- Marriages only occur in order? (1 replies)
- Trait Problem (2 replies)
- Battle Map version issue (0 replies)
- config file reverting (5 replies)
- giving france musketeers (5 replies)
- AI Personalitys? (3 replies)
- How to change units name?? (2 replies)
- Unpack (7 replies)
- Help? - Less-Generic Mercenaries (2 replies)
- a little question (2 replies)
- How to make a new unit? (1 replies)
- Help with invisible mounted troops! (2 replies)
- New tree skins (campaign map) not working in mod folder (2 replies)
- Camera (1 replies)
- taxable_income_bonus bonus doesn't work (5 replies)
- A question about generals (0 replies)
- How do I lower income from provinces (taxes, trade, farming etc) (4 replies)
- Need help from experienced modders... (1 replies)
- Changeing factions (1 replies)
- new settlment tipe (2 replies)
- How can I create new generals in descr_strat.txt? (1 replies)
- How can I make a new/copy old hidden resource and tie it to a unit? (1 replies)
- Map gone FUBAR (1 replies)
- How to recruit agents more than once per turn in same settlement? (3 replies)
- Strange images (1 replies)
- hotseat game, please help! (0 replies)
- My shields are screwed (0 replies)
- 5th turn CTD (2 replies)
- Brides (1 replies)
- Turning Scotland Pagan and adding gunpowder (0 replies)
- Faction vs Regional Unit types? (1 replies)
- How to test the relationship between two nations in scripts? (8 replies)
- Princess/bishop unit (3 replies)
- my last question (0 replies)
- How to put RTW unit into M2TW ? (0 replies)
- Custom Campaign Mod (3 replies)
- Install folder (0 replies)
- NonCom Civilians? (6 replies)
- Question: How to disable flash flood event? (7 replies)
- Saxon unit Textures (0 replies)
- Random "Unspecified Error" CTD's (1 replies)
- Alpha Channel? (0 replies)
- Music (1 replies)
- How to allow Levy Spearmen in Campaign for England (0 replies)
- noob question (4 replies)
- Amazing but painful problem (4 replies)
- ALtering factions start cities (3 replies)
- Noble Pikemen/Noble Swordsmen added to the English? (0 replies)
- Unit Id's (2 replies)
- How to enable/disable factions ability to Crusade? (5 replies)
- Help with putting in units (6 replies)
- What Binary Compare program would You recomend? (0 replies)
- Descr_model_battle (4 replies)
- Adjusting projectile stats (11 replies)
- Rebel Factions (0 replies)
- map_roughness.tga (5 replies)
- Moding a mod (2 replies)
- Highlanders with the spaniards? (0 replies)
- Charging Question (6 replies)
- Infantry experience bonus (2 replies)
- Newbie looking for help! Subject: descr_model_battle (1 replies)
- where is the map tga thing??? (1 replies)
- Movies To Game? (2 replies)
- how do i mod in recruitable guns for scots? (2 replies)
- Number of men? (6 replies)
- How can change the duration time of the siege's? (11 replies)
- Patch 1.2: Where do I get the unpacker? (4 replies)
- How to change a unit? (1 replies)
- Some changes (1 replies)
- create_unit usage (1 replies)
- How do you make all units available for all factions? (0 replies)
- Mano v Mano (3 replies)
- Region Limit (1 replies)
- Force Crusading Knights to use original shirts (2 replies)
- link_faction_ai (3 replies)
- Specific unpacking (2 replies)
- Adding a religion and soem factions associated with it. (1 replies)
- new ship (2 replies)
- slave units (5 replies)
- add family names (1 replies)
- Target building descriptions (6 replies)
- city happy (3 replies)
- For the Turks how can I................... (6 replies)
- Enabling port in Nottingham (4 replies)
- Mine other resources (2 replies)
- How to use Custom Music in M2TW? (0 replies)
- switch weapons between units? (3 replies)
- How to create.... (3 replies)
- Easy Mods (2 replies)
- Using unpacked files? (7 replies)
- Banner explanations (0 replies)
- what does 1.2 come with? (1 replies)
- General modding (1 replies)
- How to turn a merc into a normal unit? (7 replies)
- Aahhhhhhhhhhhg (2 replies)
- custom battle question (7 replies)
- mapping (3 replies)
- Age (4 replies)
- Just asking (2 replies)
- Help me! (1 replies)
- Character name length limit (2 replies)
- How do you play as the Papal States? (1 replies)
- Adding Rebel Generals (3 replies)
- help please (3 replies)
- Generals - Reigions Limit (3 replies)
- How do I add Buildings (1 replies)
- Changing a name? (9 replies)
- just a quick question (1 replies)
- Battle editor (3 replies)
- How do you skin in Milkshape? (noob question) (0 replies)
- missing campaign map voices (0 replies)
- adding merc unit to recruitment pools (2 replies)
- musketeers equip with natha bombs (7 replies)
- Adding buildings help (1 replies)
- Season Cycle (2 replies)
- New resource question (1 replies)
- Help please (3 replies)
- Formatted battle_models.modeldb (3 replies)
- mercs , do they require skinning (1 replies)
- Family tree mechanics (5 replies)
- CAS Strat models question (7 replies)
- Adding a new unit formation (0 replies)
- Questions about merchants and distance penalties (2 replies)
- Map Editor (1 replies)
- Camera text file? (0 replies)
- How to add a building? (4 replies)
