Log in

View Full Version : Modding Questions



Pages : 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16 17 18

  1. Fatigue and AI (4 replies)
  2. conditions for faction heir (2 replies)
  3. Is it possible to mod Marius Reforms? (4 replies)
  4. console_command event: anybody? (9 replies)
  5. How do I Edit Experience Levels? (2 replies)
  6. How to make buildings in 3dmax.. (0 replies)
  7. edited textures not appearing in game (2 replies)
  8. Primary/Secondary Weapon Swap (1 replies)
  9. New unit-unit cards (3 replies)
  10. RTW editor (5 replies)
  11. Adding a new faction to BI (0 replies)
  12. Very strange problem with kill_character script command (4 replies)
  13. New Starting Point: Armenians to Osca (0 replies)
  14. Any chance of getting rid of bridges? (10 replies)
  15. Distant Battle Terrian textures (2 replies)
  16. How Do I Edit The Map? (1 replies)
  17. Battle Scripting (2 replies)
  18. Addind cultures to R:TW 1.5 (12 replies)
  19. Sprites, WTF? (22 replies)
  20. Senate (3 replies)
  21. Animators: read this! And a complaint against CA. (17 replies)
  22. Surnames (4 replies)
  23. Buildings in BI (11 replies)
  24. Hallelujah! My mod is rocking so hard! (10 replies)
  25. Modding generals' speeches (4 replies)
  26. Question about Walls (0 replies)
  27. unit colors issue (4 replies)
  28. Removing legio in BIs legion name feature (3 replies)
  29. preferences discovery (1 replies)
  30. Edit animations in MAX? (10 replies)
  31. Can walls be made to be destructable? (7 replies)
  32. Factions (0 replies)
  33. Text File questions for modders or old hands (4 replies)
  34. Faction limit in BI (2 replies)
  35. Does the charge bonus problem exist in 1.5? (1 replies)
  36. Skinning Tutorial (3 replies)
  37. How do i? (2 replies)
  38. console command for creating new navies in empty ports? (5 replies)
  39. My EDU balancing system (11 replies)
  40. BPI files (1 replies)
  41. Modding Man of the Hour event? (8 replies)
  42. BI Help with dismounting Unit (8 replies)
  43. Hidden Resoures in 1.5 (1 replies)
  44. Plz help?!!! (1 replies)
  45. Unlock All Factions in RTW after installing BI 1.6 (1 replies)
  46. 2 questions about BI descr_regions (2 replies)
  47. A new celt unit (9 replies)
  48. Sea trade problem (4 replies)
  49. Adding new provinces/character's names in BI 1.6 ? (0 replies)
  50. Mounted units and wardogs in one. Is it possible? (2 replies)
  51. Break Roman Alliances (6 replies)
  52. Multiple reforms (4 replies)
  53. unpacking Events.idx in BI (1 replies)
  54. ??? Building limits (4 replies)
  55. Help with strange problem (0 replies)
  56. Changing faction description (3 replies)
  57. Bridge between Sicilia and Italy? (3 replies)
  58. Problems with textures after export from 3dsmax (1 replies)
  59. Are scripts compatible at the same time? (3 replies)
  60. Creating attributes? (6 replies)
  61. Modding Unit Build Time (1 replies)
  62. AI choosing to horde? (3 replies)
  63. Changing unit/character voices (4 replies)
  64. Hardy/Very Hardy unit attributes? (3 replies)
  65. giving romans the shield wall specialty (11 replies)
  66. Trouble finding UI folders (4 replies)
  67. how to use animations... HELP! (4 replies)
  68. How do I... in 3ds Max (1 replies)
  69. Parallax or Relief Mapping (5 replies)
  70. Quick Buliding Editing (0 replies)
  71. Help with skinnig units (1 replies)
  72. rendering in 3DS MAX (2 replies)
  73. Hidden buildings? (2 replies)
  74. The starting fow for the faction (7 replies)
  75. Eventpics / What are the relevant files ?? (9 replies)
  76. Why won't my script run properly? (8 replies)
  77. Total Possible Music Tracks (6 replies)
  78. Problem with Strat cas files.... (6 replies)
  79. Max poly count for unit models (5 replies)
  80. War Cry Beta mod v 1.0? (1 replies)
  81. How can I change a factions map color? (1 replies)
  82. Research: Info files for engines and buildings (14 replies)
  83. Time commanders and Decisive battles (8 replies)
