won the fight but it turned out I was the only active unaffiliated wise guy. So I joined the Barzini since I'd been passing my information through them and wanted to get in on a kill which I figured they needed me for. After Kage's lynch the remnants of tataglia and barzini founded the pentangeli family and the rest is history.
Makanyane
03-16-2008, 09:53
Congrats to scottishranger and the rest of the pro-mafia who made it through to the end game. :thumbsup: I was hoping someone would pull something out of the mess at the end, but can't say I really had much idea left what was going on.....
Many thanks to Seamus for hosting its been great fun (except for the sleepless nights and raging paranoia :P)
Apologies to Gibsonsg91921 for accusing him privately of killing EF :balloon2:
I never really trusted Gibs again after he failed to turn up to lynch his sworn enemy TinCow. That also indirectly lead into me trusting Caius which turned out to be worse idea.......... GAH
A personal thanks to Charge for stopping me making a complete plonker out of myself in the thread earlier in the game :embarassed: And for a lot of work tracking and analysing other players in the thread with a very good accuracy rate.
My write up says I killed Zorg with True... that was actually FH with me (it's right in his write up) I never linked up with TP or really got around to trusting him. The mix up caused by my first two kills being for the Barzini has been keeping me amused through the rest of the game, as poor Ajaxfetish was trying to extract logic from the kills / call signs and guilty results that was never there. :jester:
Thanks to Kage for acting as honourably as possible for a mafioso, not bumping me off straight away after I had to admit the deception, and also helping the Tag's with info to get some good townie targets out of the way.
Three cheers for Seamus! ~:cheers: ~:cheers: ~:cheers:
I survived!
Good game mafia, why did you guys choose Prole over me anyway? Plenty of you seems to still think that I am a credible threat :dizzy2:
PS: I must be the only player to gain and lose my doctor-ship in 24 hours :laugh4:
great game.
I suppose this would be a good time to reveal:
the Dons' meeting:http://www.quicktopic.com/41/H/t4a2XTC5PCbiu
the Tataglia hideout:http://www.quicktopic.com/41/H/G3Jfr7qhmDj
scottishranger
03-16-2008, 14:05
Shlin, considering you survived our last hit, I was afraid I would just be wasting a kill If I chose you again.
I started out townie, and attempted to coordinate a team that was based around people I knew from TWC. Unfortunetly, nothing came of that. The next day, Zorg contacted me seeing if I would be able to join his mafia in the making. It went fairly well for a few nights, but then Hannibalbarc was lynched and Zorg was killed, which pretty much crippled us. I teamed up with Woadfangs and Sarathos for one more kill, but then Sara lynched Woadfangs for some reason, so we went our seperate ways.
I was inactive for the middle nights, then Mak contacted me if I would be willing to join the Tataglias(me being a wiseguy now). I joined and made a succesful kill with Caius(BSR). The next night I targeted Shlin, but he survived with his luck and EF was killed by Caius.
I then joined Craterus with Gibson, and we made two kills with him(I think...) Craterus then promoted me to a made the same day he was lynched, which cleared me to create a new family with Gibson, Sasaki, and CountArach. We were going to kill TruePraetorian, but we decided that if we could recruit him we could get two kills and not waste them on TP.
Sorry I had to betray Kag. It worked out in the end though.
Shlin, considering you survived our last hit, I was afraid I would just be wasting a kill If I chose you again.
I started out townie, and attempted to coordinate a team that was based around people I knew from TWC. Unfortunetly, nothing came of that. The next day, Zorg contacted me seeing if I would be able to join his mafia in the making. It went fairly well for a few nights, but then Hannibalbarc was lynched and Zorg was killed, which pretty much crippled us. I teamed up with Woadfangs and Sarathos for one more kill, but then Sara lynched Woadfangs for some reason, so we went our seperate ways.
I was inactive for the middle nights, then Mak contacted me if I would be willing to join the Tataglias(me being a wiseguy now). I joined and made a succesful kill with Caius(BSR). The next night I targeted Shlin, but he survived with his luck and EF was killed by Caius.
I then joined Craterus with Gibson, and we made two kills with him(I think...) Craterus then promoted me to a made the same day he was lynched, which cleared me to create a new family with Gibson, Sasaki, and CountArach. We were going to kill TruePraetorian, but we decided that if we could recruit him we could get two kills and not waste them on TP.
Sorry I had to betray Kag. It worked out in the end though.
Ah, I get it.
Btw, I just dont get why townies would want to become mafia, they should have all stayed townies :shame:
Tssk killing the wolf? What kind of mafia manners were that? If you had given me one turn more, Glenn and Jimbob were dead. I already send the pm, but just at that night you had to kill me? You know what an easy victory it would've been? Tsssk.
Also Seamus, Glenn died before I did, no?
Congrats to the mafia pulling out the victory, and a big congrats to my partner in crime for being the most effective killer in the game ~;)
KukriKhan
03-16-2008, 15:12
great game.
I suppose this would be a good time to reveal:
the Dons' meeting:http://www.quicktopic.com/41/H/t4a2XTC5PCbiu
the Tataglia hideout:http://www.quicktopic.com/41/H/G3Jfr7qhmDj
Thanks Elite Ferret for those links; they clarify what was happening in the mid- and end-game.
Major Props and admiration to Seamus for 11 weeks of steady work on this project! Your persistence and dedication (not to mention scrupulous attention to character detail) made this game highly enjoyable.
Early in the start-game phase, I learned that my 3 co-Moderators in the Backroom were all going travelling for weeks, leaving me essentially alone to oversee the politics-and-religion crowd. So I asked Seamus to kill my character off. He declined, as the role was too important to gameplay (which I didn't realize until later), but said that he'd understand limited participation.
Not wanting to spoil the game mechanics, but needing to focus on my Moderator duties, and having received 4 "come join us" PM's from players, I picked the one that sounded the most sincere: Louis, and spilled to him my dilemma, asking him to take charge of my role. He consented, and directed my night actions and day-lynch votes for 3 cycles (after which he died).
So, although I'd love to take the credit for my early well-targetted investigations and kill (of Kommodus), I must pass that praise on to Louis VI the Fat. (Thank you again, Master :bow:) :laugh4:
Folks: if you ever need someone to conduct and provide accurate, in-depth PsyOp/Intel-type work, Louis is your guy, hands down.
After Louis' demise, my backroom colleagues began to return, and I got more personally involved in the game, still leaning on Louis' analysis and advice, and relying heavily on the expert summaries of ajaxfetish.
That's just about the time JimBob disappeared (god grant that he's OK in rl. amen.), whom I'd decided to trust as consolidator of detective results. TinCow took over that effort, and did well, but got de-moralized when we couldn't prevent Crazed Rabbit's lynch. SasakiKojiro was obviously becoming a loose-cannon asset/liability, and his reknowned ability to persuade undecided players to his way of thinking was proving to be an anti-town liability.
So we (town) needed a more definitive list of assets and targets (although I knew many mafia's via other detective results, I was fresh out of targets I could kill personally with my .577 blunderbuss). So, I revealed, hoping to:
1) identify and direct townie vig groups
2) expose more mafia, and
3) encourage mafia to kill each other
Goal #1 and #2 were achieved, but #3 failed, as the mafia decided to make an unholy alliance, AND I/we discovered that by then, via lych, mafia-hit, and WoGs, that town assets were gonna be woefully inadequate, unless we could persuade some mafia over to our side.
I got saved one night, then (predictably) lynched the next day, exposing, and emboldening the mafia. From that point on, it was just a matter of trying to sow suspicion amonst the mafia, between themselves - again hoping for them to betray and kill each other, while not noticing that a small group of townies had survived, to maybe eke out a "draw".
Looking back, I should have revealed and taken up townie leadership earlier (after CR was lynched would have been perfect), tried to rouse the townie-lurkers to action, and taken down the remaining families one-by-one. By the time I DID reveal, it was too little, too late; mostly because I'd lost track of how many potential townies remained. For that failure, I apologize, town.
My abundant THANKS to all the participating players. I scrutinized all your posts very closely. So closely, that at the end, I was assigning a numerical value to the info they contained, to indicate my estimate of its "truthiness', and hence your roles' reliability. I had 8 different .txt documents active on my desktop, tracking developments and characters - so I was "immersed" as deeply as one can be. :)
gg all!
woad&fangs
03-16-2008, 15:31
Congratulations to Scottish Ranger. :bow:. I'm glad that I could help in your rise to Capo di Tutti Capi.
He did what I should have done from the beginning. Choose a course and stick with it.
Congratulations to Jimbob, and Tincow who were powerful protown forces in their first Mafia game here at the .Org.
Congratulations to Makanyane who had me completely fooled into thinking she was a townie.
and congratulations to everyone else. It was a great game all around.
Edit: A quicktopic board that was used for a while by me, Pannonian, Sarathos, Xdeathfire, and Don Scotty, http://www.quicktopic.com/41/H/4cFSE6mhibtyk
GeneralHankerchief
03-16-2008, 16:29
I guess this will serve as my writeup.
Having been pretty much away from Mafia for six months, I knew that I was rusty and would also be a popular target. I decided to make the most of my short time and have some fun killing people before the inevitable happened. TinCow was a first-time player, a good friend from KotR, and had voted for me as Director. He agreed to do some merrymaking together. Over the course of the second day, we picked up Northnovas and gibson and we were off.
I was mainly getting pissed in the thread because people seemed to be going after me based on hearsay - and judging by how many people used their initial investigations on me, no wonder where they were all coming from! - so staying alive was always tough. We managed to get a few kills in (TinCow realized he wasn't needed to kill and decided to infiltrate some townie groups after the failed hit on taka in N2) before I was eventually murdered, and that's where the fun began.
Contact was made with Andres, and we agreed to combine forces to help the Straccis come back from the dead. He and I coordinated the efforts, Dutch/gibson/Northnovas did the killing, and TinCow supposedly provided us with valuable information on the rest of the townies' activities. He said that he was gradually taking over leadership of the groups (and I guess he did) so really it seemed like we had a lot of firepower.
Things were honestly going great. Dutch and NN were Mades, gibson was getting there, and we also potentially had Tran and scottishranger working with us. In addition, TinCow was approaching Wiseguy status. I honestly believe (and will maintain so up until my dying day) that had TC not betrayed us we would have had a serious chance at winning this thing.
But of course, things didn't work out that way. TinCow struck, killing Northnovas a day or so after I contacted our group saying that the town was getting too powerful and we needed to switch our priorities. Apparently he had switched allegiences after we decided to go Stracci after my death (N4). Salvage operations kind of failed, as Dutch and Tran were quickly disposed of.
gibson, however, was still alive. It was now my goal to keep him doing as well as possible, since I had bonded myself to him and NN very early on, while I was still alive. Nobody knew about this except for Seamus and, much later on, gibson. It also helps that he became inactive during our Stracci run, only coming in contact with the rest of the group when I contacted him with who the target was for that night.
Gibson told me that he was still going to kill no matter what, so I started shopping him around to other mafia families, eventually landing him with the Tattaglias after contacting the Don Corleone email account provided by Tosa in the thread. This was around the time of CR's lynching. This was the last I heard of gibson until later when he told me that things were going well.
The PM fake was fun to do, but by the time I finished writing it TinCow was already lynched. I decided to post it anyway, thinking EF and TP were legit townies. Oops.
After the whole truce/betrayal brouhaha of the endgame, Gibbo contacted me detailing the final plan, deciding to make scottish the Don. It looked like the final survivor of the original KotR Wiseguy group was going to make it, and he did. :2thumbsup:
Once again, congrats to gibson for surviving, and everyone else for making this an awesome game.
A great game, though perhaps a bit biased against the town. From the write-ups and personal experience, it seems like no one wants to be a townie. It says something when the winning Don started as a townie himself.
I made several major blunders throughout the game. The first was a combination of inexperience and lack of long-term planning. While working as a 'double agent' with the Stracchi, I kept sending them information from the town side to keep them convinced of my loyalty. Some of this was necessary, but in hindsight I gave away far, far more than I had to and some of this eventually found its way to the other Dons. Most seriously was the fact that CR had ID'd Sigurd via his IP. About 5 turns later, Sigurd used this information to get CR lynched. I'm almost positive that if I had been more careful with my early-game play that CR would not have been lynched. :wall: The error in giving Cowhead's name to Sasaki was also a careless error that resulted in his death. Proofreading has always been a problem for me and I simply bungled this one as well. In hindsight, I may have done more to harm the town effort than I did to aid it, though I assure you that was not intentional. I'll do better next time.
