- Is it possible to create new Attributes? (1 replies)
- Changing the whole style of a faction during campaign (1 replies)
- Is there a simp“le way to change unit skin? (2 replies)
- MTW in MTW2 total conversion project (0 replies)
- battle_models folder (1 replies)
- Family Tree (0 replies)
- Is there a full list of Bounding sphere values for models ? (0 replies)
- MTW-II - is there a mod that does this --- (1 replies)
- Altering Year Time per Turn in Med II (1 replies)
- how to opean file battle_models.modeldb? (0 replies)
- making stacks move further (0 replies)
- How to edit files?? (removing inquisitors) (6 replies)
- Battle AI (2 replies)
- Bribing merchants? (1 replies)
- Ancillary Triggers - Affects and AcquireAncillary (0 replies)
- Advanced Scripting - GeneralAssaultsGeneral -> Target Character (0 replies)
- Historic Events - Dialog Interface (1 replies)
- Help - Basic Editing - Unit Changes Won't Save (1 replies)
- Custom Maps (1 replies)
- flag bearers problem need help please (0 replies)
- Medieval 2 Total war Vanilla editing (1 replies)
- Restoring missing units (0 replies)
- Problem unpacking Britannia's data files (0 replies)
- Unlock buildings with a historic event (1 replies)
- Need of Units and Buildings files for kingdoms (all campaigns) (1 replies)
- Location of export_descr_ancillaries.txt (0 replies)
- Adding boats and units in kingdoms (0 replies)
- how do I repack files with extension .pack? (3 replies)
- I want to convert "large town" to "wooden castle", how do I do that? (0 replies)
- missing folders (0 replies)
- (partly) invisible units. (3 replies)
- removing religion (0 replies)
- final steps in texturing. (4 replies)
- Different music issues (0 replies)
- M2TW Gold edition - Kingdoms Can't change soldiers and mounts of units (1 replies)
- Need help unpack pack files for MTW2 Kingdoons (1 replies)
- how can i change archer to infantry (2 replies)
- Crash in Battle when adding region. (1 replies)
- Modding Help! - Zoom and Add (0 replies)
- DiplomacyMission trigger (0 replies)
- CTD with retrofit mod (1 replies)
- My imperial_campaign.txt not creating a new .bin (0 replies)
- Adding Wells and Food (and loss leads to riots) (0 replies)
- Hardcodes (5 replies)
- Problem adding a new mount (1 replies)
- Can't set up for modding...getting frustrated (2 replies)
- can't find Unit_Models (1 replies)
- Milkshape messing up textures -please help (2 replies)
- Enabling buildings quick question (1 replies)
- Unit modding question (1 replies)
- Ageing (0 replies)
- Coding Traits Help (0 replies)
- adding settlements (1 replies)
- Getting Unspecified Error Crash (2 replies)
- Why cant I mod this? (2 replies)
- How to anticipate Mongol/Timurid invasion (8 replies)
- hi am new here (0 replies)
- how does arrow_generator work? (0 replies)
- read only is reborn EVERY SECOND (1 replies)
- Problem enabling the battlemap editor. (0 replies)
- Problem changing time scale (3 replies)
- Unpacking 1.5 & windows 7 (0 replies)
- --io.file_first (2 replies)
- descr_climates.txt values? (0 replies)
- Campaign Goals & Ages, new Settlement type, elections (8 replies)
- Adding a new faction problems (1 replies)
- Unpacking Britannia Campaign (1 replies)
- Artillery units only have 2 pieces- how can i fix? (1 replies)
- standard bearers/officers (0 replies)
- I made an embarassing mistake (12 replies)
- New Factions? (0 replies)
- Some Questions on Altering the Timescale (1 replies)
- script problem (2 replies)
- Increase number of Treaties offered? (0 replies)
- The mount marks the man (4 replies)
- Switching factions? (1 replies)
- unlimited ammo? (0 replies)
- MTW2 unpack problem (1 replies)
- Unpacker Problem (2 replies)
- how to change Ai field behavior? (0 replies)
