VI Trader
Trader | |
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Construction Stats | |
Building Cost: | 800 |
Turns to Build: | 2 |
Build Tree Placement | |
Prerequisites: | Fortified Village, Trade Goods |
Allows: | Trading Post |
Province Bonus Stats | |
Building Card: |
The Trader is the first building in the merchant line. It requires the province have at least one trade good. On it's own, it will generate income equal to the sum of the values of the trade goods present (local trade). With a Port and ships creating trade routes, it will generate this income for each neutral or allied province with a Port. It will also import goods from these provinces, giving a 20% import percentage of their value. When trading a trade good with another province, if the province already has the trade good, it is not traded.
The trade good values, their placement on the map, and the import percentage are set in the VIKING.TXT startpos file.
TBD - this information on the trade mechanics is probably hideously inaccurate. port and merchant needed in the other factions province, or just port? port/merchant needed to import though, right? Or do you just get the import for the other guys trade routes?