For me, the turning point was JimBob's disappearance. I did my best to hold the town groups together, but I lost contact with several people that had been working with JimBob. I kept operating under the assumption that he would be back eventually, so I just operated as normal for the next 2 nights. Proletariat and Cowhead had been sending him information, but they (prudently) didn't trust me enough to switch to me as their mouthpiece. I worked closely with CR and Kukrikhaan for most of the mid to late game. Given their greater experience at mafia, I deferred to their opinions regularly. CR's statements about Sasaki were the only thing that made me switch my vote after I attempted to get him lynched.
Sasaki was my bane throughout most of the game. I never felt like I could read him well, though hindsight shows that was for a good reason: he really did start as true pro-town and switch to true pro-mafia. His posts and PMs always had just enough information to let me think I knew what was going on, but not enough to make it certain. My first rule of thumb in all future mafia games: Unless your role PM tells you Sasaki is an ally and cannot switch sides, kill him quickly.
A special thumbs-up goes to True Praetorian who did an absolutely superb job of convincing me he was townie the entire game. He was so good that he was the one I turned to to ensure that Kukrikhaan was protected when I was about to be lynched. Well done, TP.
Many thanks to Seamus, this was a great game and a nice introduction to mafia games. Thanks as well for humoring my strange write-up requests.
Crazed Rabbit
03-16-2008, 17:37
Whatever clues he was using – chat/post/Don Brasco/his own version of Holmes – CR was highly effective and when feeding info to TinCow’s vigis almost put the town in a foolproof position.
Heehee. Let's just say most of what I learned from being Don Brasco was just Sigurd's identity. Of course, he was basically over by then. As for the rest, credit some good computing power.
I guess I was able to infiltrate the real don hideout with Prole's old PM after all.
I should've known even a townie Sasaki would be lured by the mafia.
Congrats to Scottish for going from townie to don.
Next game, I'm going to take a bigger lead in organizing the town. Sloppy work by some led to certain info getting out that shouldn't have. At least EMFM died (no offense, 'Dr.')
CR
Sasaki Kojiro
03-16-2008, 18:55
I guess I was able to infiltrate the real don hideout with Prole's old PM after all.
Would be cool to get the whole story on this. Looking through all the links posted there appear to be 2 don meeting boards. Could a don post the pm?
I managed to partially convince myself that CR was guilty (this is what I usually do to help make my case convincing) and I'm genuinely curious as to how he got in the meeting.
Also would be interesting to know why omanes decided to trust louis with the link to the chatboard.
Craterus
03-16-2008, 19:02
I wrote a longer write-up/memoir but I don't think I'll post it. This one has been edited so apologies if it doesn't make sense:
My original game plan was to see if I could win a game (and such a large one) without having my family kill anyone. Things seemed to go well for the majority of the game. Sadly, this was ruined when Charge (I assume) got a result on TP and made him reveal. After Charge got lynched, he and his big mouth ruined things. Bit of a shame, considering how mysterious I'd kept the Cunnio family (used to love seeing ajaxfetish's blank Cunnio bit).
I opposed every mafia alliance throughout the game, I thought it would be a game-breaker. When the early Don meeting came up, I pointedly didn't attend. After Charge's revelation, I found myself dragged into one. So the truce was declared and a lot of the mafia (not me ~:)) were prematurely celebrating victory.
In my opinion, there was no betrayal. If the other Dons thought I was on their side, they thought wrong. Any alliance agreements, if there were any (I don't remember), were made by TP without my consent. He didn't speak for the Cunnio family, I did. Making the best of the new situation, I made my plan to remove 2 dons in 2 phases. I contacted Caius, asking him to lead the townies in this endeavour. The townies killed EF for me and made up most of the votes on Kage the next day.
Although it put my family in a great position to win, I'm going to maintain that the most important factor in breaking the truce was not family victory. If victory was that important, I wouldn't have risked my own life (I was aware that I would not have a majority even after Kage and EF were dead). A lot of people (mostly townies) were disappointed with the joint-victory. Seamus himself seemed reluctant to allow it but didn't seem to have a choice. After hosting such a large, time-consuming game, I think he had every right to feel disappointed at seeing his game end on a loophole - participants should never tell a host what can and can't happen in his game, disappointing. Funny, the joint-victory mafia were called cowards for the joint-victory plans and then the Don that has the courage to stop it gets the exact same treatment (for the second time). Basically, I felt that breaking the truce was infinitely more exciting than the systematic removal of the town and then a stalemate. The stalemate was always unlikely, I knew that, so I was also pre-emptively attacking.
So, the problems of my plan. I was waging that, unless completely foolish/spiteful/bitter, the remnants of the Barzini would aid me even after Kage's lynch. They would, in theory, have to choose between a sour victory or an embarrassing defeat to the town. The big mistake of the masterplan was trusting my new recruits and also hoping that the town would not prolong their own death at the slightest glint of victory. They did.
The other major mistake was putting my faith in other people's word. I know it's only a game but I think if you give your word on something, you do it, regardless of context. Maybe I'm old-fashioned. But, if everyone had kept their promises (like I did), I would have won the game.
So yeah, I didn't 'get lucky' and the plan definitely didn't have anything to do with Sasaki! :furious: I know I've never displayed any intelligence in my posts on this forum, but in this game, there was always a plan. Unfortunately, the mafia reveal was awkwardly timed and there wasn't an easy way to deal with the hefty majority I now faced. Aside from holding the truce, but that would have only given Kage more time to put his own plan into action. Another problem was the EF rewrite. I was relying on the earlier deadline to dispose of Kage without making my family out to be the bad guys (too much). I hoped some of the Barzini would not get their votes in and I could have the town do the majority of the voting on Kage. It would have been much easier for me to recruit the remaining Barzini if my family had played less part in the lynch and I would then kill the then-still-alive EF over the next night phase. Heh, the change in write-up turned out to be quite an annoying setback.
Congratulations to the winners and thank you all for a very enjoyable game. I'd like to second the praise for TP, his infiltration of the main townie group was fantastic. However, most people played well, most of my early-game predictions were way off so well done everyone. Thanks again Seamus.
there was another mafia board made to communicate with the remnants of the Stracci. Link:http://www.quicktopic.com/41/H/hnmEdZXdBPg
Couple questions:
1. Why didn't Caius want to betray Craterus? Because of this and other things half of the later townie pms were never sent to Caius, and another quater was about how to bait Craterus through Caius... talk about a waste of pms :sweatdrop:
2. How was the mafia so able to infiltrate townie groups? What made you guys so trust-able?
3. What does the "Holmes" ability do?
Seamus Fermanagh
03-16-2008, 21:39
For those of you wondering about roles and such:
Individual "Quirks:"
BUDDY
You have a longtime friend who you know very well: . You know this person to be a , just as they know you to be a . After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
LUCKY
You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play.
STARE
You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you. You may use this ability twice.
INFO
You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
HOLMES
You are an amateur sleuth. Twice per game you can conduct an investigation of another player (one maximum per night). Remember, Townies and Dons usually register as innocent, Some townies and WiseGuys register as “unclear,” and Mades, Lucas, and most WiseGuys usually register as criminals.
Townie Roles:
Role
Townie
Victory Condition
You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and b) the remaining townies and unaligned WiseGuys outnumber the remaining Mafiosi. Your personal survival, though important, is secondary to the overall success of the town.
Powers & Responsibilities
A. General:
1. Townies have no special role-related qualities at the outset of the game – you are the “salt of the earth” of Fatlington.
2. RED TEXT.
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. In combination with 3 other townies, you can form a vigilante group (4 required) and attempt to kill one other player. More than 4 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 or 3 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 3 chance of dying themselves in making the failed attempt.
2. After two such successful kills, you may elect to continue the game as a Wiseguy, or you may remain a Townie. You will be given this role-change opportunity only once.
3. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 3 chance of dying themselves in making the failed attempt.
4. After two such successful saves, one of your group may be selected (randomly) to continue the game as a Doctor. If refused, the opportunity will be passed to another member of that group. You will be given this role-change opportunity only once.
5. If you: a) choose to continue in a protection group without becoming a doctor, b) have never participated in a killing, and c) you participate in a two additional saves, you will be offered the opportunity to become a Detective for the remainder of the Game. You will be given this role-change opportunity only once.
D. Investigations:
If investigated by a Detective or a Made Gangster, it is most probable that you will be discovered as “innocent.” Remember, however, that a significant minority (20%) of townspeople will register as “unclear” rather than innocent if investigated by a Made and as “criminal” if investigated by a detective. These 20% minorities will not be the same for both categories. You will only register as “guilty” if you have participated in a killing.
Role Changing
As noted above under night actions, it is possible for you to change roles. Once you change roles from Townie to WiseGuy, Doctor or Detective, however, you may not reverse the decision – you have made a permanent change. You may progress into other roles from there as appropriate to your new role.
Role
Detective, Fatlington Police
Victory Condition
You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and b) the remaining townies and unaligned WiseGuys outnumber the remaining Mafiosi. Your personal survival, though important, is secondary to the overall success of the town.
Powers & Responsibilities
A. General:
1. Your identity is hidden for your safety, as are the identities of the other detectives.
Should you reveal your role, be aware that it will make you a high priority target for the mafia.
2. You may not join a townie “vigilante” group.
3. RED TEXT.
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 3 chance of dying themselves in making the failed attempt. You cannot conduct investigations while protecting someone.
2. After two such successful saves, one of your group may be selected (randomly) to continue the game as a Doctor. If refused, the opportunity will be passed to another member of that group. You will be given this role-change opportunity only once.
3. Each night phase that you are not involved in protecting someone, you can conduct two investigations.
4. If a subsequent investigation provides you the identity of a mafia officer (Don, Luca, Made) and if you successfully cause that Mafioso to be lynched (with or without revealing your detective status), Chief Fermanagh will promote you to Detective Sergeant.
5. A Detective Sergeant learns the identities of all surviving Detectives. Providing that the pooled Detective results clearly identify a mafia officer, the Detective Sergeant may combine efforts with one other Detective and can eliminate that threat to Fatlington. Neither can conduct investigations that same night.
D. Investigations:
1. If investigated by a Detective or a Made Gangster, it is virtually certain that you will be discovered as “innocent.”
2. When conducting an investigation, remember that “innocents” include Townies, Doctors, Detectives, the FBI Detective and Dons, that “Criminal” includes some Townies as well as WiseGuys, Made Gangsters, and Lucas. “Guilty” includes Mades and Wise Guys on the night of a kill as well as any Townie who has ever been involved in a killing. Repeat investigations are permitted and will allow you some chance (1 in 6, 1 in 36 for Dons) to determine that player’s role. The results of your investigations will be provided to you near the beginning of the next day phase.
Role Changing
As noted above under night actions, it is possible for you to change roles. Once you change role to Doctor, however, you may not reverse the decision – you have made a permanent change.
Role
Doctor
Victory Condition
You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and b) the remaining townies and unaligned WiseGuys outnumber the remaining Mafiosi. Your personal survival, though important, is secondary to the overall success of the town.
Powers & Responsibilities
A. General:
1. Your identity is hidden for your safety, as are the identities of any other doctors.
Should you reveal your role, be aware that it will make you a high priority target for the mafia.
2. RED TEXT.
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. Each night phase, you may designate one other player (not yourself) to receive your protection. That player will be virtually immune to all attempts on their life for that night phase. If they are attacked and survive as a result of your efforts, you will be credited with a “save.” You may earn only one save per night. After two successful saves, you will be promoted to Surgeon.
2. A Surgeon functions exactly as does a Doctor, but during a “save” will also have some chance (2 in 6 for most, 1 in 6 for Dons, and “Specials”) to cause the death of the attacker. After two Save-kills, you will be promoted to Surgeon-General.
3. A Surgeon General functions as a Surgeon, but the chance to cause the death of an attacker during a save is doubled.
4. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 3 chance of dying themselves in making the failed attempt. You cannot use your special protection powers while working with a protection team.
5. After two such successful saves, one of your group may be selected (randomly) to continue the game as a Doctor (you will be excluded from this).