- changing character picture when heir or leader (0 replies)
- Officer ranks & Handgunners (0 replies)
- English pikemen... please (5 replies)
- Changing longbow stats (2 replies)
- unit size (0 replies)
- how do u change the unit stats (cost, upkeep etc.) (1 replies)
- Changing Character Names (1 replies)
- Converting Russia and the Byzantines (0 replies)
- .DDS to .texture download - TWC down :( (0 replies)
- changing unit weapon (0 replies)
- Napoleonic TW & MTW2 (0 replies)
- Steam (3 replies)
- CTD (0 replies)
- Getting a mod folder recognized (0 replies)
- Pikemen mod (0 replies)
- How to add a new country? (0 replies)
- Is there any attribute list for buildings? (0 replies)
- How do you add voices to units? (0 replies)
- Removing Siege Weapons and Connons? (0 replies)
- High Def stats = slower battles? (2 replies)
- huge cathedral bishop (0 replies)
- Quick Questions... (0 replies)
- Funky Weapons texture problems. (0 replies)
- Lol. (0 replies)
- Faction Heir... (1 replies)
- modding experience (1 replies)
- Character Names question (6 replies)
- Modding Siege engines (4 replies)
- i'm making a hellboy II mod (0 replies)
- Changing the leader battle models...? (0 replies)
- How do I change castle tower appearances? (0 replies)
- Unit Sprite Generation (2 replies)
- Help with making a new death animation (0 replies)
- Problem with stone forts (0 replies)
- Unable to launch game through mymod.bat (1 replies)
- AI PRIORITIES (1 replies)
- Limits on Minor Factions? (1 replies)
- Odd crash in campaign menu (1 replies)
- Problems with emerging Portugal (0 replies)
- Swapping weapons (1 replies)
- How to make Princesses from other factions be bribed to your own? (0 replies)
- New Unit Problem (0 replies)
- Can't find Geography.txt_new (0 replies)
- Max number of effects per trigger? (1 replies)
- Unpacking the Kingdoms expansion (1 replies)
- How to rig model in 3DS Max? (0 replies)
- Custom battle crash (0 replies)
- How do I make a unit start in Guard mode ? (0 replies)
- Kingdoms.exe, export_descr_character_traits.txt and --io.file_first (1 replies)
- area culture in the Grand campaign (0 replies)
- Special Request (1 replies)
- Can not save files (4 replies)
- spawning character into existing army (0 replies)
- How Can I Make My File HotSeat Compatible? (1 replies)
- The Swiss Phalanx - How? (1 replies)
- enableing crusades button in kingdoms: teutonic campaign (4 replies)
- Fog of war quesion (0 replies)
- Area/Launch Attacks for Infantry? (0 replies)
- Making units available to multiple factions (1 replies)
- ageless (immortal) agents (5 replies)
- Rebels/Saxons/Normans in custom battles? (2 replies)
- io_file first (0 replies)
- CBUR project needs an animator! (0 replies)
- Problems editing retrofit mod (0 replies)
- Problems with campagn map iman (2 replies)
- How does one change terrain type on the battle map editor? (1 replies)
- linking a faction's money to King's traits (5 replies)
- while/ if instead of monitor_conditions (0 replies)
- Visible ally .. just how? (0 replies)
- Problem Adding Faction (2 replies)
- List of Settlement Coordinates? (2 replies)
- Help with an anim (15 replies)
- Mapping with io-file first method (1 replies)
- A few issues with modding, help appreciated (1 replies)
- EDU problem not affecting the game (9 replies)
- Unpacker and Vista (7 replies)
- Editting export_descr_guilds--how can I make it easier (or harder) to get a guild? (1 replies)
- AI's love of Mercenaries (0 replies)
- How do I move my mod to the kingdoms.exe? (1 replies)
- Which Ones? (0 replies)
- New to all this..but keen to learn (5 replies)
- Adding regions to faction and decreasing rebels (1 replies)
- Adding regions to 1.3 - problems. (0 replies)
- Adding Character Traits (1 replies)
