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  1. Is it possible to create new Attributes? (1 replies)
  2. Changing the whole style of a faction during campaign (1 replies)
  3. Is there a simp“le way to change unit skin? (2 replies)
  4. MTW in MTW2 total conversion project (0 replies)
  5. battle_models folder (1 replies)
  6. Family Tree (0 replies)
  7. Is there a full list of Bounding sphere values for models ? (0 replies)
  8. MTW-II - is there a mod that does this --- (1 replies)
  9. Altering Year Time per Turn in Med II (1 replies)
  10. how to opean file battle_models.modeldb? (0 replies)
  11. making stacks move further (0 replies)
  12. How to edit files?? (removing inquisitors) (6 replies)
  13. Battle AI (2 replies)
  14. Bribing merchants? (1 replies)
  15. Ancillary Triggers - Affects and AcquireAncillary (0 replies)
  16. Advanced Scripting - GeneralAssaultsGeneral -> Target Character (0 replies)
  17. Historic Events - Dialog Interface (1 replies)
  18. Help - Basic Editing - Unit Changes Won't Save (1 replies)
  19. Custom Maps (1 replies)
  20. flag bearers problem need help please (0 replies)
  21. Medieval 2 Total war Vanilla editing (1 replies)
  22. Restoring missing units (0 replies)
  23. Problem unpacking Britannia's data files (0 replies)
  24. Unlock buildings with a historic event (1 replies)
  25. Need of Units and Buildings files for kingdoms (all campaigns) (1 replies)
  26. Location of export_descr_ancillaries.txt (0 replies)
  27. Adding boats and units in kingdoms (0 replies)
  28. how do I repack files with extension .pack? (3 replies)
  29. I want to convert "large town" to "wooden castle", how do I do that? (0 replies)
  30. missing folders (0 replies)
  31. (partly) invisible units. (3 replies)
  32. removing religion (0 replies)
  33. final steps in texturing. (4 replies)
  34. Different music issues (0 replies)
  35. M2TW Gold edition - Kingdoms Can't change soldiers and mounts of units (1 replies)
  36. Need help unpack pack files for MTW2 Kingdoons (1 replies)
  37. how can i change archer to infantry (2 replies)
  38. Crash in Battle when adding region. (1 replies)
  39. Modding Help! - Zoom and Add (0 replies)
  40. DiplomacyMission trigger (0 replies)
  41. CTD with retrofit mod (1 replies)
  42. My imperial_campaign.txt not creating a new .bin (0 replies)
  43. Adding Wells and Food (and loss leads to riots) (0 replies)
  44. Hardcodes (5 replies)
  45. Problem adding a new mount (1 replies)
  46. Can't set up for modding...getting frustrated (2 replies)
  47. can't find Unit_Models (1 replies)
  48. Milkshape messing up textures -please help (2 replies)
  49. Enabling buildings quick question (1 replies)
  50. Unit modding question (1 replies)
  51. Ageing (0 replies)
  52. Coding Traits Help (0 replies)
  53. adding settlements (1 replies)
  54. Getting Unspecified Error Crash (2 replies)
  55. Why cant I mod this? (2 replies)
  56. How to anticipate Mongol/Timurid invasion (8 replies)
  57. hi am new here (0 replies)
  58. how does arrow_generator work? (0 replies)
  59. read only is reborn EVERY SECOND (1 replies)
  60. Problem enabling the battlemap editor. (0 replies)
  61. Problem changing time scale (3 replies)
  62. Unpacking 1.5 & windows 7 (0 replies)
  63. --io.file_first (2 replies)
  64. descr_climates.txt values? (0 replies)
  65. Campaign Goals & Ages, new Settlement type, elections (8 replies)
  66. Adding a new faction problems (1 replies)
  67. Unpacking Britannia Campaign (1 replies)
  68. Artillery units only have 2 pieces- how can i fix? (1 replies)
  69. standard bearers/officers (0 replies)
  70. I made an embarassing mistake (12 replies)
  71. New Factions? (0 replies)
  72. Some Questions on Altering the Timescale (1 replies)
  73. script problem (2 replies)
  74. Increase number of Treaties offered? (0 replies)
  75. The mount marks the man (4 replies)
  76. Switching factions? (1 replies)
  77. unlimited ammo? (0 replies)
  78. MTW2 unpack problem (1 replies)
  79. Unpacker Problem (2 replies)
  80. how to change Ai field behavior? (0 replies)
  81. changing character picture when heir or leader (0 replies)