6. You may, in combination with 3 other townies, you can form a vigilante group (4 required) and attempt to kill one other player. More than 4 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 or 3 townies participate in a kill effort, that effort automatically fails. If only 1 townie attempts a kill, that effort fails and the townie has a 1 in 3 chance of dying themselves in making the failed attempt.
7. After one successful kill, you will cease to be a Doctor and become a Townie. After two such successful kills, you may elect to continue the game as a Wiseguy, or you may remain a Townie. You will be given this role-change opportunity only once.
D. Investigations:
If investigated by a Detective or a Made Gangster, it is virtually certain that you will be discovered as “innocent.”
Role Changing
As noted above under night actions, it is possible for you to change roles. Once you change role to WiseGuy, however, you may not reverse the decision – you have made a permanent change, though you may progress as a WiseGuy.
Role
Special Agent (Detective), Federal Bureau of Investigations
Victory Condition
You achieve victory by voting to lynch suspicious individuals and/or participate personally in their removal until such time as: a) all of the Mafia Dons, original and created, have been killed and b) the remaining townies and unaligned WiseGuys outnumber the remaining Mafiosi. In addition, you must find and eliminate a notorious serial killer, “Dr. Mengele,” who has escaped from an FBI facility. Your personal survival, though important, is secondary to the overall success of the town.
Powers & Responsibilities
A. General:
1. Your identity is hidden for your safety, as are the identities of the other detectives.
Should you reveal your role, be aware that it will make you a high priority target for the mafia.
2. You may not join a townie “vigilante” group.
3. You are aware of the presence of an escaped serial killer in Fatlington. This SK, nicknamed “Dr. Mengele” for his panache and horrific killing style, escaped from an FBI facility a few months ago. To avoid embarrassment to the bureau, this SK must be eliminated without any publicity – Director Hoover is relying on your silence as well as your detective skills. He is believed to be masquerading as a criminal here in Fatlington.
4. RED TEXT QUIRK
B. Day Actions:
1. You can select/vote as can all players.
C. Night Actions:
1. In combination with 2 other townies, you can form a protection group (3 required) and attempt to protect one other player. If no attack occurs, nothing happens. If the target is attacked your group will save her/him and receive credit for the save. More than 3 townies can work in the same group, though this does not provide any other benefit aside from participation credit. If only 2 townies participate in a save effort and the target is attacked, that effort automatically fails. If only 1 townie attempts a save and the target is attacked, that effort fails and the townie has a 1 in 3 chance of dying themselves in making the failed attempt. You cannot conduct investigations while protecting someone.
2. After two such successful saves, one of your group may be selected (randomly, but not you) to continue the game as a Doctor.
3. Each night phase that you are not involved in protecting someone, you can conduct two investigations. Working with the FBI resources, your investigations are slower, but provide better information.
4. Should you identify the serial killer role, and should you be unable to cause their lynching during the next 2 consecutive day phases, you may form/work with a townie vigilante group to murder the serial killer. You may not reveal the SK’s role to them. This is the only exception to your inability to participate as a vigilante.
D. Investigations:
1. If investigated by a Detective or a Made Gangster, it is virtually certain that you will be discovered as “innocent.”
2. When conducting an investigation, remember that “innocents” include Townies, Doctors, Detectives, the FBI Detective and Dons, that “Criminal” includes some Townies as well as WiseGuys, Made Gangsters, and Lucas. “Guilty” includes Mades and Wise Guys on the night of a kill as well as any Townie who has ever been involved in a killing. Your results also include some chance (1 in 6, 1 in 36 for Dons) to determine that player’s role. Subsequent investigations of the same person are possible and will give you a 3 in 6 chance to learn their role (1 in 6 for Dons), and a smaller chance (1 in 6, 1 in 36 for Dons) to learn details of some of their actions during the game. The results of your investigations will be provided to you near the beginning of the 2nd day phase following your investigations.
Role Changing
You may not change roles.
Neutral and Special Roles:
And now for the fun part! And yes, this is not a joke and does take precedence over your “open” role.
Real Role
Hiji’s Serial Killer – “God Alone is Perfection”
Victory Conditions.
You are deeply conflicted. As a townie, you want Fatlington to triumph over the mafia by eliminating the Dons and outnumbering the remaining Mafiosi. However, your personal “issues” may well get in the way of that objective.
Powers and Limitations:
A. General
1. You are, in most things, the “salt of the earth” of Fatlington, as above.
2. However, should any player – during in-thread discussion/votes only – make a claim that they are “innocent” or “pure” or that “my innocence has been proven” the voices in your head will require you to kill them for blaspheming against God at your earliest opportunity, whom you know to be the ONLY innocent and perfect being – and such blasphemy warrants death. You will maintain a list of such players for eradication. Feel free to PM me to confirm that a particular post qualifies.
3. Please note, however, that posts by you “baiting” them to make such a statement will NOT qualify as a trigger.
4. If you are accused in the thread, you may NOT claim innocence yourself or deny your guilt in any way, as you are well aware that you are a sinner also. You can claim that “nobody is innocent” and the like, but that is it. If questioned as to whether or not you killed a specific person (one that you did kill) you must either not respond or acknowledge the crime.
5. As you are squeamish about killing on a personal level, you may not participate in a townie vigilante group.
6. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions
1. You may vote/select as does any other player
C. Night Actions
1. Once your wrath on the behalf of God has been triggered, you may kill as many as 3 different people in a single night phase. If more than three qualify, you must take them out in the order in which they “blasphemed.”
2. All of your kills need to have a theme. This theme can be the same mode of killing, some signature image or saying, or some kind of calling card, but must be used for every kill and should reflect your particular brand of insanity.
3. As a result of your insanity, your kill efforts will be especially powerful. Even protected by a Doctor/protection group, your target may well perish (3 in 6) and you will not be caught. If protected by a Surgeon or Luca, you still have a chance to kill them (2 in 6, 50/50 chance for protector or target) or kill them AND their Protector (2 in 36), but you also run the risk of being killed yourself (1 in 6) or identified as the attacker (1 in 6). Even in this last case, your role will not automatically be revealed.
4. You may not participate in a protection group on the nights you are exacting God’s vengeance.
D. Investigations:
1. If investigated by a Detective or Made Gangster you will register as “innocent.” On the night of a kill a Detective you will note you as “guilty.”
Role Changing:
You cannot change roles. However, your “alter ego” the Townie can progress as a regular Doctor provided you still fulfill your requirements as an SK. Vengeance kills will not count against your progress.
And now for the fun part! And no this is not a joke and does take precedence over your “open” role.
Real Role
EMM’s Serial Killer – “Dr. Mengele”
Victory Conditions.
You are the scourge of everyone in Fatlington. Ever since your escape from an FBI holding facility, you have yearned for the opportunity to take your vengeance on everyone. Your complete victory would consist of eliminating every player in the game until you stand as sole survivor. This is unlikely, however, so you will still have achieved victory if you manage 5 or more kills and, at the end of the game, remain undiscovered.
Powers and Limitations:
A. General
1. The FBI Detective is the only player aware of a serial killer being in the game. He is, unfortunately for him, under “gag’ orders not to reveal this but to end the FBI’s little embarrassment – you – quietly.
2. When not otherwise “busy” you may function as a WiseGuy. Remember that you cannot be involved in two kill orders on the same night.
3. You have a longtime friend who you know very well: hannibalbarc. You know this person to be a WiseGuy, just as they know you to be a Wiseguy. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
4. If your buddy is killed, you must target the killers (if you learn their identity) as soon as possible, though any target resulting from rule Night #4 takes precedence. You may take a night off between kills to avenge your Buddy, but not 2.
B. Day Actions
1. You may vote/select as does any other player
2. Be careful about holding the Director position. Being director would prevent you from killing on the nights before your directorship days. If this conflicts with the general limitation above, your character will go berzerk and commit suicide.
C. Night Actions
1. You may not kill anyone on the 1st night phase.
2. Beginning on the 2nd night phase, you may attempt to kill one player per night. You are not required to make a kill attempt every night.
3. However, you can skip no more than 2 night phases before the compulsion to kill overcomes you and you must attempt another kill.
4. If you received votes to be lynched on a given session, and those votes were not changed or withdrawn, you must attempt to kill one of the players voting for you. If more than one voted for you, you must kill the first person to do so and you must do so at the next night phase. This may get you trapped, but your paranoia rules you at times.
5. All of your kills need to have a theme. This theme can be the same mode of killing, some signature image or saying, or some kind of calling card, but must be used for every kill. Your nickname should be a guide as to style. Feel free to be particularly vicious, sadistic, or cruel in your kill requests – it’ll fit your role nicely
6. As a result of your insanity, your kill efforts will be especially powerful. Even protected by a Doctor/protection group, your target may well perish (2 in 6) and you will not be caught. If protected by a Surgeon or Luca, you still have a chance to kill them (1 in 6, 50/50 chance for protector or target) or kill them AND their Protector (1 in 36), but you also run the risk of being killed yourself (1 in 6) or identified as the attacker (1 in 6). Even in this last case, your role will not automatically be revealed.
D. Investigations:
If investigated by a Detective or Made Gangster you will register as “innocent” or “unclear,” respectively. On the night of a kill a Detective you will note you as “criminal” (not guilty) as would a Made Gangster.
Role Changing:
You cannot change roles. However, your “alter ego” the WiseGuy can progress as a regular WiseGuy provided you still fulfill your requirements as an SK.
Role
WiseGuy
Victory Conditions.
You can chart your own course to victory. You can join a mafia family and work for that family’s victory. You can join a mafia family, try to supplant the Don and become Capo de Tutti Capi yourself. You can form your own Criminal family and try to dominate the others. You can even put crime behind you, change roles, and work for the victory of the town over the mafia. What route you choose is up to you.
Powers and Limitations
A. General
1. You are the raw material for expanding a crime family. Remember that if they are unable to recruit you to their cause, you probably become very “expendable” in their eyes.
2. RED TEXT QUIRK
B. Day Actions
1. You may vote/select as any other townie.
C. Night Actions
1. Combine with 3 townies you can attempt to kill one target per night (after two successful kills, one of them will become a “Wise Guy” and can progress from there). Such kills only count as “half-credit” for your ascension to Made Gangster (unaffiliated).
2. Combine with 2 townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor “ and can progress from there; if you do you’ll cease being a Wise Guy.
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective similar to that occurring in Capo-I.
4. One advantage you have over a townie, while participating in such townie groups, is that should you end up as a “solo” on a save or kill attempt, it is unlikely to get you killed – though there is a chance your identity would be revealed.
5. Combine with 2 other Wise Guys you can attempt to kill one target per night (after three successful kills, one of you (random) will become a “Made Gangster (Unaffiliated)” and can progress from there).
6. Combine with 1 other Wise Guy or Made under the aegis of a Family and you can perform one killing per night (after three successful kills, and with the permission of the family Don, you will become a “Made Gangster” and can progress from there).
D. Investigations
It is probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal,” though about one in five Wise Guys will register as “Unclear.” You will only register as “guilty” if you have participated in a non-family-sanctioned killing or a family-sanctioned killing on the night of that killing.
Role Changing
As noted above, you have many options for a role change and can progress readily in that new role. Remember, once you have chosen a path by moving forward into a new role, however, you cannot reconsider and revert.
Role
Rogue Detective
Victory Conditions.
You have a choice to make. You can work to rid Fatlington of mafia scum using your own special abilities or you can reject the community and work with a mafia family for their success. Regardless, you have one other item of personal business that you must complete. A few days ago, one of your friends was murdered in what looks to have been some kind of bizarre, quasi-religious killing. In your Sam Spade/Mike Hammer worldview, that requires one thing – vengeance. To be fully victorious, the player responsible for your friend’s death must end up dead – and you’d strongly prefer that it be you who arranges for the meeting between the killer and the Almighty.
Powers and Limitations
A. General
1. Though not a WiseGuy yourself, you can function as part of a WiseGuy killing team without jeopardizing their risk of success. If a family offers you the status of Made Gangster, you may take it, but you cease to be a Rogue Detective and STILL must fulfill your personal business victory condition.
2. You cannot work with a Townie Protection team or Vigilante team – you aren’t much of a “protector” and will not be bothered to work at killing with amateurs.
