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  1. how long do i wait for the faction family member to marry and have a family (7 replies)
  2. Assassins? (11 replies)
  3. cities (2 replies)
  4. cd code (5 replies)
  5. Height Advantage (35 replies)
  6. All factions crack please! (1 replies)
  7. Modding units morale (15 replies)
  8. more cities mod help (1 replies)
  9. Roman civil war? (6 replies)
  10. How fast can RTW be beat? (7 replies)
  11. Hellenic:Total War fan eddition (0 replies)
  12. Small fix for upgraded bodyguards (22 replies)
  13. Cavalry charge - how it work? (15 replies)
  14. swords (11 replies)
  15. Changing Unit Size (2 replies)
  16. Ladders... historical accuratcy? (10 replies)
  17. AI handling PHALANX units bad/sieges, (8 replies)
  18. A partial fix for suicidal AI generals (2 replies)
  19. How to slow down the ame in battle???? (0 replies)
  20. Tech tree (2 replies)
  21. What advantages the AI gets on hard/hard? (2 replies)
  22. Speed and kill ratio tools link??? (1 replies)
  23. Why on earth is there no real fighting (31 replies)
  24. total realism 5.1 saves and 1.2 patch (1 replies)
  25. Chain routs and morale discussion (24 replies)
  26. Difficulty level and AI versus AI expansion. Any relation? (1 replies)
  27. My Dream AI Opponent (17 replies)
  28. Removing bribing entirely. (24 replies)
  29. Last turn multiple sallies (3 replies)
  30. why I could play MTW for much longer (15 replies)
  31. Stirring stuff but.... (16 replies)
  32. Would 1.2 be better with traits removed altogether? (29 replies)
  33. Is RTW Still Worth 95%? (77 replies)
  34. How do you gain a Positive Management? (14 replies)
  35. Caesar in Gaul Campaign (8 replies)
  36. List of fan made bug fixes? (13 replies)
  37. How can you submit files at TWcenter (0 replies)
  38. Playing Parthia post patch? (7 replies)
  39. AI lifts sieges when loaded from savegame (100 replies)
  40. Question about cavalry (5 replies)
  41. Limits to naming system? (1 replies)
  42. quick marian event question (7 replies)
  43. QQuestion for the Skinmodder Veterans (4 replies)
  44. Protectorate... again :/ (10 replies)
  45. Gotta love the Syracuse gate (0 replies)
  46. spartan helmets (36 replies)
  47. Fixing Phalanx Behaviour (75 replies)
  48. Pontus! (8 replies)
  49. SeaBridge for land armies: anyone seen this? (10 replies)
  50. Family Tree (1 replies)
  51. How do you beat the phalanx? (9 replies)
  52. Ai defending town center 1.2 change- new human stategy? (13 replies)
  53. Does the AI adopt/marry/promote gerenals often? (12 replies)
  54. 1.2 Generals not gaining experience (13 replies)
  55. Defeat (5 replies)
  56. Horse Races (11 replies)
  57. how can i make ai factions better? (3 replies)
  58. cataphracts vs companions (44 replies)
  59. Traits that are bugged in 1.2 with fixes. Part 1: Scarred, Farmer, Trader (222 replies)
  60. WDF with protectorate? (8 replies)
  61. AI spoils the game (15 replies)
  62. Spawning pool for generals? (3 replies)
  63. Arcani (25 replies)
  64. The Real roman army (4 replies)
  65. Using auto-resolve to increase campaign difficulty (0 replies)
  66. Stalingrad... (1 replies)
  67. Dual river crossings they exist!! (14 replies)
  68. which do you think is the best faction? (51 replies)
  69. how do i see the screenshots i take (5 replies)
  70. Reinforcements & peninsulas (2 replies)
  71. Carthage is deadly (18 replies)
  72. The first RTW editorial has been updated (9 replies)
  73. RTW rags to riches stories (4 replies)
  74. Rome TW is almost totally unhistoric! (71 replies)
  75. Roman Factions (16 replies)
  76. Failed bribe = slit throat (1 replies)
  77. Magical cataphracts beat phalanx... (21 replies)
  78. Building Browser Scroll in v1.2 working (1 replies)
  79. wich country do you like to beat up (41 replies)
  80. wich country do you like to beat up (1 replies)
