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  1. Is it possible to install BI after I have already installed EB, and will it work? (6 replies)
  2. Monthly - 12 Turns Per Year Mod (22 replies)
  3. modding?'s (1 replies)
  4. modding help.. can I play with shieldwall? (3 replies)
  5. Modding sarissa (4 replies)
  6. EDU question (0 replies)
  7. what mod can you recommend (8 replies)
  8. Writing a mercenary revolt script.... (4 replies)
  9. Best or funniest alxmod? (1 replies)
  10. Some modder help needed.... (4 replies)
  11. Graphic Mods? (3 replies)
  12. Adding units to different factions (8 replies)
  13. Annoying secondary weapons (1 replies)
  14. EB SHOW_me! help! (1 replies)
  15. Yuezhi script q (1 replies)
  16. AI formation Mods for Barbarians? (1 replies)
  17. Adding phalanx characteristics to sword units? (11 replies)
  18. Which is best with EB alex or BI? (33 replies)
  19. No-Lake Alexandreia (1 replies)
  20. Stat changes not affecting save games? (4 replies)
  21. DS Romani + TWFanatic's Phalanx (2 replies)
  22. Eb on BI and on Alexander - strengths & weaknesses (9 replies)
  23. Game CTDs if i right click on one particular character (1 replies)
  24. How to make bodyguards look like right faction on EB with Alexander? (9 replies)
  25. Installation Guide for EB with Alexander (1 replies)
  26. Help on unit sizes please (4 replies)
  27. New unit balancing (2 replies)
  28. Fixing the AI (practically) (2 replies)
  29. Help me Scripting the Casse Please ;) (10 replies)
  30. how to make faction resurrectable, enabling loyalty, hording, etc (2 replies)
  31. Monthly Turns or Increased movements? (27 replies)
  32. RS Diplomats and Spies (2 replies)
  33. AtB Recruitment Thread (6 replies)
  34. intense recruitment modding? Possible? (11 replies)
  35. Biblical Wars? (27 replies)
  36. working on a reemerging factions mod for eb bi? (14 replies)
  37. Unofficial Alexander EB Trait Fix (1 replies)
  38. adding building to factions that dont have 'em (5 replies)
  39. BI larger barbarian settlements? (0 replies)
  40. Hello - How can I edit cost of armies.. (4 replies)
  41. 2 turns per year mod?! (3 replies)
  42. Rethinking BI religion: government types (5 replies)
  43. BI vs Alex EB (29 replies)
  44. ACS EDU for multiplayer (8 replies)
  45. Lover of beauty trait. (4 replies)
  46. Help with Switching Units to other Factions (1 replies)
  47. "Religion for EB" Mod (12 replies)
  48. Win conditions for Alx.exe is working!!! (9 replies)
  49. Modding Building boni (0 replies)
  50. Emendator <Grammatical Mod> (9 replies)
  51. the sabaean and Thureophoroi mod. (34 replies)
  52. Soliciting interest regarding grammatical correction mod (0 replies)
  53. Modding faction (2 replies)
  54. Which CD for Alex.exe? (6 replies)
  55. Changing faction color (2 replies)
  56. Thank you modders all.... (0 replies)
  57. Need help with CTD issue upon exit (1 replies)
  58. How to modify descr_strat without causing problems in the script... (1 replies)
  59. Force diplomacy grr (2 replies)
  60. Atraphoenix' RS Legions Adaptation for ALEXANDER EB (71 replies)
  61. Help with adding a trait (7 replies)
  62. Modding EDU (5 replies)
  63. Help with DDS files (1 replies)
  64. On having trouble with swimming and being haunted by the dead (2 replies)
  65. Fixing Hypapists (9 replies)
  66. Making Galatikoi Lavotuxri (Galatian Heavy Cavalry) recruitable for Romans (4 replies)
  67. Konion Hellenon......making them stronger (31 replies)
  68. Eastern Auxilia (10 replies)
  69. Highly Ambitious Ambition (1 replies)
  70. Boii Confederacy (5 replies)
  71. Campaign & Battle Map Models (5 replies)
  72. Building costs / times that scale with city size (4 replies)
  73. Gens Vitellia Query (1 replies)
  74. Triumph question (2 replies)
  75. Colonial Mod Project (12 replies)
  76. AŠKĀNĪĀN (12 replies)
  77. Some minor change... (3 replies)
  78. Provincial Campaign: Can someone make a map? (3 replies)
  79. Spartan skin? (8 replies)
  80. Koinon Hellenon Goverment change project (7 replies)
  81. Kretan BodyGuard (7 replies)
  82. A lil help with adjusments (2 replies)
  83. rome vanilla cityskins (10 replies)
  84. Realist Movement Mod (42 replies)
