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  1. So whats the .org verdict on RTW? (64 replies)
  2. Extending the limited-campaign (8 replies)
  3. Ridiculous elephants (3 replies)
  4. Strat Map Movement Question/Prob (3 replies)
  5. repeat exterminations (3 replies)
  6. Which ranged units do you prefer? (15 replies)
  7. how to negotiate military acces? (7 replies)
  8. question (0 replies)
  9. Faction roleplaying.... (13 replies)
  10. Disabling the Fog of War (8 replies)
  11. Best unit to receive a chariot charge? (11 replies)
  12. Shotgun wedding (24 replies)
  13. Creative Assembly On social drinkers and deranged generals (30 replies)
  14. Barbarian factions should get a movement bonus. (8 replies)
  15. Why can't I pick the faction heir myself? (20 replies)
  16. Influence in diplomats (4 replies)
  17. Adding in a general (4 replies)
  18. Population Control & City Ecomonic's (36 replies)
  19. Expert at hiding in woods (3 replies)
  20. Trade & Rhodes (17 replies)
  21. Somebody has a Retinues/Traits Guide to share? (7 replies)
  22. Onagers (1 replies)
  23. Easter eggs - a list? (17 replies)
  24. [tested & evil] Sieger's CHEAT: 1 peasant defeats Rome (2 replies)
  25. Mass extermination makes for a bit of a mess, no? Also: Culture Penalty? (6 replies)
  26. what comes next... competition! (2 replies)
  27. Diplomats: an economic breakeven point (8 replies)
  28. Some generals get easely killed..... (5 replies)
  29. A blast from the past (14 replies)
  30. Faction Leaders? (6 replies)
  31. town militia defeating a horde of britons... (2 replies)
  32. Bringing two stacks to the battlefield (11 replies)
  33. Missing Campaign? (2 replies)
  34. Holy War Elephants, Baalman! (18 replies)
  35. backstabbed by my own army (4 replies)
  36. how to remove the pause banner in battle screen? (0 replies)
  37. Taking cities with stone walls (12 replies)
  38. Anyone played the Parthians yet? (9 replies)
  39. Lesbian rebels? (big pic... 56k warning) (18 replies)
  40. archers who needs them :) (61 replies)
  41. Naval battles need to be way more decisive (16 replies)
  42. Attn. CA - RTW: Stupid Install Routine! (7 replies)
  43. Right pricetag for legionary first cohort (0 replies)
  44. Creative Assembly Cassius the Wrathful, Gaius Victor, and Julianus the Cold-hearted (28 replies)
  45. Sacred band infantry (4 replies)
  46. Comp needs to pusue (3 replies)
  47. Faction selection question. (9 replies)
  48. Creative Assembly Beginner's guide is done... (18 replies)
  49. Bribing non-rebel cities: how to? (4 replies)
  50. I want more aggressive rebels! (18 replies)
  51. missile upgrades affect melee stats (0 replies)
  52. AI needs to keep its heirs with troops better (2 replies)
  53. Sometimes the campaign AI does nothing... (8 replies)
  54. Hope(s) for the SP Patch (32 replies)
  55. Best phalanx in game? (20 replies)
  56. Foreign heirs camping out near Rome... (1 replies)
  57. Argh! The plague! (11 replies)
  58. New strategy guide on Gamespot (0 replies)
  59. Trade Caravans (4 replies)
  60. Naval Commanders rarely get stars--bug? (5 replies)
  61. Which do you use for garrisons: Peasants or Town Watch? (17 replies)
  62. 'Failed To Connect To Host' (2 replies)
  63. The option for AI control on the battlefield? (1 replies)
  64. Heroic victory? (8 replies)
  65. Stopping Infantry from pursuing and the function of the Guard command?! (4 replies)
  66. New feature ideas (0 replies)
  67. After Dark... (7 replies)
  68. Step two three, shuffle two three, dance two three : the big phalanx question (69 replies)
  69. Bug or design decision about AI unrest ? (23 replies)
  70. Allies Requested My Help (10 replies)
  71. Navy preferences? (16 replies)
  72. Can same "culture" factions upgrade each other's temples? (7 replies)
  73. Shrinking family-- help! (12 replies)
  74. Just saw the (newish) Alexander trailer. (23 replies)
  75. Diasabling battle zoom camera? (5 replies)
  76. Loading screen loads too fast to read quotes (9 replies)
  77. Your favorite Province (6 replies)
  78. Negotiating at a faction capital vs. elsewhere (3 replies)