  81. Things I'd like to see in RTW (9 replies)
  82. Missle questions.... (1 replies)
  83. I'm dying as Seluecids (13 replies)
  84. Money Bug (2 replies)
  85. still cant open all factions! (15 replies)
  86. Timer in the battle field (11 replies)
  87. What triggers civil war? (11 replies)
  88. Ouch (5 replies)
  89. game preview (9 replies)
  90. the second Thermopylae (4 replies)
  91. Computer vs. Computer? (4 replies)
  92. How long did Roman era battles last? (32 replies)
  93. It's official: The AI is an oxymoron (10 replies)
  94. Oil doesn't pour? (1 replies)
  95. walking thru walls (8 replies)
  96. The Alamo exploit (10 replies)
  97. Ignoring The Senate (5 replies)
  98. CTD on custom battles. (0 replies)
  99. Becoming a Protectorate (15 replies)
  100. Siege(turns til surrender)? (4 replies)
  101. Faction selection! Help! (15 replies)
  102. Phalanx rank depth and horse acrobatics (37 replies)
  103. desert tactics (2 replies)
  104. How to add music to RTW? (6 replies)
  105. large unit sizes, How?? (4 replies)
  106. General has heart attack mid battle. (11 replies)
  107. Greek late general's bodyguard? (17 replies)
  108. Amozon chariots (3 replies)
  109. zooming in on battles? (8 replies)
  110. Shield ability (10 replies)
  111. Arrow Arc Info (5 replies)
  112. End turn problem (12 replies)
  113. Game ruiner (45 replies)
  114. Is it just me... (23 replies)
  115. Hidden units in game? (3 replies)
  116. RTW frame rates with various graphics cards (17 replies)
  117. In praise of the fixed phalanx behaviour (7 replies)
  118. Blockaded ships escape (5 replies)
  119. Revelation on movement... (11 replies)
  120. Manipular formation (8 replies)
  121. Post-Patch: Stone Walls Bugged? (15 replies)
  122. Question on Squalor (8 replies)
  123. Died peacefully (12 replies)
  124. Rebel Peace (16 replies)
  125. RTW Math (11 replies)
  126. Super Velite (8 replies)
  127. Deleting Fire Arrows Special Ability! (30 replies)
  128. Help with PC requirements!!! (1 replies)
  129. single player questions (11 replies)
  130. Protectorates - seeing double (7 replies)
  131. How to get the good units, and fast (7 replies)
  132. realism mod. (4 replies)
  133. Better morale = fights better, or not? (1 replies)
  134. Sieging Rome - huh? (8 replies)
  135. Stupid things AI does during siege battles (2 replies)
  136. Disabling the AI from using ladders on Stone walls? (4 replies)
  137. Selucids? (12 replies)
  138. Useless assesor- any tips on how to avoid it? (15 replies)
  139. Crash to Desktop (2 replies)
  140. Diplomacy (0 replies)
  141. Peasant family members/general bug (5 replies)
  142. Possible issue with VnVs (points being awarded in duplicate) (11 replies)
  143. How stupid can the AI be? (3 replies)
  144. Ave, Nelson, morituri te salutant! (2 replies)
  145. The Patch messed up the difficulty settings! (9 replies)
  146. Broke Brit seeks investment (5 replies)
  147. First Ever RTW Periodic Editorial (2 replies)
  148. Seleucids seem to be ruling the day! (9 replies)
  149. A reverse exodus : what about yours? (6 replies)
  150. Movie Editor (2 replies)
  151. "London Bridge is Falling Down" (7 replies)
  152. Rebels, Rebels, Everywhere (23 replies)
  153. 26 years of play and NO births! (5 replies)
  154. Fear of bridges (5 replies)
  155. Seige: share your tips/strategy/experience (9 replies)
  156. missing bridge? (5 replies)
  157. Patch 1.2 problems (8 replies)
  158. Elephants (1 replies)
  159. Just sack the city already. (0 replies)
  160. Effect of Rome capture on Roman factions (7 replies)
  161. Screenshots all black (3 replies)
  162. Q&A for CA (3 replies)
  163. Fleets losing (0 replies)
  164. Senate-family migration? (6 replies)
  165. New moderator for this forum. (17 replies)
  166. What R:TW adjustments have you made for 1.2? (44 replies)
