Log in

View Full Version : Modding Questions



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18

  1. New map problems (4 replies)
  2. Spear and sword combo working-no phalanx (1 replies)
  3. end of turn CTD (4 replies)
  4. need help (11 replies)
  5. help re battle editor please (0 replies)
  6. Indian Expansion (1 replies)
  7. Marius Reforms question (2 replies)
  8. Unit movement (0 replies)
  9. about RTR (5 replies)
  10. turning off the sentate ... (2 replies)
  11. whats this? (3 replies)
  12. Question (8 replies)
  13. Provincial change (3 replies)
  14. replies to modding index thread (2 replies)
  15. Where can I get/read about RTR? (6 replies)
  16. RTR screwede mercenaries up (15 replies)
  17. religion editing (3 replies)
  18. Campaing Map Help! (3 replies)
  19. Important Modding Information Thread index - all once-stickied threads (6 replies)
  20. modelling with Lightwave? (8 replies)
  21. Battle scripting (5 replies)
  22. Did the demo come with available_ui_element_ids.txt (0 replies)
  23. is it possible to (0 replies)
  24. not enough introduction; too many stickies (16 replies)
  25. Much needed Files!! (4 replies)
  26. Editing sieges (5 replies)
  27. A Proposition regarding twcenter.net (6 replies)
  28. cant play rtr 5.2 to 5.4.1 (0 replies)
  29. Naval Battles (2 replies)
  30. What determines the faction order in the turn sequence? (1 replies)
  31. Taking a break from the Org (16 replies)
  32. prob with camp map (8 replies)
  33. Competent at skinning, modeling, coding? RTR needs you! (0 replies)
  34. Curious about replays (3 replies)
  35. Modding Newbie Needs Help! NEW Traits???? (3 replies)
  36. unit movement speed (2 replies)
  37. Simple Temple Question (3 replies)
  38. Battle (4 replies)
  39. Scripts (0 replies)
  40. Can someone help me? (0 replies)
  41. How do you get animations ingame? (3 replies)
  42. Modding unit size: using unit size setting? (5 replies)
  43. America Total War? (1 replies)
  44. How can I exchange armies? (2 replies)
  45. What controls recruitment for rebels? (10 replies)
  46. A new forum for mod news/updates (7 replies)
  47. AI Control of Factions "FearsRomans"?? (5 replies)
  48. how do you get rome to show errors? (6 replies)
  49. Adding existing untis to other fractions with unit cards (2 replies)
  50. More startup towns/provinces (9 replies)
  51. Solving the Loadgame AI Bug - A suggested approach (23 replies)
  52. reducing rebel frequency (11 replies)
  53. A good idea dawns (3 replies)
  54. descr_senate (4 replies)
  55. map.wfc? (3 replies)
  56. Items files - descr_items.db (0 replies)
  57. bit of a noob question about the map editor (2 replies)
  58. mod 5.4 full-help (1 replies)
  59. Chivalry:TW beta is out! (0 replies)
  60. PETITION TO CA: Limit-free exe? (1 replies)
  61. Thoughts on the modding community (3 replies)
  62. Romans/Etruscans/Samnites instead of Brutii/Julii/Scipii (14 replies)
  63. patch 1.2 zip (3 replies)
  64. Help with fluo effect.... (10 replies)
  65. Creating a realistic assassin (10 replies)
  66. RT... Ah Common (2 replies)
  67. Garrisons and public order (2 replies)
  68. Battemap cities, removing buildings? (7 replies)
  69. Provincial campaign from 1.1 to 1.2 (4 replies)
  70. RTR 5.4 gloss bugs (0 replies)
  71. The mod I'd love to see (138 replies)
  72. Modding City Icon on Map (1 replies)
  73. Removine the limit on Romeshell (3 replies)
  74. Making Custom Armies (7 replies)
  75. Bribery Idea (17 replies)
  76. RTR v. SPQR mod (13 replies)
  77. Iberian Infantry (3 replies)
  78. Maps in the \base\ directory? (13 replies)
  79. I need beta testers (4 replies)
  80. Invalid tile(0,0) for settlement error (4 replies)
  81. Problem with editor (2 replies)
  82. Editing faction icons (2 replies)
  83. Greek Swordsmen (7 replies)
  84. Where to change Camp. Description? (2 replies)
  85. Minor texture annoyance (2 replies)
  86. Small skinning problem, please help (3 replies)