  84. -enable_editor and modded imperial campaign? (8 replies)
  85. Creating a money script (7 replies)
  86. Making battle maps (6 replies)
  87. Restricting recruitment of first cohorts (0 replies)
  88. Hard-coded roman units? (2 replies)
  89. I hate ping-ponging ships (4 replies)
  90. 3ds Max Question (5 replies)
  91. how to set numbers of rounds in a year (0 replies)
  92. How do you get speeches in the game (1 replies)
  93. Problem with flexi models (3 replies)
  94. skin requests (1 replies)
  95. CITY LAYOUTS ----->How to change them ??? (5 replies)
  96. Custom battle maps with features (0 replies)
  97. Character Traits (2 replies)
  98. Need help with x and y coordinates (6 replies)
  99. RTW mods that slows the unit speed only? (3 replies)
  100. Modding Prices (1 replies)
  101. Spanish generals blue even with bugfixer... (0 replies)
  102. ...uh, really easy question from newb (2 replies)
  103. Changing Culture assignation? (6 replies)
  104. Scripting & Recruitable Generals (12 replies)
  105. Questions on script and "sacking" (5 replies)
  106. What is this "buildings" problem with 1.5? (7 replies)
  107. Script question: (4 replies)
  108. Where can I get 1.5 patch files zipped? (12 replies)
  109. adding new buildings (2 replies)
  110. All Faction Campaign v1.3 (0 replies)
  111. Unit Size in the Battle Editor (2 replies)
  112. sorry to be a complete nuisance but... (3 replies)
  113. Rendering horse and rider (0 replies)
  114. RTW crashes after BI install (4 replies)
  115. move_character, special and duplicate character names (4 replies)
  116. rtw will not un-install (1 replies)
  117. Faction names in BI (2 replies)
  118. Auto play (3 replies)
  119. New GUI's seem to be "auto-saved" in paks? (9 replies)
  120. Campaign map template link (5 replies)
  121. Does infantry/cavalry description mean anything? (5 replies)
  122. Making units dependent on two buildings? (8 replies)
  123. Cheat does not work.. process_rq (15 replies)
  124. Newbie questions. (3 replies)
  125. 3DS Max? (2 replies)
  126. Adding generals into families (4 replies)
  127. Making new maps - Can you add a description to them? (0 replies)
  128. The farming basic income for different areas? (2 replies)
  129. Crossbow bolt as fire arrow (1 replies)
  130. question on skins (1 replies)
  131. How Do I Find Hidden Units? (1 replies)
  132. population_loyalty_bonus (4 replies)
  133. 3 Religions (1 replies)
  134. Religion - Into The Heart of It... (0 replies)
  135. quick questions (1 replies)
  136. Problem with texture of rebell general after installing "strat_map_units_roman" (0 replies)
  137. Editing custom army descriptions (4 replies)
  138. Needing help with production... (1 replies)
  139. Rome total war question... (0 replies)
  140. Vanilla RTW shieldwall ? (1 replies)
  141. RTW Modelling Video Tutorials (0 replies)
  142. Swedish settlements & (potential) landmass issue (2 replies)
  143. Two utterly unrelated questions... (6 replies)
  144. Warlords: Total War ( could it be possible? ) (6 replies)
  145. Problem with hidden resources and rmw.file (6 replies)
  146. calvary charges crash my game,help please (12 replies)
  147. Campaign AI styles... (4 replies)
  148. Attacking allies.... (2 replies)
  149. Editing Historical Battle question (1 replies)
  150. Moor and White Huns factions playable? (5 replies)
  151. Launcuhing? (5 replies)
  152. Spawn values (3 replies)
  153. How to change faction symbol (5 replies)
  154. Serious 1.5/BI Archer firing Bug (Bad bug) (18 replies)
  155. Editing Rate of Fire? (5 replies)
  156. Turning roman rebels into Arabs (5 replies)
  157. trubles witch icons for mercenary units (5 replies)
  158. Ancillaries (2 replies)
  159. General Game Engine Query (3 replies)
  160. Its official! (6 replies)
  161. Editing 'Items' on the Campaign Map (not resources) (2 replies)
  162. Settlement View CTD (10 replies)
  163. Changing starting family member names (4 replies)
