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  1. Question... (3 replies)
  2. How do you make and place hidden resources? (2 replies)
  3. 2d unit cards in PSP8 (5 replies)
  4. how do u play slaves (0 replies)
  5. Epistolary Richard (5 replies)
  6. Faction intros (2 replies)
  7. new uv map in max7 - help? (3 replies)
  8. Making a Heliopolis (0 replies)
  9. A question of missiles.... (0 replies)
  10. Wondering (3 replies)
  11. opening models (1 replies)
  12. I'm not really sure if this is the right place for my problem.But RTR5.4.1 can't work (6 replies)
  13. TotalWar.com - new units (6 replies)
  14. Creating or Altering Game Events (17 replies)
  15. new faction banners (1 replies)
  16. SPQR Mod interview over at TWC heres the link. (0 replies)
  17. Question: how do you make gloss map (0 replies)
  18. Need help creating a new building (1 replies)
  19. Predictible birth (1 replies)
  20. 2 questions (3 replies)
  21. Modding Game so you can play as a unified republic (3 replies)
  22. editing a faction (1 replies)
  23. unmodded copy of export_descr_buildings.txt? (1 replies)
  24. little bit help please (1 replies)
  25. Help! (2 replies)
  26. Splash Screen (2 replies)
  27. need help with units (2 replies)
  28. I've never used a mod, HELP PLEASE ? (1 replies)
  29. Meleeing misslie units in RTR (5 replies)
  30. descr_regions question (6 replies)
  31. Historical Info etc... (1 replies)
  32. Suicidal Ai Generals (0 replies)
  33. Recent news about hardcoded features (15 replies)
  34. instalition problem (6 replies)
  35. slave senate (1 replies)
  36. A Quick Scripting Question (3 replies)
  37. Quick question (2 replies)
  38. Should well developed mod be stickied? (13 replies)
  39. 3dmax7 help (3 replies)
  40. Modding General Portraits (4 replies)
  41. descr_strat question (1 replies)
  42. Need unmodded ancillary-files! (2 replies)
  43. New MOD of Rome Total War about 1848 ? (23 replies)
  44. Hoplite's main weapon (1 replies)
  45. Enemy unit formation (2 replies)
  46. Super Noob Question (5 replies)
  47. Warcraft Total War? (5 replies)
  48. Campaign map pixel distance? (3 replies)
  49. Some BASIC script help? (4 replies)
  50. Charge Bonus (2 replies)
  51. Negative starting treasuries (1 replies)
  52. Help (0 replies)
  53. i need some help here (7 replies)
  54. Any info on descr_senate.txt file? Take a look: (0 replies)
  55. Question about using new animation (0 replies)
  56. Ancient Ages mod? (2 replies)
  57. Sharing the Fog of War (3 replies)
  58. Reducing Rebels (0 replies)
  59. Time limit (2 replies)
  60. Terrain and vegetation possibilities? (0 replies)
  61. Pls can somebody tell me howe to instal RTR? (7 replies)
  62. Could someone help me with a little modelling? (2 replies)
  63. Best way to slow down battles? (2 replies)
  64. Ports (5 replies)
  65. how do u skin buildings? (2 replies)
  66. ITALIA~TOTAL WAR map problems (5 replies)
  67. unified rome (6 replies)
  68. Best Mods for RTW (2 replies)
  69. multiple textures for 1 cas file ? (0 replies)
  70. Our team is particularly proud... (12 replies)
  71. How do I edit buildings? (7 replies)
  72. descr_strat file gone (2 replies)
  73. Question about cultures (1 replies)
  74. Some modding problems (3 replies)
  75. Flaming other mods - Don't (5 replies)
  76. The real khataphraktes (0 replies)
  77. uninstaling a mod (1 replies)
  78. ZOR and resources questions (2 replies)
  79. RTR 6.0 has changed too much!! (9 replies)
  80. Rome total realism site is offline (2 replies)
  81. AI Sounds (4 replies)
  82. Maximum distance of ranged weapons? (9 replies)
  83. new to modding...but I have plans (4 replies)
  84. PAK-extractor (0 replies)
  85. Want a challenge (4 replies)
  86. How to create a new unit #3! (0 replies)
  87. Newbie tring out MODDING (8 replies)
  88. RTW Add-ons (0 replies)
  89. Over writing existing factions (1 replies)
