Difference between revisions of "VI Mine Complex"
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|turns= 4 | |turns= 4 | ||
|requires= [[MTW_Resources|Gold]], [[VI_Mine|Mine]] | |requires= [[MTW_Resources|Gold]], [[VI_Mine|Mine]] | ||
− | |income= | + | |income= 208 |
|card= }} | |card= }} | ||
{{MTW_Building | {{MTW_Building | ||
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|turns= 4 | |turns= 4 | ||
|requires= [[MTW_Resources|Silver]], [[VI_Mine|Mine]] | |requires= [[MTW_Resources|Silver]], [[VI_Mine|Mine]] | ||
− | |income= | + | |income= 156 |
|card= }} | |card= }} | ||
{{MTW_Building | {{MTW_Building | ||
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|turns= 4 | |turns= 4 | ||
|requires= [[MTW_Resources|Copper]], [[VI_Mine|Mine]] | |requires= [[MTW_Resources|Copper]], [[VI_Mine|Mine]] | ||
− | |income= | + | |income= 104 |
|card= }} | |card= }} | ||
{{MTW_Building | {{MTW_Building | ||
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|turns= 4 | |turns= 4 | ||
|requires= [[MTW_Resources|Salt]], [[VI_Mine|Mine]] | |requires= [[MTW_Resources|Salt]], [[VI_Mine|Mine]] | ||
− | |income= | + | |income= 52 |
|card= }} | |card= }} | ||
− | Mine Complexes are the second level mine available. The Mine Complex will double the output of the province's existing mine. Mines should be upgraded to complexes whenever possible, they turn a profit within | + | Mine Complexes are the second level mine available. The Mine Complex will double the output of the province's existing mine. Mines should be upgraded to complexes whenever possible, they turn a profit within 18 turns (additional income provided over the first level mine, not total income), and are a solid source of income that is not affected by blockades. |
Mines require one of the 4 mined [[MTW_Resources|resources]] in the province, Gold, Silver, Copper, and Salt. Iron is not mined in the game for money, it is instead required for the [[VI_Metalsmith|Metalsmith]] line of buildings. | Mines require one of the 4 mined [[MTW_Resources|resources]] in the province, Gold, Silver, Copper, and Salt. Iron is not mined in the game for money, it is instead required for the [[VI_Metalsmith|Metalsmith]] line of buildings. |
Revision as of 19:58, 23 April 2008
Gold Mine Complex | |
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Construction Stats | |
Building Cost: | 1800 |
Turns to Build: | 4 |
Build Tree Placement | |
Prerequisites: | Gold, Mine |
Province Bonus Stats | |
Income Bonus: | 208 |
Building Card: |
Silver Mine Complex | |
---|---|
Construction Stats | |
Building Cost: | 1400 |
Turns to Build: | 4 |
Build Tree Placement | |
Prerequisites: | Silver, Mine |
Province Bonus Stats | |
Income Bonus: | 156 |
Building Card: |
Copper Mine Complex | |
---|---|
Construction Stats | |
Building Cost: | 900 |
Turns to Build: | 4 |
Build Tree Placement | |
Prerequisites: | Copper, Mine |
Province Bonus Stats | |
Income Bonus: | 104 |
Building Card: |
Salt Mine Complex | |
---|---|
Construction Stats | |
Building Cost: | 400 |
Turns to Build: | 4 |
Build Tree Placement | |
Prerequisites: | Salt, Mine |
Province Bonus Stats | |
Income Bonus: | 52 |
Building Card: |
Mine Complexes are the second level mine available. The Mine Complex will double the output of the province's existing mine. Mines should be upgraded to complexes whenever possible, they turn a profit within 18 turns (additional income provided over the first level mine, not total income), and are a solid source of income that is not affected by blockades.
Mines require one of the 4 mined resources in the province, Gold, Silver, Copper, and Salt. Iron is not mined in the game for money, it is instead required for the Metalsmith line of buildings.