Difference between revisions of "VI Armourers Guild"
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Latest revision as of 21:21, 3 March 2011
Armourer's Guild | |
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Construction Stats | |
Building Cost: | 800 |
Turns to Build: | 8 |
Build Tree Placement | |
Prerequisites: | Keep, Armourer's Workshop |
Province Bonus Stats | |
Troop Upgrade: | +3 armour |
Building Card: |
The Armourer's Guild is the third and final armour improvement building. Unlike regular MTW, Iron is required to build the Armourer line in the Viking campaign. Units recruited or retrained in a province with an Armourer's Guild gains +3 to their armour statistic.