  90. question (3 replies)
  91. Adding a new General (1 replies)
  92. Skin Requests (0 replies)
  93. skins (5 replies)
  94. Anyone Playing the SPQR 3.0 Mod?? (17 replies)
  95. Mesopotamia: TOTAL WAR? (7 replies)
  96. is there a way to switch factions, midgame? (1 replies)
  97. Is there a way to remove the interface (to take a movie with RTW) (1 replies)
  98. Patch v1.2 cheat unlocker (7 replies)
  99. Confusion (2 replies)
  100. General Bodyguard problem (2 replies)
  101. Senate mission tweaking? (6 replies)
  102. CAs Excel files (4 replies)
  103. Help on a CTD (5 replies)
  104. desc_sound_music.txt not working?? (3 replies)
  105. Guard mode at start? (0 replies)
  106. help (2 replies)
  107. RTR - Removing the Britons? (38 replies)
  108. A few questions. (4 replies)
  109. File Annotation Project (4 replies)
  110. Who switched off the light? (2 replies)
  111. Adjusting settlement defences (1 replies)
  112. Modding quotes and loading screens (3 replies)
  113. Question: changing the spear of phalanx (7 replies)
  114. CAS export error (12 replies)
  115. Caligula batch processing ques (3 replies)
  116. Best Mod ?? (17 replies)
  117. how i change the time of units making? (3 replies)
  118. SPQR 3.0 not fully loading? (1 replies)
  119. Helpp!!!! (4 replies)
  120. Negative Building Bonuses (3 replies)
  121. TotalRealism.Com Server Under-Construction...One Wonders (9 replies)
  122. trigger help (1 replies)
  123. Where do I start? (6 replies)
  124. cavalry charge in RTR (7 replies)
  125. Creating new units, again! (2 replies)
  126. cavlary charge (2 replies)
  127. Question: How to change unit speed (1 replies)
  128. Red spears when editing? (3 replies)
  129. some quick help would be nice (8 replies)
  130. Diplomacy mod (0 replies)
  131. Need Directions (2 replies)
  132. What Are The Spirte Files For. (1 replies)
  133. Rome Total War Patch 1.2 question (3 replies)
  134. Can you import skeletons from previous games? (1 replies)
  135. The AI´s lack of admitting defeat! (17 replies)
  136. RTR 5.2 crashed (3 replies)
  137. Navies at campaign start (2 replies)
  138. Who should i try first? (RTR 5.4.1) (5 replies)
  139. Three questions about snow! (4 replies)
  140. NEW UNITS: How do you add sounds? (6 replies)
  141. Riders per mount: hard-coded? (0 replies)
  142. Making Governors out of captains in settlement (1 replies)
  143. Problem with battles that could use assistance!! (1 replies)
  144. Change city needed for victory condition? (3 replies)
  145. Researching rebels - map garrisons and descr_rebel_faction (1 replies)
  146. How to mod RTW (1 replies)
  147. Hoplites (1 replies)
  148. Creative Assembly Major breakthrough: editing cities! (53 replies)
  149. How do I mod Diplomats so that they cant bribe? (3 replies)
  150. Read,this A Great Mod Idea!!! (4 replies)
  151. How RomeTotalRealism saved my affair with RTW (22 replies)
  152. Change name of faction leader (15 replies)
  153. symbols1.tga.dds - Why do colors translate so differently? (1 replies)
  154. Model/Skinner required (0 replies)
  155. How to mod units? (0 replies)
  156. Unlimited men on battlefield? (6 replies)
  157. descr_sounds_music.txt does nothing? (2 replies)
  158. How to make a new skeleton !!! (2 replies)
  159. How to change texture specified in .CAS? (1 replies)
  160. Making new animations .... how is it done! (50 replies)
  161. Changing faction colours (1 replies)
  162. Airborne Units? Is this possible? (1 replies)
  163. I am looking for Logfiles MP or SP (2 replies)
  164. Where are the textures surrounding battlefields? (11 replies)
  165. How do I get the transparency back into .dds files? (1 replies)
  166. game doesnt work when modding (9 replies)
  167. How to edit/delete settlements' 'grounds' ? (2 replies)
  168. Advice for Novice Max users (5 replies)
  169. Research: Parameters for commands & console commands (50 replies)
