VI Warrior Hold

From Totalwar.org
Jump to: navigation, search
Warrior Hold
Construction Stats
Building Cost: 200
Turns to Build: 1
Build Tree Placement
Allows: Stockade, Muster Field, Tavern, Brothel
Province Bonus Stats
Happiness Bonus: unknown
Building Card:

The Warrior Hold is the first building in the castle line. It is required for many of the Level 1 buildings, and necessary to move on to the higher level buildings.


As a defensive structure, the Warrior Hold isn't much. There are 2 open gates, so it does create choke points, but nothing else. 200 troops can be garrisoned in the Warrior Hold.


Establishing a Warrior Hold (any building in the castle line) has some effect on the province happiness/rebelliousness, but it is unclear how much as this is hardcoded.


The Warrior Hold has a -5 magnetism value for mercenary recruitment.


TBD - when do gates and arrow towers start? gate, wall, tower hitpoints needed.



Medieval: Total War | Viking Invasion : Buildings
Level One Warrior Hold | Muster Field | Port | Brothel | Tavern | Abbey | Forest Clearing | Watchtower | Mine | Inn | Christian Shrine | Pagan Shrine
Level Two Stockade | Drinking Hall | Royal Hall | Blacksmith | Boat Builder | Stew | Alehouse | Border Fort | Mine Complex
Level Three Fortified Village | Trader | Mead Hall | Royal Mint | Armourer | Metalsmith | Slipway | Bawdyhouse | Drinking Den | Butts | Stables | Basic Farms | Pagan Sacrificial Shrine
Level Four Fort | Motte | Bailey | Siege Engineer | Trading Post | Royal Palace | Court of Law | Master Blacksmith | Armourer's Workshop | Metalsmith's Workshop | Shipwright | Cunny Warren | Rookery | Bowyer | Horse Farmer | Improved Farmland +20% | Catholic Chapel
Level Five Keep | Curtain Walls | Ballista Towers | Siege Engineer's Workshop | Merchant | Royal Court | Royal Armoury | Armourer's Guild | Metalsmith's Guild | Bowyer's Workshop | Horse Breeder | Improved Farmland +40% | Catholic Church | Cathedral