- General's Bodyguard (late) (5 replies)
- Stat pos (3 replies)
- Guilds (1 replies)
- How do I add a new mount (0 replies)
- .cas file editing (1 replies)
- City and province names (3 replies)
- Can anyone tell me how I...... (4 replies)
- help!! (1 replies)
- Timescale change problems (7 replies)
- .bat file issue. (8 replies)
- Ghost Problem (2 replies)
- LeaderOrderedDiplomacy (3 replies)
- Skinning (1 replies)
- Modding Question (Newb for Mtw2) (0 replies)
- Faction Specific Missions (3 replies)
- 1.2 features (1 replies)
- How do I make a mod for 1.2 (2 replies)
- Changing architectural style (12 replies)
- Does anyone know how to? (10 replies)
- Proper bone visuals in MS3d (2 replies)
- Speed of movement/firing (1 replies)
- Changing unit textures (5 replies)
- IsFactionLeader (0 replies)
- What tools do we have to modify horse? (3 replies)
- Groundtypes (4 replies)
- Change shots (1 replies)
- Lesser vs standard adoption (4 replies)
- Edit "export_descr_unit" not working. (5 replies)
- Mod to get siege equip to battle on time (1 replies)
- Making the pope call crusades or making more factions join yours (3 replies)
- How you manage the -show_err in this stupid modding nightmare of a game?!!! (10 replies)
- Family tree questions pair (9 replies)
- Where can i get a map (0 replies)
- Creating Multiplayer Maps (3 replies)
- Cities incomes? (3 replies)
- hildegard_von_bingen_anc_trigger (3 replies)
- Just changing around unit stats. (4 replies)
- Changing age progression per turn (1 replies)
- All white units (14 replies)
- How do I get unlimited men on the battlefield? (6 replies)
- Unknown mod failure (2 replies)
- Changing shots that are fired not the gun (0 replies)
- My "control <faction>" command is not working... (7 replies)
- Faction Leader last name (8 replies)
- hidden resources & upgrading settlements (2 replies)
- Devastation & Unit Speeds (3 replies)
- Traits... (7 replies)
- Newbie scripting question [LevyScript] (32 replies)
- uninstalling (1 replies)
- messed up saxons (2 replies)
- Adding Settlements (12 replies)
- Is there any way to edit unit texture files on a mac? (1 replies)
- Cinematic Editor (8 replies)
- Armor upgrades and experience? (8 replies)
- Model Naming Convention (6 replies)
- Using the launcher from 1.2 for mods? (8 replies)
- Aaargh .. game won't run when I unpacked (4 replies)
- How many cultures are possible? (3 replies)
- Help (2 replies)
- Units... (30 replies)
- stupid routing (5 replies)
- Making larger settlements look like small ones (2 replies)
- Making a new map (4 replies)
- Quick question about "PercentageEnemyKilled" (3 replies)
- Number of quotes unchangable? (1 replies)
- Starving Out Settelments (1 replies)
- Re-naming? (3 replies)
- Max Number of Military Units Recruitable From Settlement (1 replies)
- Strategy Map: Stopping the trees from moving (3 replies)
- Patches and mods - where to start? :dizzy2: (2 replies)
- Parsing error? (2 replies)
- Help getting Hotseat to work in 1.1 (0 replies)
- Triumph and Glory bonuses (3 replies)
- Restricting the camera to a few regions.. (2 replies)
- Changing rate of fire (8 replies)
- Skeleton compensation factor (2 replies)
- One Question??? (3 replies)
- 3D modeling software (7 replies)
- Possible to change factions' outfit colours??? (4 replies)
- Giving England improved musketeers? (6 replies)
- Opening case files in M2... (1 replies)
- How to change "recruitment costs" (4 replies)
- Attack Values. (7 replies)
- anit siege (0 replies)
- Grumpies .mesh (34 replies)
- No family tree in mod (9 replies)
- Mods and patch 1.2 (2 replies)
- Using Edited Battle Maps for Campaign Locations (6 replies)
- What 3D Editor is Needed to Modify/Add Units? (2 replies)
- HELP with dang MAP (4 replies)
- Level editors/editing GUI (3 replies)
- MOD'ing religion? (0 replies)
- system log error (2 replies)
- Arquebusiers & Musketeers (2 replies)
- Make chivarlous generals (0 replies)
- Question (1 replies)
- How to make generals more pious (1 replies)
- The priests thign (1 replies)
- Help (4 replies)
- How to extract the .pack files? (2 replies)
- why cant i edit (4 replies)
- Inquisitors--Getting Rid of 'Em--PERMANENTLY!!! (8 replies)
- change a units stats/costs (2 replies)
- Population Growth Adjustment (13 replies)
- Problems unpacking (1 replies)
- Playing as the papal states (3 replies)
- Changing the Age of Underage Avatars? (3 replies)
- The Effect of Generals (7 replies)
- Quick Question (4 replies)
- Checking character names in trait triggers? (1 replies)
- Multiple Building constuction? (5 replies)
- Making All Factions Playable (2 replies)
- How do I add a new building (4 replies)
- Regarding shields (3 replies)
- mod nooblet. (10 replies)
- Unit Texture resolution (3 replies)
- Question about modding buildings (5 replies)
- unpacking stuffs (2 replies)
- Modifying diplomacy (9 replies)
- Recruitable Generals? (7 replies)
- removing trees? (1 replies)
- Help! I can't see new traits... :( (5 replies)
- changing shields...? (4 replies)
- [Question] How can Archers attack walls & buildings? (0 replies)