- New map problems (4 replies)
- Spear and sword combo working-no phalanx (1 replies)
- end of turn CTD (4 replies)
- need help (11 replies)
- help re battle editor please (0 replies)
- Indian Expansion (1 replies)
- Marius Reforms question (2 replies)
- Unit movement (0 replies)
- about RTR (5 replies)
- turning off the sentate ... (2 replies)
- whats this? (3 replies)
- Question (8 replies)
- Provincial change (3 replies)
- replies to modding index thread (2 replies)
- Where can I get/read about RTR? (6 replies)
- RTR screwede mercenaries up (15 replies)
- religion editing (3 replies)
- Campaing Map Help! (3 replies)
- Important Modding Information Thread index - all once-stickied threads (6 replies)
- modelling with Lightwave? (8 replies)
- Battle scripting (5 replies)
- Did the demo come with available_ui_element_ids.txt (0 replies)
- is it possible to (0 replies)
- not enough introduction; too many stickies (16 replies)
- Much needed Files!! (4 replies)
- Editing sieges (5 replies)
- A Proposition regarding twcenter.net (6 replies)
- cant play rtr 5.2 to 5.4.1 (0 replies)
- Naval Battles (2 replies)
- What determines the faction order in the turn sequence? (1 replies)
- Taking a break from the Org (16 replies)
- prob with camp map (8 replies)
- Competent at skinning, modeling, coding? RTR needs you! (0 replies)
- Curious about replays (3 replies)
- Modding Newbie Needs Help! NEW Traits???? (3 replies)
- unit movement speed (2 replies)
- Simple Temple Question (3 replies)
- Battle (4 replies)
- Scripts (0 replies)
- Can someone help me? (0 replies)
- How do you get animations ingame? (3 replies)
- Modding unit size: using unit size setting? (5 replies)
- America Total War? (1 replies)
- How can I exchange armies? (2 replies)
- What controls recruitment for rebels? (10 replies)
- A new forum for mod news/updates (7 replies)
- AI Control of Factions "FearsRomans"?? (5 replies)
- how do you get rome to show errors? (6 replies)
- Adding existing untis to other fractions with unit cards (2 replies)
- More startup towns/provinces (9 replies)
- Solving the Loadgame AI Bug - A suggested approach (23 replies)
- reducing rebel frequency (11 replies)
- A good idea dawns (3 replies)
- descr_senate (4 replies)
- map.wfc? (3 replies)
- Items files - descr_items.db (0 replies)
- bit of a noob question about the map editor (2 replies)
- mod 5.4 full-help (1 replies)
- Chivalry:TW beta is out! (0 replies)
- PETITION TO CA: Limit-free exe? (1 replies)
- Thoughts on the modding community (3 replies)
- Romans/Etruscans/Samnites instead of Brutii/Julii/Scipii (14 replies)
- patch 1.2 zip (3 replies)
- Help with fluo effect.... (10 replies)
- Creating a realistic assassin (10 replies)
- RT... Ah Common (2 replies)
- Garrisons and public order (2 replies)
- Battemap cities, removing buildings? (7 replies)
- Provincial campaign from 1.1 to 1.2 (4 replies)
- RTR 5.4 gloss bugs (0 replies)
- The mod I'd love to see (138 replies)
- Modding City Icon on Map (1 replies)
- Removine the limit on Romeshell (3 replies)
- Making Custom Armies (7 replies)
- Bribery Idea (17 replies)
- RTR v. SPQR mod (13 replies)
- Iberian Infantry (3 replies)
- Maps in the \base\ directory? (13 replies)
- I need beta testers (4 replies)
- Invalid tile(0,0) for settlement error (4 replies)
- Problem with editor (2 replies)
- Editing faction icons (2 replies)
- Greek Swordsmen (7 replies)
- Where to change Camp. Description? (2 replies)
- Minor texture annoyance (2 replies)
- Small skinning problem, please help (3 replies)
- Small Patch fix for Infantry using cavalry AI (2 replies)
