Log in

View Full Version : Modding Questions



Pages : 1 [2] 3 4 5

  1. making all factions horde makes game load and not respond. (0 replies)
  2. changing the faction campaign intros (4 replies)
  3. 'Henry' 'Smith' 'Stalin' etc. (3 replies)
  4. missing vanilla files (2 replies)
  5. modding population levels? (2 replies)
  6. Can you mod battlefield vegetation in M2TW? (0 replies)
  7. making permanent forts (6 replies)
  8. changing faction names - help please (2 replies)
  9. Religion help (1 replies)
  10. The unpacker crashed (17 replies)
  11. can i edit the stats of the units in mtw2:kingdoms? (im a noob in modding) (1 replies)
  12. Some mod help (2 replies)
  13. getting the export_units.txt file? (4 replies)
  14. Hav ing trouble modding (4 replies)
  15. Strange CTD (2 replies)
  16. more loading screen hassle (0 replies)
  17. Campain Map Help/can I make swamps in METW2 (1 replies)
  18. focusing on chivalry (2 replies)
  19. modding battle casualties (5 replies)
  20. splash/menu screens (0 replies)
  21. M2 Textures (1 replies)
  22. changing units weapons (1 replies)
  23. Starting w/o settlements? (3 replies)
  24. custom loading screens (0 replies)
  25. fog of war (4 replies)
  26. removing the screen quotes (0 replies)
  27. Please Help me I don't know what to do (0 replies)
  28. Modding the size of general units (5 replies)
  29. 3d editer (5 replies)
  30. Adding BG unit & retraining (0 replies)
  31. Changing/Adding Units between faction (0 replies)
  32. Making HRE fun (2 replies)
  33. CTD (0 replies)
  34. Campaign map movement (9 replies)
  35. Simple Script for Kingdoms (5 replies)
  36. How to increase unit size (4 replies)
  37. Texture- model problem (4 replies)
  38. Army desertion trait (3 replies)
  39. How can I remove the 12.5% of pop growth? (4 replies)
  40. Modding Tools (9 replies)
  41. Toggle_Perfect_Spy (10 replies)
  42. Choose your religion (4 replies)
  43. CTD During AI's turn (3 replies)
  44. Modifying descr_ancillaries data (2 replies)
  45. Character Ages (17 replies)
  46. Need...desperatly (0 replies)
  47. Big problem with adding more factions? (2 replies)
  48. How can I unpack specific files? (1 replies)
  49. Modding Kingdoms campaigns (2 replies)
  50. RTW Map conversion (4 replies)
  51. RTW portriats for M2tw (3 replies)
  52. AI Artillery Recruitment (4 replies)
  53. How easy is it to add a new faction? (1 replies)
  54. Changing a faction leader or generals starting age? (4 replies)
  55. Invisible weapon (2 replies)
  56. Pisan and Genoese Sailors Crusader campaign (0 replies)
  57. Crazy campaign map (6 replies)
  58. How to get characters to age 1ypt at timescale 1:00? (3 replies)
  59. new character? (0 replies)
  60. How do I CHANGE the characteristics of an historic character? (0 replies)
  61. moddeling woes (5 replies)
  62. Another language "Kingdoms" on english MTW2 (0 replies)
  63. map - river causing mysterious CTD (19 replies)
  64. MTW2 vanilla data txt files (2 replies)
  65. problem with floating shields and spears (0 replies)
  66. how to get slave faction to recruit (4 replies)
  67. Editing Animation folder (39 replies)
  68. how to add musketeers to the HRE? (1 replies)
  69. how do you add buildings of different factions/cultures to your own? (3 replies)
  70. Milkshape Animation tutorial question (0 replies)
  71. Making mercenary units trainable (8 replies)
  72. Hidden resources limits (1 replies)
  73. EDU question (6 replies)
  74. Borrowing campaign maps to use (0 replies)
  75. Inserting a religion via script? (0 replies)
  76. Preparing a Mod for Download (3 replies)
  77. Location on Sound Files? (3 replies)
  78. need some help with 3ds max (5 replies)
  79. Recruitable generals (2 replies)
  80. Late bodyguards (11 replies)
  81. Camera and mouse (0 replies)
  82. Please Help Me! (2 replies)
  83. How to trigger a Jihad? (0 replies)
  84. Wondering about projectiles (11 replies)
  85. Editing music/voices/icons for a new faction (0 replies)
  86. Corruption of end-of-turn symbols (39 replies)