  87. Small Patch fix for Infantry using cavalry AI (2 replies)
  88. What did RTR do to the greek units? (5 replies)
  89. Roman Factions crashing - ???? (2 replies)
  90. Some basic campaign editing (16 replies)
  91. Not compatible game data (5 replies)
  92. Modding Commander Obtaining skills (3 replies)
  93. Map editing and CTD in game (9 replies)
  94. A Point in the Right Direction (1 replies)
  95. Pros and cons of killrate modding alternatives (22 replies)
  96. Major Request (3 replies)
  97. Unpacking Pak files (2 replies)
  98. Trade vehicles on the campaign map (2 replies)
  99. A simple question, (2 replies)
  100. descr_daytypes.txt (2 replies)
  101. Question About Chariots (4 replies)
  102. Modding Academy (1 replies)
  103. Question about unit cards (8 replies)
  104. How to modify Brigands? (5 replies)
  105. Family Trees - can i ???? (11 replies)
  106. alpha channels (1 replies)
  107. Anyway to play as Macedon? (12 replies)
  108. Rome Totalwar Combat calculations (6 replies)
  109. Building Icon and Decription (13 replies)
  110. Changing Settlement Culture Type (2 replies)
  111. Editing civilizations (2 replies)
  112. Paved Roads in Briton (3 replies)
  113. Fix for AI behaving like cavalry! (3 replies)
  114. The .paks and what to do about them. (10 replies)
  115. Call for aid from technically skilled modders!! Exciting mod project!! (0 replies)
  116. RTR 6.0 date of release!? (3 replies)
  117. How to edit buildings info pic and icons ? (7 replies)
  118. Library idea (0 replies)
  119. Volley Fire: Jerome please help! (4 replies)
  120. Problem with UVW's (3 replies)
  121. Where the Piramids promised ARE???? (7 replies)
  122. Help for a remorseless cheatoholic? (1 replies)
  123. Removing gatehouses (3 replies)
  124. Campaign Map (13 replies)
  125. Need Help Please!! (9 replies)
  126. Why is patch v1.2 shown as a dos window (4 replies)
  127. Death:total war (1 replies)
  128. Marian Reforms and new eras (1 replies)
  129. Graphic Bug installing the 1.2 RTW patch (3 replies)
  130. Jerome can we extend the red line? (0 replies)
  131. Victory Conditions (5 replies)
  132. Some culture related issues (1 replies)
  133. Weird texture-problem (1 replies)
  134. Speeding up the marian reforms? (4 replies)
  135. Location of generals, signifers and musicians in a formation (1 replies)
  136. How to add smoke to a projectile? (12 replies)
  137. Specifying music by faction? (4 replies)
  138. What makes units able to ride on horses? (17 replies)
  139. Build tome mods bugged? (0 replies)
  140. faction colors (8 replies)
  141. SPQR: Total War 2.0 Update Released! (22 replies)
  142. How to change Quotes in Title Page (5 replies)
  143. Maximum Map Size? (0 replies)
  144. diplomacy_mission parametres? CA, perhaps? (2 replies)
  145. Pre-loading siege towers with soldiers (1 replies)
  146. How do you make archers fire faster? (4 replies)
  147. New Mod: Pre Rome Total War (0 replies)
  148. Senate rewards (0 replies)
  149. Question on agent build time (0 replies)
  150. Disabling hud? (0 replies)
  151. Agent Recruit files? (2 replies)
  152. Adding Animals (0 replies)
  153. Are there any mods completed yet? (1 replies)
  154. trouble with SPQR mod (6 replies)
  155. AzzMod RTR 5.4 PROLONGED BATTLES MOD (10 replies)
  156. King Azzoles totally righteous music pack for greeks and easterners! (3 replies)
  157. Vercingetorix (5 replies)
  158. Preferences Text (0 replies)
  159. LAca's rtw models (2 replies)
  160. Projectile attributes: affected_by_rain (1 replies)
  161. Greek Swordsmen (21 replies)
  162. Ressources (6 replies)
  163. Legions at the start (3 replies)
  164. What does it take to create a new climate? Is it possible? (22 replies)
  165. Temples and priests... (3 replies)
  166. Ques. Re: Factions and Cultures (1 replies)
  167. Rebel provinces causes CTD with new campmap (9 replies)
  168. Preliminary Beta Testing Team Signups (1 replies)
  169. Unit Models- Help?? (21 replies)
