Difference between revisions of "VI Mine Complex"

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(Initial revision)
 
(fixed income values)
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|turns= 4
 
|turns= 4
 
|requires= [[MTW_Resources|Gold]], [[VI_Mine|Mine]]
 
|requires= [[MTW_Resources|Gold]], [[VI_Mine|Mine]]
|income= 400
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|income= 208
 
|card= }}
 
|card= }}
 
{{MTW_Building
 
{{MTW_Building
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|turns= 4
 
|turns= 4
 
|requires= [[MTW_Resources|Silver]], [[VI_Mine|Mine]]
 
|requires= [[MTW_Resources|Silver]], [[VI_Mine|Mine]]
|income= 300
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|income= 156
 
|card= }}
 
|card= }}
 
{{MTW_Building
 
{{MTW_Building
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|turns= 4
 
|turns= 4
 
|requires= [[MTW_Resources|Copper]], [[VI_Mine|Mine]]
 
|requires= [[MTW_Resources|Copper]], [[VI_Mine|Mine]]
|income= 200
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|income= 104
 
|card= }}
 
|card= }}
 
{{MTW_Building
 
{{MTW_Building
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|turns= 4
 
|turns= 4
 
|requires= [[MTW_Resources|Salt]], [[VI_Mine|Mine]]
 
|requires= [[MTW_Resources|Salt]], [[VI_Mine|Mine]]
|income= 100
+
|income= 52
 
|card= }}
 
|card= }}
  
Mine Complexes are the second level mine available.  The Mine Complex will double the output of the province's existing mine.  Mines should be upgraded to complexes whenever possible, they turn a profit within 5 turns, and are a solid source of income that is not affected by blockades.
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Mine Complexes are the second level mine available.  The Mine Complex will double the output of the province's existing mine.  Mines should be upgraded to complexes whenever possible, they turn a profit within 18 turns (additional income provided over the first level mine, not total income), and are a solid source of income that is not affected by blockades.
  
 
Mines require one of the 4 mined [[MTW_Resources|resources]] in the province, Gold, Silver, Copper, and Salt.  Iron is not mined in the game for money, it is instead required for the [[VI_Metalsmith|Metalsmith]] line of buildings.
 
Mines require one of the 4 mined [[MTW_Resources|resources]] in the province, Gold, Silver, Copper, and Salt.  Iron is not mined in the game for money, it is instead required for the [[VI_Metalsmith|Metalsmith]] line of buildings.

Revision as of 19:58, 23 April 2008

Gold Mine Complex
Construction Stats
Building Cost: 1800
Turns to Build: 4
Build Tree Placement
Prerequisites: Gold, Mine
Province Bonus Stats
Income Bonus: 208
Building Card:
Silver Mine Complex
Construction Stats
Building Cost: 1400
Turns to Build: 4
Build Tree Placement
Prerequisites: Silver, Mine
Province Bonus Stats
Income Bonus: 156
Building Card:
Copper Mine Complex
Construction Stats
Building Cost: 900
Turns to Build: 4
Build Tree Placement
Prerequisites: Copper, Mine
Province Bonus Stats
Income Bonus: 104
Building Card:
Salt Mine Complex
Construction Stats
Building Cost: 400
Turns to Build: 4
Build Tree Placement
Prerequisites: Salt, Mine
Province Bonus Stats
Income Bonus: 52
Building Card:

Mine Complexes are the second level mine available. The Mine Complex will double the output of the province's existing mine. Mines should be upgraded to complexes whenever possible, they turn a profit within 18 turns (additional income provided over the first level mine, not total income), and are a solid source of income that is not affected by blockades.

Mines require one of the 4 mined resources in the province, Gold, Silver, Copper, and Salt. Iron is not mined in the game for money, it is instead required for the Metalsmith line of buildings.



Medieval: Total War | Viking Invasion : Buildings
Level One Warrior Hold | Muster Field | Port | Brothel | Tavern | Abbey | Forest Clearing | Watchtower | Mine | Inn | Christian Shrine | Pagan Shrine
Level Two Stockade | Drinking Hall | Royal Hall | Blacksmith | Boat Builder | Stew | Alehouse | Border Fort | Mine Complex
Level Three Fortified Village | Trader | Mead Hall | Royal Mint | Armourer | Metalsmith | Slipway | Bawdyhouse | Drinking Den | Butts | Stables | Basic Farms | Pagan Sacrificial Shrine
Level Four Fort | Motte | Bailey | Siege Engineer | Trading Post | Royal Palace | Court of Law | Master Blacksmith | Armourer's Workshop | Metalsmith's Workshop | Shipwright | Cunny Warren | Rookery | Bowyer | Horse Farmer | Improved Farmland +20% | Catholic Chapel
Level Five Keep | Curtain Walls | Ballista Towers | Siege Engineer's Workshop | Merchant | Royal Court | Royal Armoury | Armourer's Guild | Metalsmith's Guild | Bowyer's Workshop | Horse Breeder | Improved Farmland +40% | Catholic Church | Cathedral