  87. cannon batteries (1 replies)
  88. Agent Unit Cards (7 replies)
  89. CTD problem (5 replies)
  90. Has anyone made a color mod? (15 replies)
  91. Mounting Units? (3 replies)
  92. io-file first and the modeldb file (0 replies)
  93. Problem with Unit Names and Descriptions (1 replies)
  94. txt.bin converter (8 replies)
  95. How do I change permission settings on Vista? (1 replies)
  96. Crusades modding witjout changing main data? (5 replies)
  97. Making Ireland Playing in Kingdoms GC Mod (0 replies)
  98. Faster firing musketeers (2 replies)
  99. Battle will crash if it contains the modded unit (6 replies)
  100. How do I get rid of faction border lines? (7 replies)
  101. Adding Priests to new Religions (0 replies)
  102. Is it possible to mod in settlement specific units? (9 replies)
  103. Does anyone know how to remove borderlines from mini map? (10 replies)
  104. How do you make a map? (0 replies)
  105. Greatly disappointing (10 replies)
  106. unhorsed knights (3 replies)
  107. Indian_Captain with rifle (0 replies)
  108. Big vanilla map? (0 replies)
  109. Broken Crusades Campaign Unpacker? (0 replies)
  110. What to edit when changing a ship from one faction to another? (3 replies)
  111. alright modders (3 replies)
  112. Apach Mod 1970 & Winchester Reloading (0 replies)
  113. Variety of MOD'ing Questions thread! (9 replies)
  114. switching strat map banner symbols (2 replies)
  115. Incoming message event (0 replies)
  116. Problems with .luv file (0 replies)
  117. firethrowers with ghost weapons (0 replies)
  118. Allowing retraining without allowing recruitment (18 replies)
  119. im a little confused on weapon changing... (4 replies)
  120. Stats change en masse? (2 replies)
  121. problem with a model (4 replies)
  122. battlefield banners (4 replies)
  123. Sappy (0 replies)
  124. Adding new artillery Question (1 replies)
  125. What's a RUM file? (1 replies)
  126. Photoshop? (1 replies)
  127. Removing shrubbery from battles (2 replies)
  128. Is gender correct? (0 replies)
  129. pagan priets (0 replies)
  130. Modding Britannia Campaign (3 replies)
  131. Problem with accessing mod - 'please select item from list' (0 replies)
  132. Unit Cards - Missing Directory?? (2 replies)
  133. Modelers Please Help! (2 replies)
  134. rebels flag (0 replies)
  135. crazy ui (7 replies)
  136. Changing attributes materials to Captain & Chief (2 replies)
  137. Permanent Forts - Stone Forts - How to add them to retrofit mod? (0 replies)
  138. list of tutorials? (2 replies)
  139. How To Add Princess To Eastern Factions (4 replies)
  140. MODDING SIEGE ENGINES (6 replies)
  141. awesome units i wish to use in main camp. (2 replies)
  142. Huscarles... (4 replies)
  143. Newb 101 Question (5 replies)
  144. black figure (3 replies)
  145. campaign map movements (1 replies)
  146. Dirt and Blood textures (4 replies)
  147. Add Province/Settlements (1 replies)
  148. disappearing family tree (1 replies)
  149. Alpha Problem (0 replies)
  150. Some problem with my horse (2 replies)
  151. Strategy Map Tutorial Request (4 replies)
  152. when I alter strat, I break my campaign (6 replies)
  153. Unit Upgrades (2 replies)
  154. Merging 2 Ms3d into milkshape question (17 replies)
  155. Is there a way to Repack ? (4 replies)
  156. Immortal ruler (7 replies)
  157. Chariot Development (26 replies)
  158. Changing unit sizes in Kingdoms? (0 replies)
  159. Huh? (0 replies)
  160. Agents - Are they changeable? (6 replies)
  161. Crew positions on siege weapons (0 replies)
  162. question (1 replies)
  163. A question from someone who doesen't know a thing about modding M2: TW (0 replies)
  164. 3 dsmax and Mesh files (5 replies)
  165. problem with descr_projectile.txt (3 replies)
  166. Berdiche axeman armor models (0 replies)
  167. Advice for how to go about with doing these changes (0 replies)
  168. mapping need help (9 replies)
  169. changing the name and location of a settlement (0 replies)
  170. Trainable heretics (5 replies)