  79. The Sardinian Question (8 replies)
  80. CA - a suggestion (4 replies)
  81. Does Height Advantage Affect Phalanx? (4 replies)
  82. Working on a FAQ... (1 replies)
  83. Enemy AI tries to break siege--and I take city! (7 replies)
  84. Another seige AI flaw (4 replies)
  85. [2 deja vu] Battles vs. AI (3 replies)
  86. Happy little surprises (10 replies)
  87. CA: Is there an ETA on the 1.2 patch? (8 replies)
  88. Spies: in your own cities (14 replies)
  89. Chariots & terrain (1 replies)
  90. I miss GA mode! (18 replies)
  91. Trogledytaes (5 replies)
  92. Question about Roman victory conditions (2 replies)
  93. Happiness level vs. brigands, revolts, etc? (9 replies)
  94. Spartan Connoisseur (0 replies)
  95. Strongest and weakest AI factions? (11 replies)
  96. Right-Click on the Control Panel... (11 replies)
  97. Funny Diplo (6 replies)
  98. Cavalry attacks - in case you didn´t know (9 replies)
  99. Expansion? (21 replies)
  100. I need Help with Bribing (13 replies)
  101. Oddities (maybe bugs) found by making my guide (1 replies)
  102. Rome Unit Guide v1.1 released! (19 replies)
  103. Does Carthage have.....? (8 replies)
  104. Roman AI..too agressive (101 replies)
  105. Diplomacy..a bit pointless? (19 replies)
  106. Besieged city with three (3) troops. (2 replies)
  107. I got Gaius Julius (3 replies)
  108. How much is a Denarii worth? (11 replies)
  109. Preventing bribes (7 replies)
  110. this may be obvious but... (0 replies)
  111. Following missiles, watch the games… (11 replies)
  112. Why does the senate hate me so? (2 replies)
  113. Little minimap cosmetic mod. (13 replies)
  114. autocalc results a bit...weird (9 replies)
  115. Generals Pre-Battle Pep-talks (1 replies)
  116. how to turn off help-windows? (3 replies)
  117. An alternative to revolts (1 replies)
  118. Question: Druid & Chariot (13 replies)
  119. Saving battles (4 replies)
  120. Revolts overpowered... (16 replies)
  121. Occupy/Enslave/Exterminate options (19 replies)
  122. Ah! A good idea. (0 replies)
  123. Is there any way to destroy watchtowers? (8 replies)
  124. Diplomatic Bug? (5 replies)
  125. Strange siege (2 replies)
  126. My RTW movie - finally up :D (14 replies)
  127. [bug] The last turn in Castle siege (1 replies)
  128. Site with detailed unit statistics (3 replies)
  129. Creative Assembly Playing The Greek Cities Question on Thermon. (10 replies)
  130. Rome TW movie by me (5 replies)
  131. Domus Dulcis Domus (5 replies)
  132. Patch withdrawn? (4 replies)
  133. Some Generals just won't die... seriously... (8 replies)
  134. Huge unit size = no time limit + stupid AI = sitzkrieg (7 replies)
  135. 'Lost Income' (1 replies)
  136. RTW Sales 3rd behind The Sims (12 replies)
  137. My RTW movie... but i need another webhost! (0 replies)
  138. Bug ? (5 replies)
  139. RTW Realism Mod V2.0 is out (32 replies)
  140. Asterix IS in RTW!!!! - CA, ur so funneh! (4 replies)
  141. Any way to see move path without moving? (5 replies)
  142. Do queued units need to be paid salary? (9 replies)
  143. RTW province map online? (1 replies)
  144. Idea to fix suicide generals (1 replies)
  145. Famous Battlefield bug (3 replies)
  146. provinces without governments (3 replies)
  147. BLOOD MOD RELEASED!!! w00t! (15 replies)
  148. Patch 1.1 - where is it? (4 replies)
  149. Triarii = pointless? (no pun intended) (18 replies)
  150. Overpowered units. (25 replies)
  151. Plague length? (3 replies)
  152. Ranked Admirals (7 replies)
  153. Retinue Member Mortality (12 replies)
  154. login failed - mandatory update from totalwar.com (2 replies)
  155. Unit stats (0 replies)
  156. Cleese trampled by Roman War Elephant (3 replies)
  157. AI Behaviors - Very cool feature that needs to be better documented. (0 replies)
  158. temple of Mars: anger vices... (2 replies)
  159. Oh, one more thing.. (2 replies)
  160. Killing your own elephants? (5 replies)
  161. Learning stuctures. (23 replies)
  162. Faction Re-emergence (6 replies)
  163. Provincial Info for RTW ?? (1 replies)
  164. Family Tree Ideas (6 replies)
  165. What's your pace? (9 replies)