  170. lowest, low, med and high? (1 replies)
  171. How to edit centurian stats? (1 replies)
  172. An idea about aircraft (6 replies)
  173. Quick question, hit speed (2 replies)
  174. petition for critical mods in sticky index (6 replies)
  175. 3ds max 7 problem (5 replies)
  176. I want to extend the range. Missile in building in castle(watchin tower.etc) (5 replies)
  177. I'm Doomed (16 replies)
  178. Replacing regular general models with family member models? (1 replies)
  179. Q about max units on recruitment screen (3 replies)
  180. Destroying buildings - scripting question? (8 replies)
  181. Help !!!!!!!! (6 replies)
  182. Critical modding question - CA? (8 replies)
  183. Building complexes - restrictions inside (0 replies)
  184. SPQR: Total War v3.0 Released!!! (21 replies)
  185. SPQR Total War 3.0 Released!!! (0 replies)
  186. "barbarian" faction restrictions (7 replies)
  187. Historical battle mods (1 replies)
  188. How do I get the photoshop to let me do textures for a model (32 replies)
  189. Help with merging new objects (9 replies)
  190. Small discovery re: bodyguards & how to have a unique bodyguard (4 replies)
  191. Srcipting question: can it be done? (3 replies)
  192. Help (7 replies)
  193. Tga.dds (3 replies)
  194. export_descr_unit.txt (7 replies)
  195. Idea - Legendary battles (0 replies)
  196. Question: I wanna avoid the peasant icon (4 replies)
  197. Still Can't get the bleeding Textures Open (2 replies)
  198. Simple edits possible ? (1 replies)
  199. Aggresivness Of Ai (3 replies)
  200. What should these forums be called? (20 replies)
  201. Did you know??? (2 replies)
  202. How do I open models with the texture included? (6 replies)
  203. Help! Editing Low Resolution Models (4 replies)
  204. Parthian Heavy Infantry (10 replies)
  205. Sorry probably been asked many times before... (6 replies)
  206. Freeze Timer (2 replies)
  207. where is the zip version patch? (1 replies)
  208. Need help with the Marios reform (2 replies)
  209. Some general questions (5 replies)
  210. Senate office problems after modding. (4 replies)
  211. Descr_Building_unit.txt?? (2 replies)
  212. pak patcher (2 replies)
  213. 3ds MAX: OK, I'm doing something wrong, obviously... (6 replies)
  214. Map Problems (5 replies)
  215. Ok, maybe I am just stupid, but... (12 replies)
  216. NEED HELP: Changing Weapons on Models w/3ds Max 7 (4 replies)
  217. some questions (6 replies)
  218. Family Members & Scarface traits? (5 replies)
  219. Voice actors required for ZTW (19 replies)
  220. What to do about RTR? (4 replies)
  221. I have really stupid idea for planes. (3 replies)
  222. How do you make units fast? (3 replies)
  223. i need help on 3d max 6 !! (8 replies)
  224. Settlement Plans questions for CA (2 replies)
  225. modding and the siege problem (2 replies)
  226. Forum names (23 replies)
  227. Modding rebels (4 replies)
  228. can the diplomacy section be modded? (3 replies)
  229. SPQR mod (2 replies)
  230. RTR question (12 replies)
  231. Effect of Port Location (4 replies)
  232. A small prob, maybe you could help (2 replies)
  233. renaming factions? (2 replies)
  234. symbols7.tga.dds & symbols8.tga.dds banners (11 replies)
  235. Settlement location (3 replies)
  236. Myrddraal (12 replies)
  237. DIplomats=Menace (3 replies)
  238. Unused bonuses found???? (4 replies)
  239. Taking skin requests (for practice purposes) (18 replies)
  240. Animating tools (1 replies)
  241. Aetas Total War needs you! (2 replies)
  242. Recruitment (3 replies)
  243. Mod capabilities of expansion (5 replies)
  244. Request for deleted file -plz help if you can (0 replies)
  245. Slingers and sounds. (2 replies)
  246. RTR wont load! (16 replies)
  247. RTR wont load (1 replies)
  248. Question about editing buildings (2 replies)
  249. Deleting a faction because CDT? (11 replies)
  250. Changing Faction Colors (2 replies)