3. RED TEXT QUIRK.
B. Day Actions
1. You may vote/select as any other townie.
C. Night Actions
1. You can investigate two players.
2. You can, at your option, kill any one player you have previously found to be “criminal” or “guilty.” You cannot investigate on the night of a killing.
3. Combine with 2 other Wise Guys you can attempt to kill one target per night (after three successful kills, one of you (random) will become a “Made Gangster (Unaffiliated)” and can progress from there). You cannot investigate on the night of a killing nor can you conduct an independent killing.
4. Combine with 1 other Wise Guy or Made under the aegis of a Family and you can perform one killing per night (after three successful kills, and with the permission of the family Don, you will become a “Made Gangster” and can progress from there). You can conduct one investigation on the night of a family killing. You cannot conduct an independent killing on the same night.
D. Investigations
1. It is probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal” or “Unclear” (50/50). You will only register as “guilty” if you have participated in a killing and only on the night of that killing.
2. When investigating, others, remember that “innocents” include Townies and Dons, “unclear” can be Townies or Wiseguys, “Criminal” includes some WiseGuys as well as mafia Mades and Lucas. “Guilty” includes Mades and WiseGuys on the night of a kill as well as any Townie who has been involved in a killing.
3. You have a 1 in 6 chance of learning the player’s exact role in your investigation (1 in 36 for Dons). This chance doubles for a 2nd or subsequent investigation of the same player.
4. While your sources are unmatched – you mix well with cops, crooks and ALL sorts of dubious characters – they are slower that formal sources. You will not receive results until the 2nd day phase following your investigation.
Role Changing
As noted above, you have options for a role change and can progress readily in that new role. Remember, once you have chosen the path of the Gangster, you cannot reconsider and revert but the person who killed your buddy must still end up dead for a full points win for you.
And now it starts to get weird…
Not a joke, this is your:
Real Role
Crusader ~ “Sic Semper Furibus,” “Bello Multi, Dominatio Unum ”
Victory Conditions
You are part of an ancient order, founded by the Norman rulers of Sicily, to oppose the mafia. Though Norman control of Sicily is a thing of distant memory, your war against the mafia continues. A trio of Crusaders has been dispatched to Fatlington. The order is not an order that favors weaklings. To win, you will have to: a) wipe out the mafia officers of Fatlington (Mades, Lucas, Dons) and b) prove your worthiness by out-dueling your brother Crusaders for final control as the order’s sole representative in the town (Knight Commander). As the game ends when the last Don dies or with the victory of a mafia family, timing is critical for your complete success. If complete success cannot be had, you MUST do your utmost to destroy the mafia.
Powers and Limitations
A. General
1. You do not know the identities of the other Crusaders at the outset, but you know their code words. These code words should appear/get worked into a post in the thread allowing you to identify one another and make your plans. Other crusaders are the only ones with whom you can share role information.
2. Your code word is Blade. [or axe or crown]
3. The other’s code words are: axe & crown. [or blade, combo as app]
4. One of the Order’s functionaries was found dead outside Palermo a few weeks ago. He was one of your control staff and had access to the code words, though not to your current identities.
5. RED TEXT QUIRK
B. Day Activities
1. You can select/vote as can any player.
2. You can challenge another Crusader to a duel to the death by PM (copy must be sent to Game Host). PM must begin “There can be only one.” The loser’s body will be found just before the lynch meeting at the end of the day.
3. Duels will be resolved by the Host using 2d6:
2, 3, 4 = Death of Challenger, Challenged Crusader Victorious.
5, 6 = Death of Challenger, Challenged Crusader Victorious, but wounded and cannot participate Night Actions for two nights.
7 = Inconclusive. Both are wounded and cannot participate in Night Actions that night.
8, 9 = Death of Challenged, Challenger Crusader Victorious, but wounded and cannot participate Night Actions for two nights.
10, 11, 12 = Death of Challenged, Challenger Crusader Victorious.
4. A victor in a previous duel fights with the result adjusted one number favorably.
5. A Knight fights with the result adjusted one number favorably.
6. A Baron fights with the result adjusted two numbers favorably.
7. These modifications are cumulative.
C. Night Activities
1. You can perform as a normal townie as per your role sheet above. You will not be eligible for townie promotion/role changes.
2. Combining with one other Crusader, you can launch an investigation in the manner of a detective. Only one investigation can be conducted in this fashion. However, you can conduct one investigation for EACH pair of Crusaders working together. You cannot combine this with participation in a townie protection or vigilante group.
3. All three Crusaders can combine efforts to attempt to kill one other player. They cannot conduct investigations on a night during which they attempt a kill. After two successful kills (must be mafia members!), each Crusader is promoted to Knight. You cannot combine this with participation in a townie protection or vigilante group.
4. A Knight may investigate one player independently. You cannot combine this with participation in a townie protection or vigilante group.
5. Two Knights can combine to attempt to kill one other player. They cannot conduct investigations on a night during which they attempt a kill. After two successful kills (must be mafia members!), the Knights are promoted to Baron. You cannot combine this with participation in a townie protection or vigilante group.
6. A Baron can attempt to kill one player independently. You cannot combine this with participation in a townie protection or vigilante group.
D. Investigations
1. If investigated by a Detective or by a Made Gangster, you will be discovered as “Unclear.” You will only register as “guilty” if you have participated in a killing and only on the night of that killing.
2. When investigating, others, remember that “innocents” include Townies and Dons, “unclear” can be Townies or Wiseguys, “Criminal” includes some WiseGuys as well as mafia Mades and Lucas. “Guilty” includes Mades and WiseGuys on the night of a kill as well as any Townie who has been involved in a killing.
3. You have a 1 in 6 chance of learning the player’s role in your investigation (1 in 36 for Dons). This chance doubles for a 2nd or subsequent investigation of the same player.
Role Changing
Your role cannot change.
Mafia Roles:
Role
Don of the Barzini Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Joe Monks. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your initial Made Gangster. Your initial Made Gangster is FactionHeir.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only power resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Cunnio owes you 1 murder, performed by the end of the 2nd night phase after the request by her/his family on anyone you select who is not a made member of the Cunnio family. You owe Don Tataglia the favor of information, when Tataglia requests it, you must provide the results of all your Made investigations to her/him during the following day phase. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Corleone Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Kommodus. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your intial Made Gangster. Your initial Made Gangster is Tiberius of the Drake.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Stracchi owes you the favor of information, when you request it, he/she must provide you the results of all their Made investigations before the end of the following day phase. You owe Don Stracchi one murder. He/she will inform you of the target and, as long as that target is not a MADE member of your family, you must arrange their death during the next two night phases. If they ask for the death of one of your own you may refuse the favor – but a repeat request on a different target must be honored. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Cunnio Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Warluster. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your intial Made Gangster. Your initial Made Gangster is TruePraetorian.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Tataglia owes you 1 murder, performed by the end of the 2nd night phase after the request by her/his family on anyone you select who is not a made member of the Cunnio family. You owe Don Barzini a murder. He/she will inform you of the target and, as long as that target is not a MADE member of your family, you must arrange their death during the next two night phases. If they ask for the death of one of your own you may refuse the favor – but a repeat request on a different target must be honored. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Stracchi Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Dutch_guy. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your initial Made Gangster. Your initial Made Gangster is Andres.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Corleone owes you 1 murder, performed by the end of the 2nd night phase after the request by her/his family on anyone you select who is not a made member of the Cunnio family. You owe Don Corleone the favor of information, when he/she requests it, you must provide the results of all your Made investigations to her/him during the following day phase. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Don of the Tataglia Family
Victory Condition
You are the boss of a crime family, and your goal is to take over Fatlington and become the Capo de Tutti Capi (Captain of Captains). To do this, you will need to eliminate all of the other Dons and establish a crime family that outnumbers the remaining Mafiosi and citizens of the town. While personal survival is important to your complete success, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. Your death is part of the victory conditions for the other Dons, and will also severely limit your family’s chance of success as creating a new Don is time-consuming. Fortunately, you have a specially trained Mafioso – your Luca – whose primary purpose is to protect you. Unless assigned to other duties or killed, your Luca provides near absolute protection to you. Your Luca is Makanyane. At the outset of play, nobody aside from you and your Luca are aware who your Luca is – not even your initial Made Gangster. Your initial Made Gangster is Charge.
3. Any time after your family has acquired a 5th (or more) member, you may (but do not have to) designate one Made Gangster – but not your Luca – as “Consigliare.” This player can than conduct up to 4 investigations on any night they are not participating in a kill, but zero on any night they are involved in a killing. The first night they are targeted for death after achieving Consigliare status, they have a 2 in 6 chance of avoiding death (this is a one-time only thing resulting from some “gift” you have given them upon their promotion). The narration of their narrow escape may seem suspicious as it will not read quite the same way as would a doctor save.
4. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
2. Once each during the game, you may “Call in a Favor” or may be asked to “Honor a Favor.” Your opponent MUST honor the favor you call in just as you MUST honor the favor called in from you. Don Barzini owes you the favor of information, when you requests it, she/he must provide you the results of all their Made investigations by the end of the following day phase. You owe Don Cunnio a murder. He/she will inform you of the target and, as long as that target is not a MADE member of your family, you must arrange their death during the next two night phases. If they ask for the death of one of your own you may refuse the favor – but a repeat request on a different target must be honored. Note, these favors are owed by and to the STARTING family Dons only. Successors will not be bound by a favor and cannot bind you.
3. Should you ever receive a PM beginning “Who knows what evil lurks in the hearts of men? The Shadow knows.” you must honor the requested favor. You will only be asked to provide this service once – this is a direct request from the Commission.
C. Night Actions:
Normally, the Don takes no direct actions at night – that’s what your family is for!
1. You will choose some “signature” component that will feature in all of your family’s killings. This may be a consistent method, a symbol or calling card, or some other distinctive characteristic – but it must be used in each killing without exception. You must notify me of this characteristic with your first nighttime PM.
2. If you have no other family members left, you may perform one of the following once per night: a) attempt to kill one target, or b) attempt to investigate two other citizens. Your investigation will parallel those of a Made Gangster and help you identify further possible recruits.
3. You may participate in Townie Vigilante teams or in Protection teams, however: a) Your Luca cannot protect you during a night you’re so involved, and b) while you function normally as a vigilante (1 of 4 needed) you cannot provide any protection value so any protection team where you are not an “extra” WILL fail.
D. Investigations:
1. If investigated by a Made Gangster or Detective, you will almost certainly be discovered to be “innocent.” This is true even if you kill as part of a vigilante group. You will only register as “criminal” or “guilty” if you have personally participated in a killing while operating solo.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles.
Role
Luca to Don Barzini
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Kagemusha.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you. You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Corleone
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Sigurd Fafnesbane.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have a longtime friend who you know very well: x-dANGEr. You know this person to be a WiseGuy, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Cunnio
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Craterus.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you (you cannot protect your Don on such a night). You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Stracchi
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Omanes Alexandrapolites.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have a longtime friend who you know very well: Ironside. You know this person to be a Townie, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Luca to Don Tataglia
Victory Condition
You are a Made gangster with a special role and the absolutely trustworthy guardian of your Don. While you live, and if you are not otherwise involved in a family-sanctioned killing, you are assumed to be protecting your Don – making it almost impossible to kill him/her. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While you’d prefer to live, your personal survival is secondary to this, and a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If not specifically doing something else, you will be protecting the family Don. Your Don is Elite Ferret.
3. If your Don is dead you function as a Made Gangster until the ascension of a new Don. Made gangster role information will be provided to you at that time.
4. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you. You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If directed to do so, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night. You may not target your own Don. While killing someone else, you may not protect your Don.
2. If anyone working with your own family attempts to kill the Don while you are providing her or him protection, you will learn the identity of the would-be killers.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not protect the Don.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You cannot protect the Don while so occupied.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. If circumstances have you doing investigations, they will function as do those of a made gangster. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective).
Role Changing
You cannot change roles while functioning as a Luca, should your Don perish, you become a Made Gangster and progress in that role as appropriate.
You cannot switch families or betray your own family.
Role
Made Gangster of the Barzini Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Barzini is Kagemusha.
5. You have a longtime friend who you know very well: Sasaki Kojiro. You know this person to be a Townie, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Corleone Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Corleone is Sigurd Fafnesbane.