  170. Taverns (2 replies)
  171. Trade_Routes_Map (TGA) (4 replies)
  172. More than two turns a year - release (94 replies)
  173. Hidden resource limit? (5 replies)
  174. A little racism, eh? (4 replies)
  175. help with rebels (1 replies)
  176. Question xx (1 replies)
  177. Any way to make the AI get bigger empires? (8 replies)
  178. Ship model (8 replies)
  179. Speeding up cav units? (3 replies)
  180. Siege Weapons as animals (1 replies)
  181. rtr or spqr ? which is the better mod (2 replies)
  182. Importing CAS models into 3ds max? (1 replies)
  183. Myrdraal (9 replies)
  184. Blood Mod!!!!!!! (1 replies)
  185. RTR Hotfixes (9 replies)
  186. Officer/standard bearers (2 replies)
  187. A method for creating stand alone heroes or unique units! (8 replies)
  188. Question and how you could change your ending conditions? (5 replies)
  189. an unusual problem (8 replies)
  190. Nominations for rep of Beta-testing Team (2 replies)
  191. Challenge for all modders out there (33 replies)
  192. Community "fixes" for ver 1.2 (5 replies)
  193. Unified Rome (4 replies)
  194. Making a new skin (4 replies)
  195. Modding starting populations? (3 replies)
  196. Looksl ike Bad new for the future of TW series. (16 replies)
  197. New Factions (2 replies)
  198. Rebel Peasant Portrait (2 replies)
  199. Creative Assembly Modding extras by CA (unsupported) (45 replies)
  200. Simple Senate Modifications (3 replies)
  201. RTR....how the game should have been (46 replies)
  202. SPQR Mod is released. Download link here! (25 replies)
  203. Editing battle map modifers does nothing? (11 replies)
  204. Combat bonuses (2 replies)
  205. Creation of a beta-testing team (4 replies)
  206. Rome total realism (5 replies)
  207. Fertility Observation V1.2 (1 replies)
  208. How to create new units? (1 replies)
  209. How do I alter the default unit size/scale? (5 replies)
  210. Can you make citizens trainable (7 replies)
  211. Disasters and the effect on the game. (0 replies)
  212. Has anyone modified the offical campaign to just make it not end after 50 colonies? (2 replies)
  213. Overhand hoplites? (2 replies)
  214. Battle Speeches (0 replies)
  215. Modding building times for siege equipment (10 replies)
  216. AI stratmap Movement speed!? (9 replies)
  217. Cities (3 replies)
  218. Help (2 replies)
  219. Creative Assembly Console commands? (23 replies)
  220. Faction Creation Guide? (1 replies)
  221. All Factions for 1.2? (0 replies)
  222. shameful accusation by CA staff (1 replies)
  223. Best complete mod out there (2 replies)
  224. How to Edit the Shape of the banners? (1 replies)
  225. Creative Assembly Found : World Wonders detailed effects (7 replies)
  226. SPQR Total War Trailer download! (0 replies)
  227. 1.2 cheat unlocker "not a pirate topic" (12 replies)
  228. Adjust seige times for cities? (1 replies)
  229. Not compatible game data (0 replies)
  230. Rome: Total Realism v5.2 now available. (25 replies)
  231. Using -mod:My_Mod (3 replies)
  232. Unit List for RTR ? (5 replies)
  233. Relationship between export_descr_unit and descr_model_battle (3 replies)
  234. Does anyone know how to... (0 replies)
  235. triumph point value (6 replies)
  236. Need Help Adding a Province (4 replies)
  237. New Campaign (10 replies)
  238. hardcoded warcry... (2 replies)
  239. campaign descriptions (0 replies)
  240. SPQR mod (1 replies)
  241. Movementspeeds and the Senate (8 replies)
  242. Help Needed With Submitting Files at TWcenter (4 replies)
  243. Creative Assembly Way to manually set the refresh rate in RTW? (2 replies)
  244. How to change units to different factions? (1 replies)
  245. Triarii - better formation (0 replies)
  246. Faction-specific building names & descriptions (7 replies)
  247. Need help with hidden resources (2 replies)
  248. Some New Units For A Mod (8 replies)
  249. Creative Assembly Need help with descr_skeleton.txt (66 replies)
  250. UVW distortion when exporting to .cas (1 replies)