Difference between revisions of "VI Bowyers Workshop"
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|factions= [[VI_Mercians|Mercians]], [[VI_Northumbrians|Northumbrians]], [[VI_Picts|Picts]], [[VI_Saxons|Saxons]], [[VI_Scots|Scots]], [[VI_Welsh|Welsh]] | |factions= [[VI_Mercians|Mercians]], [[VI_Northumbrians|Northumbrians]], [[VI_Picts|Picts]], [[VI_Saxons|Saxons]], [[VI_Scots|Scots]], [[VI_Welsh|Welsh]] | ||
|requires= [[VI_Keep|Keep]], [[VI_Bowyer|Bowyer]] | |requires= [[VI_Keep|Keep]], [[VI_Bowyer|Bowyer]] | ||
− | |units= [[VI_Welsh_Bandits|Welsh Bandits]] | + | |units= [[VI_Welsh_Bandits|Welsh Bandits]]+ |
|card= }} | |card= }} | ||
Revision as of 20:16, 23 July 2008
Bowyer's Workshop | |
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Construction Stats | |
Building Cost: | 600 |
Turns to Build: | 6 |
Build Tree Placement | |
Factions: | Mercians, Northumbrians, Picts, Saxons, Scots, Welsh |
Prerequisites: | Keep, Bowyer |
Units: | Welsh Bandits+ |
Province Bonus Stats | |
Building Card: |
The Bowyer's Workshop is the final building in the archery line. Archers and Pictish Crossbows trained in a province with a Bowyer start with +2 valour. Combined with a Royal Court, the Boywer's Workshop also allows the Welsh to train Welsh Bandits, who use the armour piercing longbow.
TBD - do Pictish Crossbows get the valour bonus? Mounteds?