VI Royal Armoury

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Royal Armoury
Construction Stats
Building Cost: 1000
Turns to Build: 8
Build Tree Placement
Prerequisites: Keep, Court of Law
Office Bestowed: War Leader +3 loyalty, +1 dread, +2 command
Province Bonus Stats
Notes: Unique
Building Card:

The Royal Armoury is the fourth and final title producing building available. It is unique, which means all title buildings must be built in the same province.


The Royal Hall creates a title War Leader with +3 loyalty, +1 dread, and +2 command, known by the various factions as:

Faction Title Name
Irish Leath-Ri
Mercians, Northumbrians, Saxons Hundredman
Picts War Leader
Scots Saoidh
Vikings Ofridir-Jarlar
Welsh Blaenwyr




Medieval: Total War | Viking Invasion : Buildings
Level One Warrior Hold | Muster Field | Port | Brothel | Tavern | Abbey | Forest Clearing | Watchtower | Mine | Inn | Christian Shrine | Pagan Shrine
Level Two Stockade | Drinking Hall | Royal Hall | Blacksmith | Boat Builder | Stew | Alehouse | Border Fort | Mine Complex
Level Three Fortified Village | Trader | Mead Hall | Royal Mint | Armourer | Metalsmith | Slipway | Bawdyhouse | Drinking Den | Butts | Stables | Basic Farms | Pagan Sacrificial Shrine
Level Four Fort | Motte | Bailey | Siege Engineer | Trading Post | Royal Palace | Court of Law | Master Blacksmith | Armourer's Workshop | Metalsmith's Workshop | Shipwright | Cunny Warren | Rookery | Bowyer | Horse Farmer | Improved Farmland +20% | Catholic Chapel
Level Five Keep | Curtain Walls | Ballista Towers | Siege Engineer's Workshop | Merchant | Royal Court | Royal Armoury | Armourer's Guild | Metalsmith's Guild | Bowyer's Workshop | Horse Breeder | Improved Farmland +40% | Catholic Church | Cathedral