5. You have a longtime friend who you know very well: Tiberius of the Drake. You know this person to be a WiseGuy, just as they know you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Cunnio Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Cunnio is Warluster.
5. You have a friend with “connections” who you once saved from a jam. Once during a day phase of the game, though not on day #1, you can ask this friend to provide you with information on a single player. The information you get (at the beginning of the following day phase) may not be complete, but it will be completely accurate.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Stracchi Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Stracchi is Omanes Alexandrapolites.
5. You have a longtime friend who you know very well: Louis VI the Fat. You know this person to be a WiseGuy, just as he knows you to be a Mafioso. After hearing of the first committee of vigilance, you have sworn to one another that you will never vote to lynch your buddy. You share this knowledge with the other player, but neither of you may share it with anyone else.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
Role
Made Gangster of the Tataglia Family
Victory Condition
You are a Made gangster and a key subordinate of your Don. You handle the “wetwork” for the family and are also able to use your sources to investigate others for recruitment/sanction opportunities. As a member of your family, your goal is to have your family achieve primacy by a) eliminating the Dons of the other families and b) outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for your family in particular or for the mafia in general are of equal or greater importance.
Powers & Responsibilities
A. General:
1. You may not “go straight” – for you a life of mafia crime is a decided question.
2. If your family has lost its Don, or if your group has never had one, you may ascend to the Role of Don by: a) having at least one other Made in the family/group (2 or more needed), b) having all the other Made Gangsters in your family agree to your becoming the Don, and c) providing that you did not participate personally in the killing of the previous Don.
3. If your family has lost its Luca, you may combine with one other Made to protect the Don. After two successful defenses [kill attempted and thwarted] one of you will be selected as the new Luca for the family. This is the only protection mission you can perform.
4. Don Tataglia is Elite Ferret.
5. You are unusually lucky. The first time someone tries to murder you while you are unprotected, you will – through luck alone – survive. Subsequent attempts on your life – even on the same night – will probably get you, though you will always have 1 chance in 36 of surviving just by dumb luck. If protected, your luck does not come into play.
B. Day Actions:
1. You vote/select as does any other player.
C. Night Actions:
1. If desired, you may combine with 1 other Made or Wise Guy and can attempt to kill one target per night.
2. In addition, you may investigate one person each night. If not involved in a killing, you may investigate two persons.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations or conduct a family killing.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way, though you cannot conduct a family killing.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). Additional investigations of the same target have 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons).
Role Changing
As noted above, you can become a Don or a Luca should circumstances permit.
…and now for the FUN part….
Real Role
Special Representative of the Commission – “The Shadow”
Victory Condition
You have been personally selected by Luciano and Lansky to ensure the mafia takeover of Fatlington. You will win if you can accomplish the following: a) eliminate the FBI Detective, b) eliminate the three “Crusaders,” and c) a mafia family takes control of Fatlington by eliminating the other Dons and outnumbering the surviving townies and Mafiosi of different families. While your personal survival is important, a victory for the mafia is equally important and the completion of your special tasks vital.
Powers & Responsibilities
A. General:
1. Your real role is unknown to anyone in Fatlington, and only the Dons have any inkling that you, or someone like you, exists. The Commission has informed them that they must honor a favor request that begins with a code phrase – and that is all the Dons know.
2. You may not “go straight” – for you a life of mafia crime is a decided question.
3. You alone are aware of the presence of a trio of “crusaders” who will seek to destroy the mafia of Fatlington. This quasi-religious order was founded among the Norman families who ruled Sicily in the Middle Ages and has opposed the mafia for centuries. According to tradition, these crusaders are dispatched as individuals and, though they can work together against the mafia, only one of them may serve as leader for a town. It is possible to use this to “divide and conquer” them. If working as a team, they represent a powerful threat to the Mafiosi. A now deceased member has provided the following information: one of this team’s trigger words is “crown.”
4. On the surface, you function as a “WiseGuy” and can participate as such using the information above. However, you cannot accept Made status without exceeding your planned role. If you do, you are taking a great risk (see Role Changing below).
5. You have “the stare.” Every so often, you can look at somebody and leave them befuddled and listless [Role Blocker]. They will be unable to take any action that night. Unfortunately, because of the splitting headache you get when doing this, neither will you. You may use this ability twice.
B. Day Actions:
1. You vote/select as does any other player.
2. You may, once each per game, ask the Dons of the Five Families to do you a favor (this has been sanctioned by the commission). You can ask a Don to provide you with the favor of information (she/he must provide you the results of all their Made investigations by the end of the following day phase), OR, you can ask a Don to kill one person you name (as long as that target is not a MADE member of their family, they must arrange the target’s death during the next two night phases). Note, these favors are owed by the STARTING family Dons only. Successors will not be bound by a favor. To request such a favor, PM your humble Gamemaster and he will send a PM to the appropriate Don beginning “Who knows what evil lurks in the hearts of men? The Shadow knows” and presenting your request for a favor.
C. Night Actions:
1. If desired, you may function as a WiseGuy and combine with a Made or WiseGuy (1 of 2) for a family-sanctioned killing or as part of a WiseGuy assassination team (1 of 3).
2. In addition, you may investigate one person (if participating in a WiseGuy or Family killing) or two people (if not doing anything else) each night.
3. You may participate in a townie killing-group, functioning normally (as 1 of 4), but while doing so you may not conduct any investigations.
4. You may participate in a townie protection group, but you cannot provide any protection value so any protection team where you are not an “extra” WILL fail. You can conduct one investigation while “goofing off” this way.
D. Investigations:
1. It is most probable that, if investigated by a Detective or by a Made Gangster, you will be discovered as “criminal.” You will only register as “guilty” on the night of a killing if you have participated in that killing.
2. When investigating a person, you will learn if they are “criminal” (Mades, Lucas, most Wise Guys), “Unclear” (Some Wise Guys, a few Townies) or “Innocent” (Dons, Most Townies, Detectives, Doctors, Surgeons, and the FBI Detective). A 2nd investigation of the same target has 1 chance in 6 of revealing the player’s starting role (1 in 36 for Dons). A 3rd (or further) investigation of a known target has 3 chances in 6 (1 in 6 for Dons).
3. If you have acquired information from another source, that will count as your 1st investigation of that subject.
Role Changing
You can attempt to move from WiseGuy to Made Gangster and from Made to Don. However, the Commission has not authorized such an attempt. If you try this, it will be for all the marbles. If you complete your stated victory conditions AND become the family Don and Capo de Tutti Capi it will be a “bonus” win as the Commission will accept a fait accompli. If you try this, however, and fail to become the family Don, you will NOT survive the game.
Commentary appreciated!
Ok.
This is the time when we reveal everything...
I have to say that my personal objective was to infiltrate the mafia, since Tiberius posted that. My biggest mistake was to claim that I was Don Corleone :shame:, being Tiberius one! Such thing made me fail, and here we are with my first failure.
When Andres was lynched, he offered to be a messenger of wiseguys and mafiosi to recruit. BEing a townie in that moment, I tried to enter, but somehow Andres did not recruited me.
I entered the Project Mayhem with TinCow, and I tried to be something important in the town, so I went and killed as they ordered me to do such a thing.
Knowing that Mak, thanks to the results of whoever who investigated, was mafia, I asked her what was her role, she obviouly lied me, but I said I was wiseguy (I think I WASNT promoted in that moment)
I did not try to do something else to infiltrate the mafia, but Mak came to me, asking for the Role PM which I had. She asked me for voting TinCow, that was the reason I voted him. Such thing worked, and they gave me all the info I got.
I posted it, but that wasn't the last part of my sneaky travesures. I contacted TP, and I told that the Tataglia were planning a victory for themselves, and he told Craterus. He manipulated me to kill EF, lynch Kage.
That was the end,
I'd like to ask for sorry (writing pending) of the following people, who I betrayed:
Craterus
Makanyane
TruePraetrorian
Charge
That was all I did in this game.
seireikhaan
03-16-2008, 22:35
Hmmm...
Frankly, interesting read. Might make more sense if I hadn't forced myself to stop paying attention after the DG/Tran/Xdeath lynch fiaso. I was just sooo frustrated that the town had slipped up that bad...
Anyways, so I got recruited very early by Ichigo to join up with Kage, as well as LeetErickson. We attempted a few early kills, including on Glenn, who I am, quite frankly, suprised made it past the next lynching. I was sure he was a mafioso that day.
Our other kill attempts really bothered me, especially our Dr. Evil kill which was stopped by the interference of an old land lady... ~:pissed:
After a few of our kills continued unsuccessfully, the 'group' stopped trying and split up, on the guise that we were probably infiltrated.
Afterwards, I tried to join up with the mafia via Andres. However, they wished me to have more people, not wanting a repeat of the Louis ordeal. When I couldn't find others to join me, they had me slain, despite my noble intentions. ~:pissed:
Anyways, congrats to ScottishRanger on becoming supreme Don, and thanks to Seamus for hosting, though I'm sure it would've been more enjoyable if I hadn't had such rotten luck.
I'd like to ask for sorry (writing pending) of the following people, who I betrayed:
Craterus
Makanyane
TruePraetrorian
Charge
That was all I did in this game.
can I be added to that list? You betrayed my family and killed me :furious3:
Myrddraal
03-16-2008, 22:46
Just popping by to say that was a fantastic game. Well done town for going down fighting to the end. Yes, we were just trying for a draw at the end, despite all emphasis on the (true) fact that we couldn't win.
Congratulations to SR and all his scumbags, well played in the end game.
And an unreserved appology to all those I taunted/insulted etc, it was all role play :bow:
Take it easy Elite Ferret.
It seems some people aren't happy with me. I understand that you are angry with me, but I'd like to point out this is a game.
2. How was the mafia so able to infiltrate townie groups? What made you guys so trust-able?
From my point of view, it was inevitable. We were essentially taking anyone who wanted to volunteer. JimBob and I knew that some would probably be mafia, but that wasn't a big deal, because it was a useful way to expose them. If a team fails to submit orders properly and no one owns up to it, then we know that someone is lying and thus almost certainly mafia. I also tried to keep 'reliable' people together on the most important hits, to prevent them from being foiled by possible mafia moles. The people I considered the most reliable early on were Husar, Haudegen, Caius, and (obviously) JimBob. That later expanded to TP, which I think is more to his credit than my error.
In hindsight, one problem we had was a lack of actual townies. The way I understand the game, the main townie advantage is numbers. If you look at the list of WoGs, almost all were plain old townies. This greatly reduced our pool of townie volunteers and increased the proportion of mafia in them, which caused an eventual vig/prot group manpower shortage much earlier than would otherwise had happened. If just 4-5 (1/3) of the WoGed townies had been helping us, the game would probably have ended in a town victory, even with all other events remaining the same.
When Andres was lynched, he offered to be a messenger of wiseguys and mafiosi to recruit. BEing a townie in that moment, I tried to enter, but somehow Andres did not recruited me.
I told Andres not to recruit you. At the time I was still working as a mole with the Stracchi and it seemed like a waste of resources to have two of us getting the same information. I just told Andres that I was positive that you were trying to infiltrate them and he stopped trying to recruit you.
Gah! Thats why it failed.
Congratulations to the Pentangeli family :bow:
And congratulations to scottishranger: from humble townie to Capo de Tutti Capi is one hell of an achievement :bow:
And a big THANK YOU SEAMUS for hosting this one :bow:
Can't wait for Capo III :jumping:
Makanyane
03-16-2008, 23:34
Take it easy Elite Ferret.
It seems some people aren't happy with me. I understand that you are angry with me, but I'd like to point out this is a game.
I've not held anything against you, you went to a lot of effort to do pro-townie reveal without noticing that game had reached point where mafia outnumbered town to the point it was pretty much pointless.... which gives it a funny side :wink3:
If I play similar game again I will definitely give up trying to be nice though. Originally I was just trying to use you to help TC lynch, then I got taken in by 'lost puppy' act and thought we shouldn't abandon you :wall:
To TinCow's points yeah the lack of attractiveness of town roles didn't help them, most w.g's seemed to want to make own family and quite a lot of townies had same idea! Maybe some more fun element to join / create on town side would help, so they can try to get into 'police' or 'fbi' instead of just heading for mafia?
Take it easy Elite Ferret.