  167. How do you stop Hastati from charging? (6 replies)
  168. 2 quick 1.2 control qs (2 replies)
  169. Outlawed with 4/10 popularity (6 replies)
  170. The Controversy of Cheating (18 replies)
  171. Getting kicked out of Rome (4 replies)
  172. need help-game won't install (2 replies)
  173. Creative Assembly CA humour! :D (35 replies)
  174. Playing tips (1 replies)
  175. The BATTLE FOR WORLD DOMINATION (34 replies)
  176. Echoing forests (2 replies)
  177. Protectorates are way to good (20 replies)
  178. Ceasefire declared behind my back (6 replies)
  179. Javelins have more punch? (13 replies)
  180. A way to stop the civil war. (16 replies)
  181. No background on menu, error? (0 replies)
  182. Naval command stars? (10 replies)
  183. Playing Syle (32 replies)
  184. Favorite faction (33 replies)
  185. City names today? (31 replies)
  186. How much cav? (10 replies)
  187. A Close Defeat - but enjoyable (5 replies)
  188. Temple Mod and a joke... (2 replies)
  189. Patch pretty good; few issues left (18 replies)
  190. How do you use Testudo properly? (6 replies)
  191. Fight Four Times = Scarface (4 replies)
  192. Migration to the Promised land - A different way to play (26 replies)
  193. Question about descr_strat (2 replies)
  194. how to force peace? (7 replies)
  195. I Love This Game! (23 replies)
  196. How does AI behave on hard? (6 replies)
  197. Buildings on the Battlefield (16 replies)
  198. Defensive Game? (17 replies)
  199. O crap! (4 replies)
  200. Will there be an expansion for RTW? (3 replies)
  201. Rtw Realism 4.o Question??? (4 replies)
  202. First Cohorts (spoilers??) (5 replies)
  203. The doggies have gotta go... (30 replies)
  204. Too many scares (5 replies)
  205. hoplites and falankes (15 replies)
  206. Praise: Balance Improvements CA made in battles (1 replies)
  207. which mod just makes things harder? (3 replies)
  208. Marching on Rome (1 replies)
  209. Archers ignore firing orders? (7 replies)
  210. Traits and nicknames (30 replies)
  211. Parthian historical info (3 replies)
  212. Zeus Wonder Still Broken? (10 replies)
  213. Hellenic:Total War (8 replies)
  214. Temples and Iron Works (5 replies)
  215. Vanishing family members (3 replies)
  216. Tech Tree (1 replies)
  217. Syracuse Gate? (11 replies)
  218. Another improbable victory for me!! (3 replies)
  219. What determines annhialation. And, how do you spell it? (7 replies)
  220. Who uses the Minimal_UI? (22 replies)
  221. Looking for Michael De Platter Interview (3 replies)
  222. sieges and city defence... (3 replies)
  223. possible wiped out bug? (2 replies)
  224. When flanked, rotate, or hold phalanx position? (9 replies)
  225. Holy Moly (6 replies)
  226. Battlefield Camera (2 replies)
  227. Creative Assembly Minimal_ui (22 replies)
  228. Historical Accuracy? (7 replies)
  229. HInts for managing morale in battles on Hard... (13 replies)
  230. Post-patch Roman A.I (non)Empire (3 replies)
  231. Protectorates Work (0 replies)
  232. Building forts near bridges (8 replies)
  233. Support Of The Populace, Now What? (9 replies)
  234. Does anyone build walls? Suggestion for simple modding of walls. (13 replies)
  235. The LATEST PATCH (5 replies)
  236. Making battles run faster (6 replies)
  237. In beta? (59 replies)
  238. Jedi Generals. Post Yours. (9 replies)
  239. Battlefield AI still incomprehensible (25 replies)
  240. movement area after patch 1.2 (2 replies)
  241. Unfriendly allies (7 replies)
  242. Strange behavior (3 replies)
  243. I want babies (20 replies)
  244. Question about withdrawal (1 replies)
  245. Creative Assembly I Can't turn on AA in RTW (19 replies)
  246. Cavalry charging phalanx downhill bug? (5 replies)
  247. Did the Germans really have phalanxes? (2 replies)
  248. Post Reform (Patch) Phalanges (9 replies)
  249. Marian Reforms (54 replies)
  250. wow finally impressed by the AI (11 replies)