  171. Unit Names? (1 replies)
  172. Milkshape question (0 replies)
  173. move_speed_mod (1 replies)
  174. Making France/ England playable- Kingdom Americas campaign (2 replies)
  175. Sheild Wall Question (2 replies)
  176. How to change strat map banner symbols? (0 replies)
  177. Piety and religion names (4 replies)
  178. Kingdoms modding Setup? (0 replies)
  179. Moving units from M2TW to Kingdoms and vice-versa ? (6 replies)
  180. How moding export_descr_units in Kingdom? (8 replies)
  181. Host of Questions (6 replies)
  182. Basic modding question (4 replies)
  183. I need help. Bad. (8 replies)
  184. Positioning archers in Milkshape (0 replies)
  185. edit names.txt.strings??? (1 replies)
  186. Can I ask Something about How to work on MT2 Expansion (1 replies)
  187. adding onto campiagn map (1 replies)
  188. accuracy (1 replies)
  189. convert_to in export_descr_buildings, some progress and a roadblock (3 replies)
  190. KIngdoms Troops In M2TW 1.3 (1 replies)
  191. Making Merc's , Help Please (1 replies)
  192. Kingdoms: How make mod into mod? (1 replies)
  193. assasinate your own... (6 replies)
  194. Is it possible to run the trivium on M2TW (1 replies)
  195. modding unit size. (0 replies)
  196. Missing : Text (3 replies)
  197. Deleting units from factions (4 replies)
  198. Issue concerning Kingdoms mapping (0 replies)
  199. Setting up Kingdoms for moding (6 replies)
  200. help (2 replies)
  201. Is changing control of factions possible in Kingdoms? (4 replies)
  202. Question on limiting battlemap movement (0 replies)
  203. Modding Kingdoms? (0 replies)
  204. Effect of Mass Values (3 replies)
  205. having an adoption offered then taken away. (1 replies)
  206. Simple unit stat editing question? (10 replies)
  207. Need help (1 replies)
  208. Yes, a question, on the cfg actually (2 replies)
  209. Modelling with milkshape for M2? (1 replies)
  210. Suggestions needed for bringing saps back to M2TW (0 replies)
  211. Important: Before posting a new question (0 replies)
  212. help with details if possible (4 replies)
  213. Unable to invade a city? HELP!!! (3 replies)
  214. file_first not working correctly in Kingdoms (10 replies)
  215. descr_names.txt and ancillary cheat (0 replies)
  216. Player-triggered natural disasters: are they possible? (6 replies)
  217. Factions/Units that are actually being used in Kingdoms (9 replies)
  218. M2TW mod folder 1.2.1 NEED HELP (4 replies)
  219. Selecting homemade faction results in dropping back to the single player menu. (17 replies)
  220. Faction Banners, need some help on them (5 replies)
  221. Unit subnames (1 replies)
  222. RTW unit to M2tw ???? (2 replies)
  223. Need Help Editing the Family Tree (23 replies)
  224. Different colors for factions (1 replies)
  225. Some one! Anyone! (7 replies)
  226. Can you control which units push siege gear? (9 replies)
  227. Using select_character? (2 replies)
  228. “Abilities at a glance” ? (9 replies)
  229. Modding eras? (4 replies)
  230. Making roads enable faster travel? (5 replies)
  231. multiple guilds? (5 replies)
  232. How to edit strat.txt.strings.bin? (3 replies)
  233. still can not change files... (38 replies)
  234. Giving the Hungarians rocket launchers is giving me a headache (0 replies)
  235. Changing Faction Names Mid-Campaign (0 replies)
  236. short question about trigger condition (4 replies)
  237. Can other factions elect their leader like the Pope? (3 replies)
  238. stables under city (1 replies)
  239. Any Milkshape animators out there? (2 replies)
  240. modding with vista (2 replies)
  241. Zweihander units for England (6 replies)
  242. Discovering America Earlier (8 replies)
  243. Weirdnes in the battle ui (2 replies)
  244. I think I broke something by unpacking,HELP (2 replies)
  245. Define this trigger, please (4 replies)
  246. Cheat Codes (5 replies)
  247. Whats wrong?? (6 replies)
  248. Help With Invisable Models (3 replies)
  249. TGA Files (2 replies)
  250. How to change archer max angle to 45 (12 replies)