- An Exercise in Futility - Norway in the Teutonic Campaign (3 replies)
- comparing a settlement's trade income between turns (0 replies)
- Error and CTD on Kingdoms After Extracing Pack Files (4 replies)
- How does one extract the M2:TW Kingdoms Pack Files? (0 replies)
- first_blast_furnace, world_is_round, and gunpowder_discovered (1 replies)
- Making a map from scratch (2 replies)
- Modifying reloading times and removing fire_by_rank (2 replies)
- Problem with a model (5 replies)
- Is there any way to decrease the accuracy of missile weapons? (2 replies)
- Iam unable to play mongol faction n M2TW (4 replies)
- Does anyone know what the knight attribute does? (2 replies)
- M2TW armor upgrade system messed up--Can it be fixed? (5 replies)
- Is this the right place to pose questions? (0 replies)
- Projectile file modding (0 replies)
- Quick Question..... (1 replies)
- Stronger English in Kingdoms: Britannia (0 replies)
- Crusader steamroller (7 replies)
- A few simple questions (1 replies)
- Arrow Fade Edit (0 replies)
- Switching settlement appearances on the battle map (1 replies)
- rebels and pirates spawn (2 replies)
- diplomatic missions (2 replies)
- Unpack files (2 replies)
- help plz, getting rid of green arrow markers with vista (0 replies)
- .cas to .mesh display error (7 replies)
- Shiny Strat Models (1 replies)
- making mercs recruit in different regions (0 replies)
- Transferring Textures (0 replies)
- What files needed for adding region? (2 replies)
- Saxons recruitable? (6 replies)
- Pope - but no Papal States (3 replies)
- post-victory conditions (0 replies)
- campaign_db (3 replies)
- spawn_character oddity (1 replies)
- questions that are bugging me (2 replies)
- Black Death (4 replies)
- ModelDB (1 replies)
- medieval trade (2 replies)
- export descr character traits (2 replies)
- Jewish Merchants (3 replies)
- Characters & army (0 replies)
- Question about changing projectiles for crossbows in M2TW: Kingdoms (0 replies)
- Mod gone wrong M2TW Battles Non-functional (4 replies)
- Can't find EDU file (10 replies)
- Milkshape Textures (0 replies)
- Rate of aging (4 replies)
- questions about sieges (4 replies)
- Confused MTW Modding Dinosaur (2 replies)
- Question regarding Army Upkeep (0 replies)
- basic questions about win conditions (3 replies)
- recruiting knights (3 replies)
- chain routs (4 replies)
- what's your bloodiest battle? (0 replies)
- my family just disappeared (2 replies)
- nobody expects the Spanish inquisition (2 replies)
- editing menu screen (2 replies)
- suddenly lost sounds and music (0 replies)
- more princesses? (2 replies)
- adding heretics (2 replies)
- modding unit size to create large or small armies (2 replies)
- Problem with animation (4 replies)
- now that the kingdoms patch has come out... (0 replies)
- RTW phalanx (4 replies)
- removing unhistorical units (7 replies)
- Enabling all sounds in a mod (0 replies)
- Two Papal States? Is it possible? (10 replies)
- Editing Starting Settlements (5 replies)
- modded music question (0 replies)
- descr_regions (0 replies)
- emerging Teutons (2 replies)
- Judaism in MTW2 (0 replies)
- Need help! Modding Problems (10 replies)
- Modding movement rates? (8 replies)
- Changing the colo(u)rs of projectiles (0 replies)
- Kingdoms units in MTW2 (4 replies)
- Im a modding Newbie (9 replies)
- need to change minimap's darkness of explored/unexplored. (0 replies)
- Fear of Unpacker (0 replies)
- faction symbol nightmare (4 replies)
- need two TGA files (2 replies)
- Where to start (2 replies)
- modding faction symbols (2 replies)
- modding mercs (2 replies)
- modding trade (6 replies)
- Can we mod the % of each pip in settlement_mechanics? (1 replies)
- making all factions horde makes game load and not respond. (0 replies)