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  1. Unit Guide (74 replies)
  2. Is it only me or cannon towers are weaker then ballista towers? (19 replies)
  3. List of units and pictures? (2 replies)
  4. M2TW Rebels (9 replies)
  5. Diplomacy *does* work (36 replies)
  6. Vassal exploitation? (1 replies)
  7. Hobilars > Armoured Sergeants (52 replies)
  8. WRU soldiers falling off of walls?!? (1 replies)
  9. True update on the patch (17 replies)
  10. Guilds (1 replies)
  11. What do the guilds want from my town? (7 replies)
  12. Gooooo Organ Gun, Goooooooooo! (10 replies)
  13. Norse Bowmen: a bit overpowered? (6 replies)
  14. Rebalanced unit stats and 2 handed bug workaround. (6 replies)
  15. Autotax (0 replies)
  16. Great spot for killing the mongols - bridge east of Aleppo (5 replies)
  17. An example of how misleading stats in M2Tw are (6 replies)
  18. Patch hoax (move along - no need to read this thread) (29 replies)
  19. How to make the game go smoother ? (7 replies)
  20. Innovations... (3 replies)
  21. Tips for Siege? (27 replies)
  22. More than 1 Cathedral: No Bishops? (14 replies)
  23. Cinematic moments (4 replies)
  24. Militia vs Trained (71 replies)
  25. I Bribed El Cid (15 replies)
  26. Short Campaign v. Long Campaign (2 replies)
  27. Templars. How do I train them? can I train them? (19 replies)
  28. Longbows are no good (314 replies)
  29. The enemy merchants have huge advantage over mine merchants! (8 replies)
  30. Spies are really getting out of hand. (22 replies)
  31. How to kill Elephants? (21 replies)
  32. Game crashing with "Unexpected error" (5 replies)
  33. How to accelerate the game (1 replies)
  34. Finding my religion... (3 replies)
  35. Cantabrian Circle quirks (22 replies)
  36. Settlement rally point (4 replies)
  37. Naval Drydock... how? (2 replies)
  38. A small tip - the assasins cna disable ballista/cannon towers (12 replies)
  39. Keep losing money on Campaign (5 replies)
  40. A bug or just stupid AI? (6 replies)
  41. How do get all fractions on Campaign? (4 replies)
  42. How to discover America in a play (5 replies)
  43. Templar Armour Upgrade (17 replies)
  44. Help ??? (5 replies)
  45. Questionable feature [replacements from retraining are experienced] (46 replies)
  46. Re: Russia (0 replies)
  47. How do you play your campaigns? (11 replies)
  48. Screen Shot + Replay Questions (6 replies)
  49. A bunch of questions (16 replies)
  50. Was Medieval 2 rushed? (63 replies)
  51. disvovering America? (9 replies)
  52. Oh my god... (scarey Mongols pic) (36 replies)
  53. Finished your Grand Campaign on vh/vh? (11 replies)
  54. Chivalry and Dread (13 replies)
  55. Battle editor? (3 replies)
  56. The secret to making florins: (35 replies)
  57. Temporary forts and the missile troops? (1 replies)
  58. AI comes to me (1 replies)
  59. Now Just Why Is The Mongel Horde Muslem? (86 replies)
  60. Becoming a Vassel (15 replies)
  61. Strange Mongol behaviour (5 replies)
  62. Which country can go to the americas? (4 replies)
  63. New Major Bug Detected (Joke &56K warning) (27 replies)
  64. Question about AI and computer performance (1 replies)
  65. Hidden Trait Discovery (5 replies)
  66. Secret of the Jannissary Heavy Infantry. (224 replies)
  67. Wierd charge behavior (4 replies)
  68. Stop the whining... (30 replies)
  69. General Speeches - (& Turks lacking them) (16 replies)
  70. Share your empire Stories, Strategies! (0 replies)
  71. AI and Total War (10 replies)
  72. It seems the witches give the trait "warts" (8 replies)
  73. Battlefield difficulty test results. (15 replies)
  74. Help! (7 replies)
  75. i got the pope seat!what now? (10 replies)
  76. Help me Write a Unit guide! (0 replies)
  77. Mongols & Timurids: When? (18 replies)
  78. Beating the Inquisitors (11 replies)
  79. Is the game meant to be unexplained? (31 replies)
  80. How do you use "create_unit" cheat? (7 replies)
  81. What happened to my beloved Swiss (39 replies)
  82. Militia Pikemen: Useless? (35 replies)
  83. How to Attract Guilds (58 replies)
