VI Royal Mint

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Royal Mint
Construction Stats
Building Cost: 1000
Turns to Build: 8
Build Tree Placement
Prerequisites: Fortified Village, Royal Hall
Allows: Court of Law
Office Bestowed: Treasurer +2 loyalty, +2 acumen
Province Bonus Stats
Notes: Unique
Building Card:

The Royal Mint is the second title producing building available. It is unique, which means all title buildings must be built in the same province. The presence of a Royal Mint repels mercenaries, giving the province a -10 magnetism.


The Royal Hall creates a title Treasurer with +2 loyalty and +2 acumen, known by the various factions as:

Faction Title Name
Irish Ri Tuathe
Mercians, Northumbrians, Saxons Goldwine
Picts Treasurer
Scots Tapaire
Vikings Fe-Jarlar
Welsh Trysorydd




Medieval: Total War | Viking Invasion : Buildings
Level One Warrior Hold | Muster Field | Port | Brothel | Tavern | Abbey | Forest Clearing | Watchtower | Mine | Inn | Christian Shrine | Pagan Shrine
Level Two Stockade | Drinking Hall | Royal Hall | Blacksmith | Boat Builder | Stew | Alehouse | Border Fort | Mine Complex
Level Three Fortified Village | Trader | Mead Hall | Royal Mint | Armourer | Metalsmith | Slipway | Bawdyhouse | Drinking Den | Butts | Stables | Basic Farms | Pagan Sacrificial Shrine
Level Four Fort | Motte | Bailey | Siege Engineer | Trading Post | Royal Palace | Court of Law | Master Blacksmith | Armourer's Workshop | Metalsmith's Workshop | Shipwright | Cunny Warren | Rookery | Bowyer | Horse Farmer | Improved Farmland +20% | Catholic Chapel
Level Five Keep | Curtain Walls | Ballista Towers | Siege Engineer's Workshop | Merchant | Royal Court | Royal Armoury | Armourer's Guild | Metalsmith's Guild | Bowyer's Workshop | Horse Breeder | Improved Farmland +40% | Catholic Church | Cathedral