  85. Changing captain banner (1 replies)
  86. Using ai_do_not_attack_faction in Alex EB (2 replies)
  87. Galatian Help (38 replies)
  88. Naval Battles????? (14 replies)
  89. help me skinners please (2 replies)
  90. Does it work? or Is not movement points scriptable? (1 replies)
  91. messing with origonal RTW (4 replies)
  92. Civil war (19 replies)
  93. Unit Info Card Mod (86 replies)
  94. mp and sp edu (0 replies)
  95. light spear balance (vs. swords) in 1.2 (163 replies)
  96. problem with client rulers (0 replies)
  97. RS textures (2 replies)
  98. Making an intro (15 replies)
  99. Editting the EDB (1 replies)
  100. Modifying factions (16 replies)
  101. Making all units generals (6 replies)
  102. Second attempt - Imperial reforms (0 replies)
  103. Allied Armies (35 replies)
  104. Changing Construction Times (1 replies)
  105. Hetairoi Kataphraktoi as a "regular" unit (6 replies)
  106. Making reformed government available for Pahlava. (4 replies)
  107. Extended Offices Mod (216 replies)
  108. Using EB skies (6 replies)
  109. More buildings appear on battle map (1 replies)
  110. Parthian Satrapies V 1.0 - My first submod for EB :-) (18 replies)
  111. Getting rid of the giant trees (93 replies)
  112. Ensuring AI Pahlava gets its due (7 replies)
  113. Recommended mini-mods/mod mods (2 replies)
  114. Client ruler bug with bi.exe (3 replies)
  115. Giving other factons ownership of roads,walls etc (6 replies)
  116. Adding ethnicity traits (8 replies)
  117. Can someone tell me how to change the reform triggers? (4 replies)
  118. Who's interested in a mod pack in BI.exe (5 replies)
  119. Unit Names (2 replies)
  120. Suggestion: Language Mod (19 replies)
  121. A question on the Roman allies mod. (10 replies)
  122. Casse cavalry/infantry bodyguards (55 replies)
  123. Grass (5 replies)
  124. Colors (5 replies)
  125. rebels in italia (0 replies)
  126. Battle casualties (6 replies)
  127. fix for temple in jerusalem (9 replies)
  128. MP Captain Swapper (12 replies)
  129. is it possible to (3 replies)
  130. 1.2 compatibility... (9 replies)
  131. Is possible to import vanilla RTW historic battles? (10 replies)
  132. EB: PBeM Hotseat mini-mod (12 replies)
  133. Preventing scripted Pontos/KH wars (2 replies)
  134. AI battle formations questions (8 replies)
  135. Changing the Parthian Bodyguards (4 replies)
  136. Need help making EB run with Alexander (5 replies)
  137. Mod Campaign Map Movement speed (4 replies)
  138. Question about Alexander EB and savegame compatibility (5 replies)
  139. Fresh Install-Mini mods compatibility (6 replies)
  140. Numbered Legions (7 replies)
  141. Changing recruitment (2 replies)
  142. It's a question of money..... (3 replies)
  143. Does anyone no where to find the Rebel Spawn Army's (15 replies)
  144. Training Camps... (5 replies)
  145. Question on modding traits (1 replies)
  146. Retraining Old units as New Reformed Units (2 replies)
  147. Changing faction map colors? (15 replies)
  148. DARTH STALIN MOD NEED HELP!!!! (12 replies)
  149. How do I change the AOR for Gaesatae? (5 replies)
  150. coming of age... (7 replies)
  151. Question: EB hotseat/PBeM (10 replies)
  152. Looking for some files (1 replies)
  153. [ALEX.exe] Permanent Forts (3 replies)
  154. Help editing files, please! (2 replies)
  155. question (1 replies)
  156. Boosting performance in EB (17 replies)
  157. Does anyone know how the Roman Allied Legions mini-Mod works? (2 replies)
  158. Question about outflanking Phlagatain mod... (6 replies)
  159. Need help moding recruitment (9 replies)
  160. loading screens (0 replies)
  161. Ptolemaioi and Pahlavån-i Grivpånvar (4 replies)
  162. Scripting (2 replies)
  163. Help with faction's culture shift (6 replies)
  164. How to give Iphikratous Hoplitai and Thorakitai Hoplitai overhand spear animation? (7 replies)
  165. How do I create historical battles? (1 replies)
  166. Factional MIC's in Tarentum & Rhegion during Camillan Era (10 replies)
  167. Halfsize Triarii units (3 replies)
  168. Keystone Cops Battle Movement (7 replies)
  169. Iphikratous Hoplitai (moding them) (2 replies)
  170. How to make certain buildings available to factions they dont "belong" to? (1 replies)