- What did RTR do to the greek units? (5 replies)
- Roman Factions crashing - ???? (2 replies)
- Some basic campaign editing (16 replies)
- Not compatible game data (5 replies)
- Modding Commander Obtaining skills (3 replies)
- Map editing and CTD in game (9 replies)
- A Point in the Right Direction (1 replies)
- Pros and cons of killrate modding alternatives (22 replies)
- Major Request (3 replies)
- Unpacking Pak files (2 replies)
- Trade vehicles on the campaign map (2 replies)
- A simple question, (2 replies)
- descr_daytypes.txt (2 replies)
- Question About Chariots (4 replies)
- Modding Academy (1 replies)
- Question about unit cards (8 replies)
- How to modify Brigands? (5 replies)
- Family Trees - can i ???? (11 replies)
- alpha channels (1 replies)
- Anyway to play as Macedon? (12 replies)
- Rome Totalwar Combat calculations (6 replies)
- Building Icon and Decription (13 replies)
- Changing Settlement Culture Type (2 replies)
- Editing civilizations (2 replies)
- Paved Roads in Briton (3 replies)
- Fix for AI behaving like cavalry! (3 replies)
- The .paks and what to do about them. (10 replies)
- Call for aid from technically skilled modders!! Exciting mod project!! (0 replies)
- RTR 6.0 date of release!? (3 replies)
- How to edit buildings info pic and icons ? (7 replies)
- Library idea (0 replies)
- Volley Fire: Jerome please help! (4 replies)
- Problem with UVW's (3 replies)
- Where the Piramids promised ARE???? (7 replies)
- Help for a remorseless cheatoholic? (1 replies)
- Removing gatehouses (3 replies)
- Campaign Map (13 replies)
- Need Help Please!! (9 replies)
- Why is patch v1.2 shown as a dos window (4 replies)
- Death:total war (1 replies)
- Marian Reforms and new eras (1 replies)
- Graphic Bug installing the 1.2 RTW patch (3 replies)
- Jerome can we extend the red line? (0 replies)
- Victory Conditions (5 replies)
- Some culture related issues (1 replies)
- Weird texture-problem (1 replies)
- Speeding up the marian reforms? (4 replies)
- Location of generals, signifers and musicians in a formation (1 replies)
- How to add smoke to a projectile? (12 replies)
- Specifying music by faction? (4 replies)
- What makes units able to ride on horses? (17 replies)
- Build tome mods bugged? (0 replies)
- faction colors (8 replies)
- SPQR: Total War 2.0 Update Released! (22 replies)
- How to change Quotes in Title Page (5 replies)
- Maximum Map Size? (0 replies)
- diplomacy_mission parametres? CA, perhaps? (2 replies)
- Pre-loading siege towers with soldiers (1 replies)
- How do you make archers fire faster? (4 replies)
- New Mod: Pre Rome Total War (0 replies)
- Senate rewards (0 replies)
- Question on agent build time (0 replies)
- Disabling hud? (0 replies)
- Agent Recruit files? (2 replies)
- Adding Animals (0 replies)
- Are there any mods completed yet? (1 replies)
- trouble with SPQR mod (6 replies)
- AzzMod RTR 5.4 PROLONGED BATTLES MOD (10 replies)
- King Azzoles totally righteous music pack for greeks and easterners! (3 replies)
- Vercingetorix (5 replies)
- Preferences Text (0 replies)
- LAca's rtw models (2 replies)
- Projectile attributes: affected_by_rain (1 replies)
- Greek Swordsmen (21 replies)
- Ressources (6 replies)
- Legions at the start (3 replies)
- What does it take to create a new climate? Is it possible? (22 replies)
- Temples and priests... (3 replies)
- Ques. Re: Factions and Cultures (1 replies)
- Rebel provinces causes CTD with new campmap (9 replies)
- Preliminary Beta Testing Team Signups (1 replies)
- Unit Models- Help?? (21 replies)
- Taverns (2 replies)