  84. Overpowered peasants and the Spear attribute. (20 replies)
  85. Why can't they build a tiny bridge/boat. (12 replies)
  86. Which factions is best against Mongols and Timurids? (13 replies)
  87. Settlements: Hotbeds of Sin and Corruption (Trait Analysis) (123 replies)
  88. Timurids (46 replies)
  89. Something i dont understand (3 replies)
  90. Faction with early pikes and long range? (20 replies)
  91. Diplomacy Suggestions (3 replies)
  92. 16yr old warlord (5 replies)
  93. Stronghold: Total War (17 replies)
  94. Why no titles? (30 replies)
  95. CA are running a 'create a calendar' competition (0 replies)
  96. logs and temp folders. (1 replies)
  97. Blog (1 replies)
  98. Mongal Invasion Extreme Version (with prizes!) (27 replies)
  99. A Portuguese Story~ The Rise To Glory (22 replies)
  100. "Wouldn't it be nice" if priests could debate each other? (5 replies)
  101. Are Tercio pikemen really good? (12 replies)
  102. Both swordsmiths Master and HQ guilds are BUGGED (3 replies)
  103. Buy now or wait for the patch? (17 replies)
  104. hashashim guild (2 replies)
  105. Can you run M2TW? A plug for system requirements lab (2 replies)
  106. Roads on islands? (13 replies)
  107. I love this forum. It's such a help. (2 replies)
  108. The Battle of Hastings (3 replies)
  109. Man of the (Second) Hour (6 replies)
  110. help with give_trait command (14 replies)
  111. Aztecs Army Great (12 replies)
  112. Viewing Other Factions Family Tree (1 replies)
  113. Compete without agents? (4 replies)
  114. Aligning Troops ala Rise Of Nations (3 replies)
  115. Declaring war...peacefully? (18 replies)
  116. Do princesses ever seal an alliance?? (13 replies)
  117. Married princess means a stranded general? (14 replies)
  118. Devastation and Raids (11 replies)
  119. Defeat Imminent?! (12 replies)
  120. Inaccurate Inquisitors (2 replies)
  121. Relationship worsens? (1 replies)
  122. Bridge battles (5 replies)
  123. Fog of War (1 replies)
  124. Egypts Secret Weapon - Amphibious Trebuchets (31 replies)
  125. Does AI disregard longbowmen? (9 replies)
  126. Diplomacy and keeping relations up (49 replies)
  127. HAs and guerrilla tactics (9 replies)
  128. Bjork? (4 replies)
  129. Are buildings too expensive? (3 replies)
  130. Benefits of having a Pope from your faction? (3 replies)
  131. Tactics and Units to counter Heavy Cavalry and Horse Archers (14 replies)
  132. Lost an Army (13 replies)
  133. The Pope and money (18 replies)
  134. Controlling Reinforcements? Need Help! (1 replies)
  135. Income problem (5 replies)
  136. Any ideas (help with HRE) (16 replies)
  137. When defending a castle, is it not possible to deploy? (10 replies)
  138. Milan v Mongols in the Holy Land - SaveGame (5 replies)
  139. How to control the reinforcements? (8 replies)
  140. Crusades question (5 replies)
  141. Those Mongols! :@ (41 replies)
  142. M2TW loading screen quotes (14 replies)
  143. HELP: Crusading Army calls for peace.. now what ? (4 replies)
  144. Nubian's V Berbers (26 replies)
  145. Recruitment Limitations (16 replies)
  146. Collision in M2TW (6 replies)
  147. Keep the enemy in sight of your towers. (3 replies)
  148. My General keeps betraying (23 replies)
  149. flaming arrows (12 replies)
  150. The king raising authority when defeated! (10 replies)
  151. questions (4 replies)
  152. "Shoot the horses!!!" (1 replies)
  153. Something I miss from BI (8 replies)
  154. Does/Will the AI ever attack by sea? (32 replies)
  155. Inquisator ruined my crusade! (12 replies)
  156. Assassins! Assassins! (1 replies)
  157. The Papacy: A fine feature that I quite enjoy, BUT... (3 replies)
  158. Armour Upgrades Discovery (28 replies)
  159. Frustrated with city/castle assaults (23 replies)
  160. War wagons really in? (9 replies)
  161. Positives for Russia & Byzantium? (61 replies)
  162. M2TW Round Two. (0 replies)
  163. Missile types and passive AI (0 replies)
  164. Movie Editor? (1 replies)
  165. Graphics Problems (8 replies)
  166. Russian Units (35 replies)