  82. Officer ranks & Handgunners (0 replies)
  83. English pikemen... please (5 replies)
  84. Changing longbow stats (2 replies)
  85. unit size (0 replies)
  86. how do u change the unit stats (cost, upkeep etc.) (1 replies)
  87. Changing Character Names (1 replies)
  88. Converting Russia and the Byzantines (0 replies)
  89. .DDS to .texture download - TWC down :( (0 replies)
  90. changing unit weapon (0 replies)
  91. Napoleonic TW & MTW2 (0 replies)
  92. Steam (3 replies)
  93. CTD (0 replies)
  94. Getting a mod folder recognized (0 replies)
  95. Pikemen mod (0 replies)
  96. How to add a new country? (0 replies)
  97. Is there any attribute list for buildings? (0 replies)
  98. How do you add voices to units? (0 replies)
  99. Removing Siege Weapons and Connons? (0 replies)
  100. High Def stats = slower battles? (2 replies)
  101. huge cathedral bishop (0 replies)
  102. Quick Questions... (0 replies)
  103. Funky Weapons texture problems. (0 replies)
  104. Lol. (0 replies)
  105. Faction Heir... (1 replies)
  106. modding experience (1 replies)
  107. Character Names question (6 replies)
  108. Modding Siege engines (4 replies)
  109. i'm making a hellboy II mod (0 replies)
  110. Changing the leader battle models...? (0 replies)
  111. How do I change castle tower appearances? (0 replies)
  112. Unit Sprite Generation (2 replies)
  113. Help with making a new death animation (0 replies)
  114. Problem with stone forts (0 replies)
  115. Unable to launch game through mymod.bat (1 replies)
  116. AI PRIORITIES (1 replies)
  117. Limits on Minor Factions? (1 replies)
  118. Odd crash in campaign menu (1 replies)
  119. Problems with emerging Portugal (0 replies)
  120. Swapping weapons (1 replies)
  121. How to make Princesses from other factions be bribed to your own? (0 replies)
  122. New Unit Problem (0 replies)
  123. Can't find Geography.txt_new (0 replies)
  124. Max number of effects per trigger? (1 replies)
  125. Unpacking the Kingdoms expansion (1 replies)
  126. How to rig model in 3DS Max? (0 replies)
  127. Custom battle crash (0 replies)
  128. How do I make a unit start in Guard mode ? (0 replies)
  129. Kingdoms.exe, export_descr_character_traits.txt and --io.file_first (1 replies)
  130. area culture in the Grand campaign (0 replies)
  131. Special Request (1 replies)
  132. Can not save files (4 replies)
  133. spawning character into existing army (0 replies)
  134. How Can I Make My File HotSeat Compatible? (1 replies)
  135. The Swiss Phalanx - How? (1 replies)
  136. enableing crusades button in kingdoms: teutonic campaign (4 replies)
  137. Fog of war quesion (0 replies)
  138. Area/Launch Attacks for Infantry? (0 replies)
  139. Making units available to multiple factions (1 replies)
  140. ageless (immortal) agents (5 replies)
  141. Rebels/Saxons/Normans in custom battles? (2 replies)
  142. io_file first (0 replies)
  143. CBUR project needs an animator! (0 replies)
  144. Problems editing retrofit mod (0 replies)
  145. Problems with campagn map iman (2 replies)
  146. How does one change terrain type on the battle map editor? (1 replies)
  147. linking a faction's money to King's traits (5 replies)
  148. while/ if instead of monitor_conditions (0 replies)
  149. Visible ally .. just how? (0 replies)
  150. Problem Adding Faction (2 replies)
  151. List of Settlement Coordinates? (2 replies)
  152. Help with an anim (15 replies)
  153. Mapping with io-file first method (1 replies)
  154. A few issues with modding, help appreciated (1 replies)
  155. EDU problem not affecting the game (9 replies)
  156. Unpacker and Vista (7 replies)
  157. Editting export_descr_guilds--how can I make it easier (or harder) to get a guild? (1 replies)
  158. AI's love of Mercenaries (0 replies)
  159. How do I move my mod to the kingdoms.exe? (1 replies)
  160. Which Ones? (0 replies)
  161. New to all this..but keen to learn (5 replies)
  162. Adding regions to faction and decreasing rebels (1 replies)
  163. Adding regions to 1.3 - problems. (0 replies)
  164. Adding Character Traits (1 replies)
  165. An Exercise in Futility - Norway in the Teutonic Campaign (3 replies)