It seems some people aren't happy with me. I understand that you are angry with me, but I'd like to point out this is a game.
don't worry I was only joking, no hard feelings :2thumbsup:
Northnovas
03-16-2008, 23:52
Thank you Seamus Great Game!!:balloon2:
Kept up on the thread great read and Congrats to Scottishranger and his side kick gibson91219. It was good working with while it lasted.
Ah, it has already ended! I didn't expect a new family to stand up so late in the game... well, gg, well played, etc. You win. ~:) Deserved, as wins are always. Still, a nice and clean win by one of the 5 beginning families would've been the ultimate victory. :P
I have to apologize too for two things, first my error after death, I releaved stuff that wasn't allowed. :shame:
Second, for my attitude. ~;p Just like Myrddraal, it's all role play. I really imagine being a townie, surrounded by people who might be a treat to my life, or the lives of others. If I sound aggressive here and there, it's just because of the game. Personal attacks are just to trigger reactions, etc etc.
I hope all realise this. It's a part of game, and outside of game we're still nice fellow-orgahs. ~:)
And, congrats to Shlin and Caius, the last townies to survive! :bow:
And, a very big :bow: to all townies/etc that put serieus effort into this game. Gotta' love Louis' betrayal action. Simply brilliant. ~:) And Tincow, and the entire townie vigilant teams.. indeed a shame we had bad luck in the numbers of wog'ged people.. most were on our side.. :wall:
Oh and I'm very happy that none of the original dons survived :beam: Gotta love the fact that we got every last one of 'em killed!!:yes:
Oh and about my writup, I never let anything slip. Andres quite randomly picked me because I was in a protection group for Sigurd night 1. Oh and Btw, Andres, did you know Sigurd's identity? If not, my accusation of Sigurd was quite lucky. If Andres did knew him, he did let slip too much info, but I don't think he knew him at that point. how could he have? so early in the game, being only a wiseguy. So, that leaves my case against Sigurd at only a tiny bit of intuition. So, Luck. :P
(I was correct all along that no one should listen to Andres though :beam: :laugh4: )
I don't think I did many great FoS. Yet, I did my best to keep discussions going, and accused people here and there. (I lie about my intuition/suspicions most of the time anyway) And here and there I tried to keep things less chaotic. If it helped even for 1 second for some, I'm happy.
SF: :bow: The amount of work for a such a game is huge. Thanks. :bow:
see y'all in other mafia + capo3 :yes: :egypt:
I think this song (http://fr.youtube.com/watch?v=fxrd_jZJxkg) describes my behaviour in this game perfectly :jester:
FactionHeir
03-17-2008, 00:25
Good game all.
Was fun being a made. Sadly we got crossed by Makanyane and after that I was more or less at a loss with kills as I got PMs from Kagemusha telling me the next target and who to kill with but the others never showed up for the kill.
Interestingly enough, I attempted a hit on buddy Sasaki Kojiro which failed, to conceal his identity as my buddy - Kagemusha found I had been acting oddly with my investigation results.
Was hoping to become consigliere as I was PMed about it being within my grasp, but I never actually knew what that would be and never lived long enough for it to happen.
After death, I was mainly serving as a link between Sasaki Kojiro and Kagemusha with my buddy not knowing who my Don was until late game. Was quite difficult to convince him to join us too and have Kagemusha not have him killed or lynched.
Thanks for hosting Seamus.
Twilightblade
03-17-2008, 00:33
Good Game everyone
It's a pitty that I was inactive at the end but other commitments got in the way
GeneralHankerchief
03-17-2008, 01:05
Apologies for the blatant recruiting, but if you're looking for something to do after Capo (aside from kamikhaan's new Mafia game) and are into college basketball, I'm hosting a March Madness challenge (https://forums.totalwar.org/vb/showthread.php?t=100627) - namely, you fill out a bracket, send it to me, and root for your teams. The amount of work you put into it is quite small compared to Capo; all you do is send me the bracket. Bragging rights are at stake, so I hope you decide to play!
Pannonian
03-17-2008, 01:07
Drisos, how on earth did you guess that Sigurd was Don Corleone?
Seamus Fermanagh
03-17-2008, 01:13
Drisos, how on earth did you guess that Sigurd was Don Corleone?
A good question, and one that in recent weeks has been much on my mind.
Drisos: Total Luck! I guess. Hehehe. I never had a really strong case. :P I'm sorry if this disappoints you :P there's just not much of a story behind it at all. :embarassed:
Right at the start of game I got contacted by TS for creating a protection group. He had also contacted DG, Andres and Moros. (so 3 out of 5 were scum, lol :P) Andres meanwhile joined Stracchi, so he was pro-mafia already. He acted scummy in PM convesation.(+here in thread) too scummy, I believed him to be 'certain scum'. Biggest scummy action, PM'ing in english, while all were dutch. (we had been PMing in dutch before) Moros asked him 'To who are you forwarding these PM's'?.. exactly what I thought. Then, he was overly eager to protect sigurd. I did my best to get the group to protect sasaki or kommodus or so.. but Andres wanted sigurd and sigurd only, he wasn't saying that too clear, but he made sure that it happened... that's why I thought, they're probably on the same team. Andres wanted that sigurd would be protected, but didn't want to make it look like it was all his idea etc.. so.. that's why I thought both were scum.
I had no real reason to believe Sigurd was a don.. I just thought that selling those two out in public would be enough for other family's to murder them. (wrong, obviously.. mafia didn't murder much at all..) That would be very positive for town, selling out mafia in the public, to trigger cross-kills. That was my goal. I kept trying now and then later in the game..
Now when Andres and Sigurd appeared to have been in different families, and Sigurd was actually a don, I guess I overreacted on Andres' eagerness to get him protected, as it's unlikely that Andres got to know the identity of the Don of another family on night 1. :idea2:
Too bad no one believed me, hehe. :laugh4: If people had voted off Sigurd they probably would've seen me as a pro-town-god. :beam: :laugh:
Oh btw, to Littlegrizzly, :bow: for your succesful protection streak as a doctor! :2thumbsup:
CountArach
03-17-2008, 03:24
Congrats to the mafia pulling out the victory, and a big congrats to my partner in crime for being the most effective killer in the game ~;)
Couldn't have done it without you man! :2thumbsup:
I forgot to say thanks to Seamus for this game! So much fun!
Still writing up my write-up... such a monster.
KukriKhan
03-17-2008, 03:50
Originally Posted by Pannonian
Drisos, how on earth did you guess that Sigurd was Don Corleone?
A good question, and one that in recent weeks has been much on my mind.
Mine too, though I chalked it up to RED role particulars, at the time. His explanation makes sense; I think we have an 'intuitive' player here in Drisos, picking 1 out of 76 possibles.
Just for fun: there are 52 cards in a playing deck of cards (spade, diamond, club & heart; Ace(high) thru 2(low)).
I shuffle the deck, and deal 5 cards, face down. I send those 5 card's identities to Seamus, as honest broker, who will verify my picks.
You, Drisos name one of those 5, please.
-edit-
take your time, and feel free to consult anybody about your picks, as you did in FoS'ing Sigurd. Thanks.
I was very lucky with role-assigning this time, completely :2thumbsup:
Instantly on day 1 or so Kage started 'recruiting' Mak, we werent sure is he mafioso or wg trying to form new group. Investigation result proved first soon however... We didnt see any other way at that moment to avoid troubles with this so Mak joined them for a while. ...meanwhile tried to get them lynched to get luca back http://www.twcenter.net/forums/images/smilies/emoticons/shifty4ib.gif
We didnt decide whom we want to kill first, mafia or town, though, so Zorg was was ok target to agree.
At that time I was forced into pm exchange with The Stranger, and he mentioned Moros as big pro-town role, of course I didnt have any other sources about him so I believed he was detective. At the same time I would feel like worthless dog if I would use this info to kill him; and I didnt. Moros was obviously a one big stupid move on the Don Barzini's part - one who targeted him, no connection with us other than Mak teaming up with FH.
But then I realised that best option with Barzinis is just to say truth and make truce and keep cooperate, first mafia-truce indeed :)
That was soon done after Cunnios asked for favor on Kamikhaan, and we got our first kill.
Even though I had some investigations and publicly revealed material I was against recruiting after Stracchis' story, so we decided to work own forces and leave Don without pt, doubt abnybody had thought of him being a don :laugh4:, so it was good decision.
After the list posted by Jimbob we thought we will be soon finished, and I decided that town is our definite target.
So we went after ajax on N6 (you seemed to be clearly pro-town), Husar N7(too much protections man ), and Sarathos N9 (who was guilty though, but he played almost same game as TP did - being a selfish scum killing other mafiosos in vig teams, so his loss wouldnt hurt mafia in general, we knew he was in vig teams). Mak was lucky to get off the hook on N7, but Kukri get her on N8 :wall:
We went onto massive recruiting/cooperating after that, so did get two wg's soon. Firstly gibson (N9, but he wasnt online to submit orders) and on N10 killed cowhead (info from Barzini), + scottish on n11. After that I was lynched, tried end-phase vote switching, too bad it didnt work out ...
Then Barzinis offered Myrd as surgeon.. I was dead by that time so didnt stop Gibs from doing it....
Sasaki was the one who confused me mostly through the game. He seemed to be either Don, pro-town, and finally pro-mafia special role for me. Connection with Barzinis was clear though with FH as his made and all these sasaki's defends of Kage's family, but I havent thought that he could be just a plain townie at all...
TP was my possible last target even because I thought he was mafia from beginning (same reasons as Sarathos) (btw, his play was pretty scummy, cant get why pro-townies believed he was innocent :laugh4: ), so basically I offered him death or cooperation (even if he would have been town, I was almost dead anyway and they can move protection from someone else). I was so convinced in his guilt that believed even without him showing his made pm. We cooperated from now on. (So what was your intentions about truce after all huh? )
Our family was doing pretty well, we even got lead for sometime :evilgrin:
Soon Kagemusha, not without TP's help, started offering total mafia truce, for massive town's heads lynching (TC, KK), which transfered into big plan with combined mafia victory and my family did less than others in promoting it, but I'm sure would keep it to the end. Did not think that they will keep their word, but at least not expected it straightly on the next night :no:
And then **** happened with Caius' backstabbing... Basically there wasnt any point at all in betraying/revealing it publicly (even without morality). Since TP PT instantly unvoted, and Kage did not vote himself, I assumed they just backstabbed us in all holes (Barzinis probably didnt, but Cunnios did indeed). So my reveal was pretty obvious - they will either team up and do like men what they said, or incase has no honour will be damaged by town, and Caius' info only proved my claims.
Apologies to all those I offended. Even if it's an only game, same morality as in RL apllies for me. I am not the one who lies, nor backstabs; so not, I would rather not join anybody if I cant be on their side, and I prefer to say nothing instead of lying. And wouldnt kill myself own friends just because it is game (nor I will enjoy them being killed :P)
With new family' win I have my piece of victory as well; even though I doubt will play anymore of this again.
This is a very fun game ~:thumb:
Pages after pages of arguments, accusations, and madness, I lurked behind the shadow and only popped up when I felt I need to. I was a Wiseguy. At first, despite pevergreen's mass PM, I did nothing and still undecided about what to do. Then, some time between day 2 to day 3, I contacted Kommodus, telling him that I was a Wiseguy and would like to work for him. Kommodus replied but had not decide anything. Then, due to my impatience for being idle, I contacted Andres and offered the same PM to him. Andres also replied but had not decided anything too. With my impatience growing, I sent PM to both Kommodus and Andres telling them that if they did not accept "my service" I might offer my service to other people instead. At the same day, both Kommodus and Andres accepted my offer, and both sent me orders. This was probably my first blunder...
to be continued
Congratulations to the winning family. :balloon2:
And since I seem to be the only one who knows about my heroic deeds in this game I'm gonna quote myself and then leave it at that.
Vote: Sigurd
well, I believe Drisos and I found it suspicious that Sigurd selected me as director. Now why is that? Well, last time someone was really nice to me, that person was scummy and besides, Sigurd knows me quite well and may have wanted to get my support by being nice to me, unfortunately I'm aware of my weaknesses. :whip:
#388 (https://forums.totalwar.org/vb/showpost.php?p=1825609&postcount=388)
Thanks, excuse me while I get some insurance for my nose...
