VI Bowyers Workshop

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Bowyer's Workshop
Construction Stats
Building Cost: 600
Turns to Build: 6
Build Tree Placement
Factions: Mercians, Northumbrians, Picts, Saxons, Scots, Welsh
Prerequisites: Keep, Bowyer
Units: Welsh Bandits+
Province Bonus Stats
Building Card:

The Bowyer's Workshop is the final building in the archery line. Archers and Pictish Crossbows trained in a province with a Bowyer start with +2 valour. Combined with a Royal Court, the Boywer's Workshop also allows the Welsh to train Welsh Bandits, who use the armour piercing longbow.


TBD - do Pictish Crossbows get the valour bonus? Mounteds?



Medieval: Total War | Viking Invasion : Buildings
Level One Warrior Hold | Muster Field | Port | Brothel | Tavern | Abbey | Forest Clearing | Watchtower | Mine | Inn | Christian Shrine | Pagan Shrine
Level Two Stockade | Drinking Hall | Royal Hall | Blacksmith | Boat Builder | Stew | Alehouse | Border Fort | Mine Complex
Level Three Fortified Village | Trader | Mead Hall | Royal Mint | Armourer | Metalsmith | Slipway | Bawdyhouse | Drinking Den | Butts | Stables | Basic Farms | Pagan Sacrificial Shrine
Level Four Fort | Motte | Bailey | Siege Engineer | Trading Post | Royal Palace | Court of Law | Master Blacksmith | Armourer's Workshop | Metalsmith's Workshop | Shipwright | Cunny Warren | Rookery | Bowyer | Horse Farmer | Improved Farmland +20% | Catholic Chapel
Level Five Keep | Curtain Walls | Ballista Towers | Siege Engineer's Workshop | Merchant | Royal Court | Royal Armoury | Armourer's Guild | Metalsmith's Guild | Bowyer's Workshop | Horse Breeder | Improved Farmland +40% | Catholic Church | Cathedral