  167. How to get the AI to attack me!? (8 replies)
  168. Vassalage: what prompts it? (29 replies)
  169. Please explain how exactly to man the balista towers? (4 replies)
  170. Cheating to kill the pope (6 replies)
  171. Victory Conditions? (8 replies)
  172. Re-using ladders? (3 replies)
  173. Polish have a built-in affinity with the Pope? (8 replies)
  174. Unit Combat and Charging; Intuition vs. Testing vs. Animation (32 replies)
  175. Faction got excommunicated want to reconcile (7 replies)
  176. Unable to build Watchtowers (10 replies)
  177. Generals and Piety (6 replies)
  178. Different Faction Battle Speeches (0 replies)
  179. Incest, How to do it? (9 replies)
  180. A tale about the Mongols (38 replies)
  181. Changing the ingame cursor??? (0 replies)
  182. No Jihad on Symrna! Bug or feature? (16 replies)
  183. Thoughts after my first campaign (9 replies)
  184. New World- what kind of army? (28 replies)
  185. Obsessive milanese nobles? Or simply bug. (3 replies)
  186. Generals (4 replies)
  187. Why do... (missiles kill more than artillery) (16 replies)
  188. Rename City (13 replies)
  189. Economy help (10 replies)
  190. Update on the update (4 replies)
  191. Patch ready in "days not weeks" (2 replies)
  192. Knightly Orders (2 replies)
  193. List of mercenaries? (4 replies)
  194. Are you playing M2TW on an Intel Mac? (8 replies)
  195. Holy heck... I just ended a war! (19 replies)
  196. The Ultimate Stack thread... (42 replies)
  197. CA on charges (and the patch) (2 replies)
  198. Running the MTW3 DVD Rom (1 replies)
  199. Update infos from the blog (29 replies)
  200. Horse Breeder's Guild in city or in castle? (1 replies)
  201. Men at arms? (13 replies)
  202. Faction priorities (3 replies)
  203. Is the armour factory useless AKA can any units actually use it? (45 replies)
  204. Ransom: how often? (26 replies)
  205. Bug? (2 replies)
  206. Can you explain - Pushback better than melee (11 replies)
  207. Post your best battle screenshots! (0 replies)
  208. An other historical correction needed! (5 replies)
  209. Gun Powder Advice (6 replies)
  210. World Domination Message (7 replies)
  211. Bug with Frankish Knights (8 replies)
  212. Templars Guild (46 replies)
  213. Best location for Merchants' Guild is ? (53 replies)
  214. Future AI (39 replies)
  215. Can The Knights of Saint John hold back the Golden Horde? a story (2 replies)
  216. Secrets of the Code (21 replies)
  217. Dumb Horde (0 replies)
  218. Aren't the spies uber-powered during the sieges? (8 replies)
  219. Need some help (6 replies)
  220. How to see whether a particular faction is excommunicated? (21 replies)
  221. Problem with merchants income after reloading (3 replies)
  222. Religious Unrest (4 replies)
  223. RAM, how I love thee... (18 replies)
  224. merchants - quick and basic question (4 replies)
  225. Gunpowder experience needed (18 replies)
  226. Best missile unit (non gunpowder) (78 replies)
  227. Creative Assembly 'Deranged' general Pre battle speeches. (12 replies)
  228. What will you change? (33 replies)
  229. Glory? (25 replies)
  230. Piety for Generals - How to improve? (26 replies)
  231. So many things to fix! (6 replies)
  232. Mid term reviews thread... (13 replies)
  233. Smart Byzantines (3 replies)
  234. Unlocking factions? (7 replies)
  235. Medieval Diplomacy At Its Best! (14 replies)
  236. How do you improve global reputation ? (20 replies)
  237. Spear wall gives it all away! (9 replies)
  238. The Org Buglist v2 (331 replies)
  239. Do devs read these forums? (27 replies)
  240. Fall of Vienna (7 replies)
  241. dismounted broken lances? (1 replies)
  242. Friendly fire isn't ! (28 replies)
  243. The single turn Crusade (3 replies)
  244. My idea to improve the TW series. (6 replies)
  245. Regicide Missions (2 replies)
  246. Looking for something (21 replies)
  247. Princesses (32 replies)
  248. Battle game speed..too fast? (15 replies)
  249. Optimizing Heavy Cavalry charges in the Campaign (17 replies)
  250. Supply and demand on custom battles (2 replies)