I also want to thank Little Grizzly, Proletariat, Louis VI the Fat and KukriKhan for making this game more enjoyable in many ways than it would have been without them, and Seamus for hosting. There are other nice guys but they were mostly scum. :whip:
Thanks to my killers Makanyane and Charge for making me feel relieved ~;), thanks to Sigurd for being a gentleman even as a don, thanks to Andres for making me laugh and also thanks to TinCow, not for being mafia but for allowing me to get at least one kill :smash: (gave me headaches though when you said Sasaki was the only person you'd trust) also thanks to Northnovas for uhm, holding still/being a good target. ~D
ajaxfetish
03-17-2008, 07:47
I'd like to apologize to anyone I may have offended in my posts, and particular to those I accused of being 'pure opportunists' in my last summary, and to charge and makanyane. The opportunist charge was an attempt to sow further discord in the dwindling mafia ranks and hopefully make more established mafia members less likely to trust you guys, but you played well and thwarted my admittedly feeble efforts. My celebration of charge's and makanyane's demises is simple roleplaying, and I was very impressed by your family's choice of victims and efficiency in killing. I certainly would have continued to vote as protown as possible and attempted to join further protection groups if you hadn't offed me halfway through the game.
Ajax
I shuffle the deck, and deal 5 cards, face down. I send those 5 card's identities to Seamus, as honest broker, who will verify my picks.
You, Drisos name one of those 5, please.
-edit-
take your time, and feel free to consult anybody about your picks, as you did in FoS'ing Sigurd. Thanks.
Lol, hey, I have no superpowers! :laugh4: There's actually no way of getting a chance better then 5/52 to pick the right one. More than 1 out of 10 though.. I'll pick a game of cards, shuffle and pick one! :book:
*shuffles*
ok, here it comes!
*picks one*
http://www.madore.org/~david/images/cards/english/queen-spades.png
Please tell me I didn't hit that 5/52 chance :laugh4: ~;)
[OOC:]
Thank you guys for making this an enjoyable game.
I don’t have much to say as my streak as winning mafia just got blown away. My consolation is that Kage’s streak also shattered.
I wasn’t too thrilled of yet again getting a mafia leader role; because as we all know, you need to make a real effort to play well as mafia. Like Craterus we agreed to take it easy in the first rounds to get our bearings. Tiberius wanted to get his buddy into our family and I advised him not to mention our family, but as I understand this buddy relationship knew the roles from the onset. Not too happy about that by the way. Off course W&F sold his buddy to the townies and Tiberius was promptly lynched. I had only Kommodus left, with the Tiberius experience fresh in mind; I advised that Kommodus should take it slow recruiting Tran.
Kommodus wanted us to collaborate with the other families as he predicted that the mafia would end up like in Capo I, working against each other and the powerful masses of the town. Without some collaboration a mafia family wouldn’t stand a chance. I first used Tiberius as a messenger when it was obvious that he would be lynched. Later I sent my messages through TosaInu, the one who would never yield to any pressure from players fishing for my identity. [Thanks, TosaInu!!!]
The meeting didn’t go as we hoped, only two Dons joined, one was CR claiming to be Don Cunnio. The Stracchi wanted in, but that was after their Don was lynched and went pro-town.
The meeting in itself was a no-go without all the Dons there, so we mainly posted lies and half- truths about the town.
Some here want to know why I let CR, falsely claiming to be Cunnio, into the meeting. He clearly failed the original answers and posted the wrong 1.section. I was nearly certain that either this Don was testing my claim to be Don, or we dealt with an impostor. I calculated the risk and came to the conclusion that should I get another Cunnio claim, I would set up another meeting leaving CR out of it.
My Luca died and I fabricated a Hitman role for myself should I ever be caught guilty one night and posted stuff in the Don meeting to support this (if town was watching) It would have worked had not CR been smart enough and read my IP either from the don mails or the quicktopic forum itself. This was the second time I was named Don Corleone. YEAH… NICE!!!!! (Damn Drisos and his luck).
Logic said that it would be immensely lucky to investigate a Don and receive a guilty result and I pressed this logic. Funny though, I had Louis coming to my rescue via pm’s where he basically outlined the same logic. It should be said that I believed Proletariat was the FBI agent as she fit the description perfectly with what I got from herself, Husar and I think it was Ichigo.
I had no clue though how Jimbob/Tincow/CR got to know my true identity. I suspected a mole and Cunnio in the Don meeting came into my thoughts again. I honestly didn’t know that a pro-account would list IP addresses under each post. The hotmail - IP’s should have given bad results. Too late I used proxies to mask my true location. Any one with a pro-account would notice that the IP’s changed on Don Corleone in the latter stages of that meeting. Andres came to the same conclusion and sent pm’s to me with suspicions he had.
As a lone Don, I avenged the betrayal of Tiberius and the Stracchi. I know Kukri shared one kill and it will be interesting to see who actually got the points for them. I received a success reply on W&F and Louis. My third kill would be my last and I thanked Seamus for his excellent game as I sent in the hit on Tincow. I told Seamus that this might rattle some feathers with the town naming Tincow a mafia traitor. I had no idea how involved Tincow really was with the different factions and I chuckled when all sorts of revealing came out of it.
I checked the sigil of Corleone and it was a rampart lion with a heart in its paw. My calling card became the king of hearts. Funny no-one picked up on this.
I really enjoyed this game and CR got me back from Gotta have more mafia where he had me figured out and could do nothing but watch me swoop in the victory.
I wanted a mafia victory and didn’t reveal the suspicions that I had that there was a new mafia family. I thought the balloon killers was this new mafia and I suspected Sasaki was in the middle of it. I sent him several pm’s wanting him to let me in on one of his vig groups. When he claimed he had none and only replied with what would be called wariness, I suspected foul play and a hidden agenda. Sasaki and I have been on opposite sides before and our last encounter ended in a draw. Kagemusha I place as mafia by default, he has been mafia about the same amount as I… 5 times now? 3 win, one draw and finally a loss.
I must say, Capo heavily depend on recruiting to win. With my record and the fact that I knew only half of the players from previous games it was difficult to gain trust. Husar always want to trust me, even though his brain screams NO!!!
I learned a lot from Prole’s investigations… I never made an attempt on either of them but named them in the Don meeting.
Other than the buddy system, I thought that this game was fantastic and I think I made an effort even with little time to spare. The largest factor for me in a mafia game is the fun factor. If I have fun playing, I consider the game a success.
I will always be in character when posting during a game and usually in other threads too if I need to support my role.
I am sorry I appeared a little harsh towards pevergreen and it was just to try to make him leave the game. Don’t take anything serious if it is not preceded with an OOC: (a new mafia rule??)
I will continue my story... ~:smoking:
Pages after pages of arguments, accusations, and madness, I lurked behind the shadow and only popped up when I felt I need to. I was a Wiseguy. At first, despite pevergreen's mass PM, I did nothing and still undecided about what to do. Then, some time between day 2 to day 3, I contacted Kommodus, telling him that I was a Wiseguy and would like to work for him. Kommodus replied but had not decide anything. Then, due to my impatience for being idle, I contacted Andres and offered the same PM to him. Andres also replied but had not decided anything too. With my impatience growing, I sent PM to both Kommodus and Andres telling them that if they did not accept "my service" I might offer my service to other people instead. At the same day, both Kommodus and Andres accepted my offer, and both sent me orders. This was probably my first blunder...
So, the orders that I received from both of these evil mafioso (I was hoping to be recruited into any "mafia club" / crime family at that time) : :deal2:
- Kommodus would like me to work in a protection group along with him, GeneralHankerchief, and LittleGrizzly to protect Proletariat
- Andres wanted me to work together with Louis to flirt kill Pannonian.
Kommodus' order arrived to me first, but when I logged in to .Org both orders from Andres and Kommodus have already reached my Inbox. I was undecided for a while about which order I would obey, but since I realized that I was already hoping to join crime family, I decided to follow Andres' order. This turned out to be a fatal mistake, because as we all know, Louis would later betray and become a dirty rat (fortunately I managed to kill him before I died :grin: :laugh4: ) Who knows what will happen if I decided to go along with Kommodus.
Well then, in short, Strachi fell apart after Louis' betrayal. I was almost lynched but Dutch Guy saved the day in the failed three-lynch saga (Thank you, Mr.Dutch Guy! ~;) ) And later as vengeance, I agreed with Dutch Guy to kill Louis. When we successfully killed Louis, I was very excited, but I knew I probably last only for a few days. I was right, shortly after Dutch Guy's demise, townie vigilantes began to go after me. I didn't realize the first one was a failed hit, instead I thought it was my luck that save the day. Only later then I learned the hit was indeed a failure, when crusaders group attacked me. The rest is already known... :medievalcheers:
Edit: Actually not, at certain night between DG's demise and vigilantes hit on me, I contacted Jimbob and offer my service as Wiseguy for him (at that point I'm still a Wiseguy and could still convert to "good side"), but it was a vain. Jimbob was nowhere...
I advised that Kommodus should take it slow recruiting Tran.
Just curious, why was that? I could probably become a valuable asset for your family :verycool:
Husar always want to trust me, even though his brain screams NO!!!
You can take that as a compliment. :laugh4:
This game was a bit different though, as you can see above I was a bit suspicious of you from the very beginning and didn't really forget about it, I just stopped caring too much at some point, you almost had me convinced about the serial killer role(for which I wanted to lynch you anyway) and I didn't give you any of the details/info I personally found important. You may also remember Mafia somethingorother where I investigated you in round one because I was "scared" of you(you were the serial killer). :laugh4:
you almost had me convinced about the serial killer role(for which I wanted to lynch you anyway)
I felt the same as Husar. Sigurd, the fake Hitman role you created was very well done. I believed it completely. However, the role you chose was so blatantly dangerous and pro-mafia that it was a certain lynch anyway. I recommend that next time you create a fake role for yourself, you pick one that people might actually want to keep alive. Despite Andres' statements, there was no good reason for the town to keep alive someone who could kill solo for the mafia.
[...] I didn't give you any of the details/info I personally found important. [... ?? ...] So you say... :beam:
I felt the same as Husar. Sigurd, the fake Hitman role you created was very well done. I believed it completely. However, the role you chose was so blatantly dangerous and pro-mafia that it was a certain lynch anyway. I recommend that next time you create a fake role for yourself, you pick one that people might actually want to keep alive. Despite Andres' statements, there was no good reason for the town to keep alive someone who could kill solo for the mafia.
But you townies were just too paranoid at the time and I had planned to show you my brilliant pm forgery which revealed a little tidbit of information that the role could be changed. Alas, there was no time to let my forgery sink in and I didn't want to spoonfeed you all.
The best deceit are the one that you hint at and that the victims reasons out themselves. Like my reveal that lynched innocent Dutch guy in the end round of 'Gotta have more mafia' and earned me a 'best fake reveal' of the year award. It was not me who named Dutch mafia, it was the rest of the town and I just followed and put the final vote.
Nah... CR did screw me over on that one... I needed more time to plant my seeds of evil to succeed.
If CR had not identified me via IPs and I could have worked a few more rounds gathering support, (I had the ear of a few pro-town I believe, and would have killed for them a few rounds to establish my pro-town status) I could have lasted to the very end. I might have been successful if the town had the upper hand, but I can't see that I would survived with the mafia at the helm.
Now... my question goes to Proletariat. Why didn't you join the town earlier with your massive investigations?
Omanes Alexandrapolites
03-17-2008, 21:16
Brilliant game to both play, in the early phases, and watch, after my death.
After finding out about our early success compared to the other families though, well words cannot describe my frustration at the idiotic mistake I made giving Louis our details. In future CTDC games, if I'm a Don, I'll be a lot more cautious around any wise guy - even if they do appear to be confirmed made.
Thanks for hosting BTW Seamus and congratulations to scottishranger - played very well I must admit :bow:
gibsonsg91921
03-17-2008, 22:30
w00t! Victory!
For the record, scottish and I discussed which of us would be Don (it was my idea) and we decided on him so he could go from townie to Capo. I was kinda the Otto von Bismarck to the Kaiser Wilhelm.
Craterus
03-17-2008, 22:42
Mine too, though I chalked it up to RED role particulars, at the time. His explanation makes sense; I think we have an 'intuitive' player here in Drisos, picking 1 out of 76 possibles.