  166. the Harsh, the Mad, the Mighty, Victor (13 replies)
  167. Creative Assembly Request for info: Culture and Unrest Public Order penalties (25 replies)
  168. Cutting factions in 2 = rebellion? (8 replies)
  169. Build farms! (15 replies)
  170. Has Anyone Seen Spartacus? (10 replies)
  171. Some Ideas, for the Patch. (4 replies)
  172. running uphill like it's downhill (1 replies)
  173. Pharoah (1 replies)
  174. trees and stuff (6 replies)
  175. Giving a loan? (1 replies)
  176. "Multiplayer" Single Player: Is it possible? (11 replies)
  177. AI discussion for the patch (3 replies)
  178. governors (2 replies)
  179. Unit retraining - a little too good? (68 replies)
  180. Pre-emptive strike on Rome? (29 replies)
  181. Diplomacy - Suggestions (7 replies)
  182. Battles near wonders ??? (3 replies)
  183. Elephant changes? (8 replies)
  184. Massive Horse charges in MP live again! (1 replies)
  185. Share BATTLES Files (0 replies)
  186. Post-Marian Units not worth it? (17 replies)
  187. the naval bug (3 replies)
  188. German Units? (8 replies)
  189. A question or morality/legality (8 replies)
  190. Your best victory so far? (28 replies)
  191. Consistent CRASH before entering battle (and perhaps a solution) (5 replies)
  192. Well done, CA (0 replies)
  193. Credit where its due (11 replies)
  194. Ranged units in city assaults (12 replies)
  195. help with groups (6 replies)
  196. Tips for building your cities. (3 replies)
  197. Rebel Scum (5 replies)
  198. In honorance of my great grandfather. (0 replies)
  199. pesants vs pesants (0 replies)
  200. Is trade the same between your cities as between yours and those of other factions? (2 replies)
  201. Sarmatians < Archer Warband (5 replies)
  202. Ridiculous "gameplay" (12 replies)
  203. Does the AI ever attack forts? (11 replies)
  204. Wishlist for new patch (32 replies)
  205. Creative Assembly Criticisms of CA... again (37 replies)
  206. I think ambushes work like this: (8 replies)
  207. Help me with these descisions! (2 replies)
  208. Camera restricted to General (2 replies)
  209. Stamina is bugged (2 replies)
  210. Protectorate bug PICS!! (5 replies)
  211. Protectorate Rip-off (3 replies)
  212. Another stupid bug (92 replies)
  213. GodsDamned Battle AI (1 replies)
  214. Help with Selucids (8 replies)
  215. Why don't you love me anymore, Senate? (10 replies)
  216. a big siege disappointment... (3 replies)
  217. First Cohorts? (22 replies)
  218. Upgrades are per man basis (3 replies)
  219. Does anyone know to get the map in PDF? (0 replies)
  220. How do you rally units? (7 replies)
  221. Creative Assembly A wiki for (Rome) Total War? (25 replies)
  222. Next Total War Topic (11 replies)
  223. Sieges, a new idea (2 replies)
  224. best barbarian faction? (16 replies)
  225. I lost a siege when i was winning it!!!!! (8 replies)
  226. Unit Experience (31 replies)
  227. Transgression? (11 replies)
  228. About RTW system requarements (17 replies)
  229. WTF? Thread (3 replies)
  230. Three Siege Problems (1 replies)
  231. How to use Hastati and Principes effectively? (25 replies)
  232. significant ladder assault bug (4 replies)
  233. How to see trade rights, etc.? (12 replies)
  234. Question from somebody who is computer-challenged (12 replies)
  235. Bridge bug and River bug pics. (8 replies)
  236. Does the AI every assult your cities? (26 replies)
  237. Diplomatic mechanics theory (6 replies)
  238. +7 to missile? (5 replies)
  239. Creative Assembly crappy battle speeches (92 replies)
  240. morale tables from MTW (5 replies)
  241. CA: Some Recommendations for Siege AI (4 replies)
  242. siege gameplay is near perfect (1 replies)
  243. Garrison vs. Public Order questions (4 replies)
  244. Triarii, Town Watch, Auxilia; What do they share? ... (12 replies)
  245. Waypoints available? (3 replies)
  246. CA: question about frighten effect/germans (0 replies)
  247. Testudo Tactics (48 replies)
  248. Traits from Non-Battles (14 replies)
  249. Traits from Non-Battles (0 replies)
  250. Queuing units *might* affect population growth (4 replies)