- Trade_Routes_Map (TGA) (4 replies)
- More than two turns a year - release (94 replies)
- Hidden resource limit? (5 replies)
- A little racism, eh? (4 replies)
- help with rebels (1 replies)
- Question xx (1 replies)
- Any way to make the AI get bigger empires? (8 replies)
- Ship model (8 replies)
- Speeding up cav units? (3 replies)
- Siege Weapons as animals (1 replies)
- rtr or spqr ? which is the better mod (2 replies)
- Importing CAS models into 3ds max? (1 replies)
- Myrdraal (9 replies)
- Blood Mod!!!!!!! (1 replies)
- RTR Hotfixes (9 replies)
- Officer/standard bearers (2 replies)
- A method for creating stand alone heroes or unique units! (8 replies)
- Question and how you could change your ending conditions? (5 replies)
- an unusual problem (8 replies)
- Nominations for rep of Beta-testing Team (2 replies)
- Challenge for all modders out there (33 replies)
- Community "fixes" for ver 1.2 (5 replies)
- Unified Rome (4 replies)
- Making a new skin (4 replies)
- Modding starting populations? (3 replies)
- Looksl ike Bad new for the future of TW series. (16 replies)
- New Factions (2 replies)
- Rebel Peasant Portrait (2 replies)
- Creative Assembly Modding extras by CA (unsupported) (45 replies)
- Simple Senate Modifications (3 replies)
- RTR....how the game should have been (46 replies)
- SPQR Mod is released. Download link here! (25 replies)
- Editing battle map modifers does nothing? (11 replies)
- Combat bonuses (2 replies)
- Creation of a beta-testing team (4 replies)
- Rome total realism (5 replies)
- Fertility Observation V1.2 (1 replies)
- How to create new units? (1 replies)
- How do I alter the default unit size/scale? (5 replies)
- Can you make citizens trainable (7 replies)
- Disasters and the effect on the game. (0 replies)
- Has anyone modified the offical campaign to just make it not end after 50 colonies? (2 replies)
- Overhand hoplites? (2 replies)
- Battle Speeches (0 replies)
- Modding building times for siege equipment (10 replies)
- AI stratmap Movement speed!? (9 replies)
- Cities (3 replies)
- Help (2 replies)
- Creative Assembly Console commands? (23 replies)
- Faction Creation Guide? (1 replies)
- All Factions for 1.2? (0 replies)
- shameful accusation by CA staff (1 replies)
- Best complete mod out there (2 replies)
- How to Edit the Shape of the banners? (1 replies)
- Creative Assembly Found : World Wonders detailed effects (7 replies)
- SPQR Total War Trailer download! (0 replies)
- 1.2 cheat unlocker "not a pirate topic" (12 replies)
- Adjust seige times for cities? (1 replies)
- Not compatible game data (0 replies)
- Rome: Total Realism v5.2 now available. (25 replies)
- Using -mod:My_Mod (3 replies)
- Unit List for RTR ? (5 replies)
- Relationship between export_descr_unit and descr_model_battle (3 replies)
- Does anyone know how to... (0 replies)
- triumph point value (6 replies)
- Need Help Adding a Province (4 replies)
- New Campaign (10 replies)
- hardcoded warcry... (2 replies)
- campaign descriptions (0 replies)
- SPQR mod (1 replies)
- Movementspeeds and the Senate (8 replies)
- Help Needed With Submitting Files at TWcenter (4 replies)
- Creative Assembly Way to manually set the refresh rate in RTW? (2 replies)
- How to change units to different factions? (1 replies)
- Triarii - better formation (0 replies)
- Faction-specific building names & descriptions (7 replies)
- Need help with hidden resources (2 replies)
- Some New Units For A Mod (8 replies)
- Creative Assembly Need help with descr_skeleton.txt (66 replies)
- UVW distortion when exporting to .cas (1 replies)