  171. Polished EB mod 'Roma1_Imperial' Edition v1.16 (0 replies)
  172. modding distance to capital (4 replies)
  173. Changing the overhand spear animation (13 replies)
  174. Recruitment Turns (1 replies)
  175. Vanilla textures, new names, greek UI for romans, new faction names. (29 replies)
  176. Adding the EB office traits to another mod? (5 replies)
  177. A Request (15 replies)
  178. BI.exe? Wha? (3 replies)
  179. Is there any mod which solve the problem about gov system in EB? (18 replies)
  180. Siege Equipment editing (rams, ladders, etc) (0 replies)
  181. Custom Battle Editor Request (3 replies)
  182. need help editing script (3 replies)
  183. Hardcored EB mod 'Imperial Edition' v1.15 released! (6 replies)
  184. Cohors Reformata (20 replies)
  185. Che Roriniho's Unofficial EB Manual Project (79 replies)
  186. 0-turn recruitment time (7 replies)
  187. Reworked phalanxes by Connacht (3 replies)
  188. need a bit of help with scripting (3 replies)
  189. ChangingImperator Italicus? (2 replies)
  190. is it possible to get quick battles working for EB (0 replies)
  191. authorization to use the file.cas of the Thureopherontes Toxotai (3 replies)
  192. 3D Studio Max 9 Question (2 replies)
  193. Replay Viewer (78 replies)
  194. A Legion Number Mod (3 replies)
  195. Late Roman Empire Mod (Rex Romana) (25 replies)
  196. Replacing mercenarys with 'normal' units? (8 replies)
  197. AUC (0 replies)
  198. Problem with move_character? (2 replies)
  199. New EB [mod] is released! 'Roma1_Imperial' Edition (11 replies)
  200. Internal city names? (8 replies)
  201. How to create/edit units? (7 replies)
  202. can you record historical battles on the RTW engine? (9 replies)
  203. Adding new units to old EB version (2 replies)
  204. Hax's Great Faction Swaps (175 replies)
  205. How to make Saba bodyguard recruitable (2 replies)
  206. how do you get the RTW advisers to speak (5 replies)
  207. desc_units.txt (2 replies)
  208. RTW historical maps (6 replies)
  209. Editing export_descr_unit troubleshooting (3 replies)
  210. Unable to get mods...help? :S (2 replies)
  211. galatian heavy swordsmen help (2 replies)
  212. Assistance: i need alot of help (4 replies)
  213. help me edit supply lines, devastion, turns per year (0 replies)
  214. How do I change AI-Rome's Marian reform trigger? (3 replies)
  215. Downgrading cities (7 replies)
  216. Expanded Factions mod (20 replies)
  217. Additional AOR Generals Modpack + Historical Question (6 replies)
  218. EB 1.2 MINI MOD PACK! (721 replies)
  219. 6th Century Italy Mod Proposal (6 replies)
  220. Aggresive AI (5 replies)
  221. Renaming a Faction (5 replies)
  222. Giving Thorakitai to Makedon. (11 replies)
  223. Help with mini-mod (campaign_script.txt questions) (8 replies)
  224. adding some culture traits (2 replies)
  225. How do I make Keltohellenikoi recruitable for Epeiros in Mysia? (5 replies)
  226. Money to AI (2 replies)
  227. for the best EB1.1 rome.exe experience? (18 replies)
  228. Which of the following mods change the EDU (2 replies)
  229. Can someone.... (1 replies)
  230. 3DS Max; Modelling Help (0 replies)
  231. Sorry i ask (hehe). I wonder... (4 replies)
  232. Add Red Sea Hoplites to KH roster... (5 replies)
  233. MOD Compatibility (5 replies)
  234. Modding question: generals in custom battles (5 replies)
  235. [Help!] A plea for modding help. (6 replies)
  236. Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm (36 replies)
  237. Help with primary//secondary weapons (5 replies)
  238. LS reskin by Mucky305 (20 replies)
  239. The EB/BI 1.6 project (28 replies)
  240. How to mod files with 1.1 (8 replies)
  241. Question regarding an alternative government system (2 replies)
  242. Is it possible to edit faction colours? (1 replies)
  243. has any one made a quick play game i.e 0turn to build units (7 replies)
  244. Is there a special rule or condition to modify the EB 1.1 Data Files? (3 replies)
  245. Changing Governments (9 replies)
  246. Changing 4 turns into 2? (5 replies)
  247. Influence, Command, Management.... (6 replies)
  248. Multi-recruitment (6 replies)
  249. some mini-mod ideas (7 replies)
  250. Critical question..... (8 replies)