  166. comparing a settlement's trade income between turns (0 replies)
  167. Error and CTD on Kingdoms After Extracing Pack Files (4 replies)
  168. How does one extract the M2:TW Kingdoms Pack Files? (0 replies)
  169. first_blast_furnace, world_is_round, and gunpowder_discovered (1 replies)
  170. Making a map from scratch (2 replies)
  171. Modifying reloading times and removing fire_by_rank (2 replies)
  172. Problem with a model (5 replies)
  173. Is there any way to decrease the accuracy of missile weapons? (2 replies)
  174. Iam unable to play mongol faction n M2TW (4 replies)
  175. Does anyone know what the knight attribute does? (2 replies)
  176. M2TW armor upgrade system messed up--Can it be fixed? (5 replies)
  177. Is this the right place to pose questions? (0 replies)
  178. Projectile file modding (0 replies)
  179. Quick Question..... (1 replies)
  180. Stronger English in Kingdoms: Britannia (0 replies)
  181. Crusader steamroller (7 replies)
  182. A few simple questions (1 replies)
  183. Arrow Fade Edit (0 replies)
  184. Switching settlement appearances on the battle map (1 replies)
  185. rebels and pirates spawn (2 replies)
  186. diplomatic missions (2 replies)
  187. Unpack files (2 replies)
  188. help plz, getting rid of green arrow markers with vista (0 replies)
  189. .cas to .mesh display error (7 replies)
  190. Shiny Strat Models (1 replies)
  191. making mercs recruit in different regions (0 replies)
  192. Transferring Textures (0 replies)
  193. What files needed for adding region? (2 replies)
  194. Saxons recruitable? (6 replies)
  195. Pope - but no Papal States (3 replies)
  196. post-victory conditions (0 replies)
  197. campaign_db (3 replies)
  198. spawn_character oddity (1 replies)
  199. questions that are bugging me (2 replies)
  200. Black Death (4 replies)
  201. ModelDB (1 replies)
  202. medieval trade (2 replies)
  203. export descr character traits (2 replies)
  204. Jewish Merchants (3 replies)
  205. Characters & army (0 replies)
  206. Question about changing projectiles for crossbows in M2TW: Kingdoms (0 replies)
  207. Mod gone wrong M2TW Battles Non-functional (4 replies)
  208. Can't find EDU file (10 replies)
  209. Milkshape Textures (0 replies)
  210. Rate of aging (4 replies)
  211. questions about sieges (4 replies)
  212. Confused MTW Modding Dinosaur (2 replies)
  213. Question regarding Army Upkeep (0 replies)
  214. basic questions about win conditions (3 replies)
  215. recruiting knights (3 replies)
  216. chain routs (4 replies)
  217. what's your bloodiest battle? (0 replies)
  218. my family just disappeared (2 replies)
  219. nobody expects the Spanish inquisition (2 replies)
  220. editing menu screen (2 replies)
  221. suddenly lost sounds and music (0 replies)
  222. more princesses? (2 replies)
  223. adding heretics (2 replies)
  224. modding unit size to create large or small armies (2 replies)
  225. Problem with animation (4 replies)
  226. now that the kingdoms patch has come out... (0 replies)
  227. RTW phalanx (4 replies)
  228. removing unhistorical units (7 replies)
  229. Enabling all sounds in a mod (0 replies)
  230. Two Papal States? Is it possible? (10 replies)
  231. Editing Starting Settlements (5 replies)
  232. modded music question (0 replies)
  233. descr_regions (0 replies)
  234. emerging Teutons (2 replies)
  235. Judaism in MTW2 (0 replies)
  236. Need help! Modding Problems (10 replies)
  237. Modding movement rates? (8 replies)
  238. Changing the colo(u)rs of projectiles (0 replies)
  239. Kingdoms units in MTW2 (4 replies)
  240. Im a modding Newbie (9 replies)
  241. need to change minimap's darkness of explored/unexplored. (0 replies)
  242. Fear of Unpacker (0 replies)
  243. faction symbol nightmare (4 replies)
  244. need two TGA files (2 replies)
  245. Where to start (2 replies)
  246. modding faction symbols (2 replies)
  247. modding mercs (2 replies)
  248. modding trade (6 replies)
  249. Can we mod the % of each pip in settlement_mechanics? (1 replies)
  250. making all factions horde makes game load and not respond. (0 replies)