Difference between revisions of "VI Trading Post"
(Initial revision) |
(added category) |
||
Line 20: | Line 20: | ||
{{VI_Building_Navbar}} | {{VI_Building_Navbar}} | ||
+ | |||
+ | [[Category:VI building|Trading Post]] |
Latest revision as of 21:12, 3 March 2011
Trading Post | |
---|---|
Construction Stats | |
Building Cost: | 1000 |
Turns to Build: | 4 |
Build Tree Placement | |
Prerequisites: | Fort, Trader |
Allows: | Merchant |
Province Bonus Stats | |
Building Card: |
The Trading Post is the second building in the merchant line. It requires the province have at least one trade good. On it's own, it will generate income equal to 120% of the sum of the values of the trade goods present (local trade). With a Port and ships creating trade routes, it will generate this income for each neutral or allied province with a Port. It will also import goods from these provinces, giving a 20% import percentage of their value. When trading a trade good with another province, if the province already has the trade good, it is not traded.
The trade good values, their placement on the map, and the import percentage are set in the VIKING.TXT startpos file.
TBD - this information on the trade mechanics is probably hideously inaccurate. port and merchant needed in the other factions province, or just port? port/merchant needed to import though, right? Or do you just get the import for the other guys trade routes?