Difference between revisions of "VI Port"
(Initial revision) |
(added category) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
|turns= 4 | |turns= 4 | ||
|requires= Coastal region | |requires= Coastal region | ||
− | |allows= [[VI_Boat_Builder|Boat Builder]] | + | |allows= [[VI_Boat_Builder|Boat Builder]], [[VI_Slipway|Slipway]], [[VI_Shipwright|Shipwright]] |
|card= }} | |card= }} | ||
− | The Port is the first step towards seaborne trade, movement, and | + | The Port is the first step towards seaborne [[MTW Trade|trade]], movement, and [[MTW Ships|ship]] building. A port allows agents to travel to any other province with a port. It also allows troops to be moved to any other province through an uninterrupted shipping connection. |
Line 14: | Line 14: | ||
In Viking Invasion, the [[VI_Vikings|Vikings]] can move troops via ships without a port in the province. This enhances their mobility, they can raid a province, destroy everything, and make their escape without the need of a port. All other factions need to build ports to perform these seaborne moves. | In Viking Invasion, the [[VI_Vikings|Vikings]] can move troops via ships without a port in the province. This enhances their mobility, they can raid a province, destroy everything, and make their escape without the need of a port. All other factions need to build ports to perform these seaborne moves. | ||
+ | |||
+ | |||
+ | The Port is in a different building line than the ship builder structures, and is a requirement for each one of them. If the port in a province is destroyed, it must be rebuilt before a ship builder can be made or upgraded. | ||
<br clear=all> | <br clear=all> | ||
Line 20: | Line 23: | ||
{{VI_Building_Navbar}} | {{VI_Building_Navbar}} | ||
+ | |||
+ | [[Category:VI building|Port]] |
Latest revision as of 20:59, 3 March 2011
Port | |
---|---|
Construction Stats | |
Building Cost: | 750 |
Turns to Build: | 4 |
Build Tree Placement | |
Prerequisites: | Coastal region |
Allows: | Boat Builder, Slipway, Shipwright |
Province Bonus Stats | |
Building Card: |
The Port is the first step towards seaborne trade, movement, and ship building. A port allows agents to travel to any other province with a port. It also allows troops to be moved to any other province through an uninterrupted shipping connection.
The port is necessary to set up trade routes. Ports should be built in provinces with trade goods, this will hook them into the shipping lanes established by the player's ships and bring in the trade income.
In Viking Invasion, the Vikings can move troops via ships without a port in the province. This enhances their mobility, they can raid a province, destroy everything, and make their escape without the need of a port. All other factions need to build ports to perform these seaborne moves.
The Port is in a different building line than the ship builder structures, and is a requirement for each one of them. If the port in a province is destroyed, it must be rebuilt before a ship builder can be made or upgraded.