  164. Julii Babies (1 replies)
  165. Renaming settlements (15 replies)
  166. Weapons for the Troops (3 replies)
  167. changing racial attributes ? (10 replies)
  168. Myrmidons (3 replies)
  169. Quick question-getting rid of a navy on map (2 replies)
  170. What's the best way to make a nice map_heights ? (5 replies)
  171. Remaking history (4 replies)
  172. Physics (6 replies)
  173. Questions Spawning An Army Script (6 replies)
  174. modest Request to CA... (0 replies)
  175. Making unplayable factions playable in BI? (3 replies)
  176. Unable to add Pre-BI Unit to BI (4 replies)
  177. Show_Me Script not working with 1.5 (4 replies)
  178. Debug mode? (1 replies)
  179. Options bi question (0 replies)
  180. Roof textures (4 replies)
  181. Removing Units. (1 replies)
  182. How do you make the battlefeld bigger....... (2 replies)
  183. Creating Campaign... (7 replies)
  184. Loyalty to all factions (BI) (2 replies)
  185. Some strange effects of hording and emerging factions (20 replies)
  186. Mercenary units. (6 replies)
  187. To Mod or Not to Mod... (8 replies)
  188. Swapping weapon types. (2 replies)
  189. RTW titles... (3 replies)
  190. New to RTR modding (2 replies)
  191. Editing family members/characters? (10 replies)
  192. trouble adding arab cavarly unit into BI (2 replies)
  193. A question on swapping portraits (17 replies)
  194. How do i change rate of fire (5 replies)
  195. Hi I'm new plz advise me (3 replies)
  196. Renaming and reassigning factions and cultures (BI) (6 replies)
  197. Pooling / merging hidden resources (4 replies)
  198. Skins are blurry (2 replies)
  199. Why No New Buildings for Carthaginians? (8 replies)
  200. Question, would also help other people. (10 replies)
  201. Topographic Map Making Programs (5 replies)
  202. FactionIsLocal condition? (3 replies)
  203. Replenish unit script question (9 replies)
  204. Rebilion programming. (1 replies)
  205. How to change the diplomatic stance between factions? (0 replies)
  206. Larger armies (2 replies)
  207. Research: Ransome and prisoners (0 replies)
  208. Removing bribery (and other things) (3 replies)
  209. btw-rtw crash (2 replies)
  210. Chariot javelins? (6 replies)
  211. Archers for Carthage (5 replies)
  212. Where are animations for the centurion? (3 replies)
  213. symbols and banner skinning.. (7 replies)
  214. Unwarp problem ? (2 replies)
  215. Modds??? (4 replies)
  216. A condition question (3 replies)
  217. I need a Phalanx unit (13 replies)
  218. How to increase watch tower cost in BI? (4 replies)
  219. Problems with Rome(city) (1 replies)
  220. Campaign Map City Walls? (4 replies)
  221. How does one change the wedge formation? (7 replies)
  222. CTD with empire_east_rebel revolts (5 replies)
  223. Mount on dogs /pigs (3 replies)
  224. Size on men/animals (11 replies)
  225. Reference Maps (1 replies)
  226. Editing Home Made Historical Battles (0 replies)
  227. Dismount/mount. (11 replies)
  228. camera?? (7 replies)
  229. The Rules of Rebel Province Ownership? (6 replies)
  230. Rebel Symbols and Banners (1 replies)
  231. Switches? (8 replies)
  232. A mod community headhunting game! (2 replies)
  233. 3d modelling (1 replies)
  234. 3Ds max (2 replies)
  235. 3ds max (5 replies)
  236. Minimizing brigands/rebels spawning (4 replies)
  237. moddifying unit cost..... (2 replies)
  238. Port Selection (6 replies)
  239. Culture/Creator/Owner of all provinces at start (13 replies)
  240. Leader pictures. (3 replies)
  241. Anyone know how to do this???? (2 replies)
  242. Removing Senate? (14 replies)
  243. Time 0,5 editor ?? (2 replies)
  244. Converting mods from 1.2 to 1.5 - what needs to be done? (27 replies)
  245. A modder's guide to CTDs (154 replies)
  246. questions (5 replies)
  247. More than one temple in a city? (2 replies)
  248. Help With Version and Patching Problems (3 replies)
  249. Upgrading walls for factions (BI) (2 replies)
  250. No victory for ERE rebels (4 replies)