Just for fun: there are 52 cards in a playing deck of cards (spade, diamond, club & heart; Ace(high) thru 2(low)).
I shuffle the deck, and deal 5 cards, face down. I send those 5 card's identities to Seamus, as honest broker, who will verify my picks.
You, Drisos name one of those 5, please.
-edit-
take your time, and feel free to consult anybody about your picks, as you did in FoS'ing Sigurd. Thanks.
2♦
That's my guess ~:)
TruePraetorian
03-19-2008, 21:27
Is Seamus going to finish his write-up? :inquisitive:
I think its finished.
Seamus stopped the character list at Tincow, when there are players like TP and Xehn missing from it. And there was a very detailed write-up at the end for Capo I isnt there? I see none here :dizzy2:
gibsonsg91921
03-19-2008, 21:55
Wasn't there going to be points given out individually? Let's not burden poor Seamus, but I was just wondering where they went.
Seamus Fermanagh
03-19-2008, 23:02
I'll finiish the player by player list soon.
Points system is turning out to be problematic.
Will also summarize some thoughts on the flow of play and future ideas.
THanks.
gibsonsg91921
03-19-2008, 23:06
Alright, don't worry about it. THANKS AGAIN FOR HOSTING!
The mafia won? That means I was on a winning team for once, superb choice ditching the town at the end.(No offence town but it had to be done.)
Did I live to see this Victory though?
TruePraetorian
03-23-2008, 02:05
"Best infaltration in either Capo. kudos!"
:cool:
Seamus Fermanagh
03-23-2008, 04:59
Host's Thoughts, Commentary, & Musings
I simply loved watching you folks play. Despite my mistakes and some confusion, almost everyone got into the swim of things. Comment's like Mak's on paranoia etc. are a reward of sorts.
Capo is pitched in a film noir/ Coppola's Godfather setting. The mood of film noir -- dark, unsure who you can trust, violent, frequent plot twists -- is something I've tried to evoke.
This version was, I think, a lot closer to that mood. Unlike Capo I, infiltration and "double agents" played a huge role here. Since that is exactly what I'd envisioned when I first wrote up Capo in Nov/Dec 2006, I was very gratified to see it play out.
Thanks for a very enjoyable romp.
Game Mechanics, Rules, etc.
I don't think I'll do the buddy thing again. While I thought it added flair, and certainly had some nice nuances -- Louis & the Stracci, Sasaki's "detective" buddy -- I think it has some problems that I don't see an angle on correcting: notably the imbalance of someone not having anything "special" if their buddy is a Wog.
Non-playing members is vexing too. I'd love to hear ideas on how to minimize this effect. I can't think of a game where "townie" is less restrictive than Capo (Scottishranger proves this well I think), but still a goodly portion of the non-players come from the town -- and this takes away from play balance given the large mafia contingent.
I will also, I think, need to go back to the ratio I stumbled upon in Capo I. I originally conceived of 1 famly per 15 players, but ended up with 1 per 18. I think the ratio needs to be 1 for 18-20. Otherwise, I have too few townies to give the town its one true advantage -- numbers.
I loved the favors between families bit. Thought that this would add some fun and I think it did.
I liked having 2 serial killers and thought Hiji's role was a fun one. Ended up being more powerful than I thought it would be.
Never got to see the Crusaders in action. Pity, as I thought that would have been fun -- and Moros was simply wonderful in infiltrating them. This would have made for good Capo Drama.
Director will probably need to be more powerful and more restricted in the next version.
On Playing as the Mafia
Be careful of early kills. Every kill you make in a normal mafia game is one step closer to victory. Every kill in Capo is as well -- but only at the price of giving away information. Families that were very low key -- Cunnio, Tataglia -- were very much in the thick of things at the end.
I think that Capo II has taught future mafia that full trust rapidly given is not necessarily the way to go -- even though you must build trust to truly achieve a well balanced team. Mafia need to keep the "cell" system in mind.
As always, effective recruiting is the tough part. The person who cracks that conundrum completely will rocket to the win, I suspect. If someone can find a way to recruit 6 to 8 wiseguys and townies early on, get them killing as vigilantes to train them up and THEN bringing 4-6 wiseguys into family sanctioned kills (some attrition is to be expected), then suddenly the family "starts" at 3 or 4 kills a night -- and you all remember the sense of dread the "balloon mafia" produced. I think this would be powerful.
Find the wog-baits and murder them. Don't let the host wog them when you can train up your staff on their broken corpses.
On playing as the town
The Town does NOT enjoy the numbers advantage in Capo that it does in other games. This will be true even at the better ratio.
Vigilante efforts, though appealing, may very well be taking out people who would be of much use. Be selective in your kills.
Be very careful about lynches. As was demonstrated, a double lynch is not a guarantee in Capo -- and you can lose your best lynch victim.
Do everything you can to turn out the vote -- large numbers of voters will not favor mafia vote control -- and is the only sure way to prevent the mafia from taking over the lynch.
Anyway -- that'll do for a start. Love to hear thoughts and Ideas from all. Thanks!
Might I add that the thing would had been fair for the town if there were only 1 family gone. I think they were too many.
CountArach
03-23-2008, 05:43
Yes, 4 families would have been much more balanced than 5.
Great game though Seamus!
The townies needs an incentive to stay pro-town, like becoming more powerful pro-town roles, but takes longer, like killing 4 people gets you to become a police officer type-ish role.
Other than the town losing the game, this was great :2thumbsup:
gibsonsg91921
03-23-2008, 13:47
Or a rogue detective!
Or a rogue detective!
That reminds me, Caius once told me he could get promoted to a rogue detective after 4 kills in chat (or was it 4 protections? I forgot...) :laugh4:
Which brings up a question I asked ages ago, why did you behave so supiciously at endgame? Such as trying to read my doctor pm and not voting Craterus. If you told us everything we would have trusted you more :inquisitive:
pevergreen
03-23-2008, 15:03
I started as a wise guy:
2. Combine with 2 townies you can attempt to protect one target per night (after two successful protections, one of you may become a “Doctor “ and can progress from there; if you do you’ll cease being a Wise Guy.
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective similar to that occurring in Capo-I.
am sorry I appeared a little harsh towards pevergreen and it was just to try to make him leave the game. Don’t take anything serious if it is not preceded with an OOC: (a new mafia rule??)
Someone was harsh towards me? I forget why I stopped paying attention to Capo, besides the fact I died and everyone thought I was working for someone else.
Anyone else notice the Corelones are always doomed?
3. If following two successful protections you are selected as Doctor and refuse, you can choose to become a regular townie. Two further successful protections will result in your promotion to Detective – but in your case you will become a Rogue Detective similar to that occurring in Capo-I
That shlin.
Haudegen
03-23-2008, 20:48
Hmm, but IMHO shlin´s point still stands. I think we need something to inspire more loyalty among the townies.
It is really difficult to become a detective or doctor. It takes a whole lot a luck. Becoming a made is ridiculously easy compared to the pro townie roles.
How about making it slightly harder to become a made / wise guy?
Makanyane
03-23-2008, 21:23
the intermediate position of wise guys seems ok (though as most went mafia - maybe some very slight bias to town would help) - but making it harder for pure townies to turn, and giving them something easier to aim for on town side might help.
Part of the fun on the mafia side was joining/knowing associates. Most people seem to be quite selfish in game despite whatever their role said they should be. Maybe making town able to have more individual groupings that can achieve own victory condition might help, so you can get equal value from being 'chief of dectectives' to being 'capo de capi'
btw, I'm curious about the crusaders; Seamus do you feel like revealing how that was meant to work?
scottishranger
03-24-2008, 01:09
The entire thing seemed pretty interesting to me. I felt like going townie initially, but then I got pulled into a vigilante mafia, so once I was guilty I might as well keep going.
I would be nice to make it easer to go protown, but then we risk making the town to powerful with protection roles.
GeneralHankerchief
03-24-2008, 01:10
I think things were pretty balanced the way they were. If it weren't for JimBob going inactive then the town would have won.
Seamus Fermanagh
03-24-2008, 03:18
I wanted the crusaders in for flair.
I had thought that, if they all got it together, they'd be a powerful force pro town but, at the endgame, their internal division would cause infighting and then town dissension about whether or not they' been "played" etc. If the town was stomping the mafia as a result of the crusaders unifying townie efforts, this infighting among them was to serve as a balancer.
Didn't play out that way.
GH is right about JimBob's departure throwing a wrench (spanner) in the townie works. Game-breaking? Possibly -- but damaging for a certainty.
The game was very close to balanced as it was. I don't think any major tweaking is necessary, just some minor ones. One flaw was the Crusaders. They were clearly a major pro-town powerhouse role and their loss due to an inactive member hurt us a great deal. It would kind of be on par with a mafia family having an inactive Made at the start. I would suggest either removing roles that require multiple people to work properly, thus ensuring that they aren't neutered by a single inactive player, or intentionally giving those roles to players you know will be active.
As I've stated before, I also think the Director role needs to be beefed up a bit. As it stands now, all it does it make someone immune from death at night. Theoretically, the Director is in charge of the entire lynch vote, and the voting games are a bit ridiculous. If the Director was given some ability to influence the voting in a more pro-active manner, it might make the lynch votes more serious and less gamey. The two options I proposed earlier were (1) to let the Director lynch no one, if he didn't like the vote, and (2) to let the Director extend (or cut off) voting within a certain time frame. This would make winning the Director spot more important. If there was a pro-town Director, he could simply bar the lynch of a person he knew to be pro-town. I don't think this would unbalance the game, since mafia can be elected Director as well.
Ironside
03-24-2008, 08:17
As the allied mafia system is out of the bottle, may I suggest that the Mafia families got vendettas against some of the other families?
Otherwise this allied system can go out of hand pretty fast, with the mafia teaming up very early.
One that both families knows of (true vendetta) and one that only one of the family knows of (vengence for something for example). And losing to that family is the worst loss aswell. Should ensure that the big happy mafia family is a very unsure buissness.
That's an excellent idea. Just as each family could call in favors from one of the others, perhaps each family has to eliminate one of the others. They cannot win as long as any starting member of that 'vendetta' family remains alive.
Haudegen
03-25-2008, 08:16
That's an excellent idea. Just as each family could call in favors from one of the others, perhaps each family has to eliminate one of the others. They cannot win as long as any starting member of that 'vendetta' family remains alive.
Hmm, ok
But then we should make sure that this rule can´t be circumvented if the allied mafiosi create a brand new family.
LittleGrizzly
03-27-2008, 16:29
I went on holiday 16/03 still hoping the town could pull something spectacular off, unfortunatly it didn't come off but the town came close and i would like to congratulate all the pro-town players who almost made it possible!
Gibson and scottish congrats on your victory, glad it went to players who were mafia from the start, well played.
Seamus thanks for an amazing game this was Grizzy's first ever game of mafia and because of this game grizzy will surely try another soon. and you can sign me up for capo 3 right now!! no pressure or anything ;)
Gibson and scottish congrats on your victory, glad it went to players who were mafia from the start, well played.
scottish started off as a townie and Gibson was a wiseguy, hardly mafia. i think this makes the victory even bigger.
LittleGrizzly
03-27-2008, 17:16
Gah! im sure someone said they were mafia from the start! grats all the same i guess...
gibsonsg91921
03-27-2008, 17:25
We were anti-town from the start. The number of people scotty and I screwed over... it's amazing. Did I have the most kills too?
Seamus Fermanagh
03-27-2008, 17:44
We were anti-town from the start. The number of people scotty and I screwed over... it's amazing. Did I have the most kills too?
Second in kills behind Arach. I think you launched more attacks than anyone, however, since you were active all but 2 nights.
We were anti-town from the start. The number of people scotty and I screwed over... it's amazing. Did I have the most kills too?
Why would a townie be anti-town? :inquisitive:
gibsonsg91921
03-27-2008, 18:16
It's more fun I guess. He joined killing groups and stuff and then went rogue.
How is becoming doctor and then losing it in 24 hours not fun? :furious3:
Chimpyang
04-16-2009, 17:14
Ultimate thread neco but p49 - almost got SRanger killed - finally had to delete the old PM's from this game earlier to play the anniversary one, could have gone so differently.
You had me sweating there a little. I was like: "What, is it time for Capo de tutti Capi again?" :no:
Anti bumping this...
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