MTW Janissary Infantry
Janissary Infantry | |
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Unit Type: | Missile |
Combat Stats | |
Charge: | 1 |
Attack: | 4 |
Defence: | 2 |
Armour: | 3 |
Shield: | None |
Speed: | 6, 10, 11 |
Morale: | 4 |
Notes: | Elite, Disciplined |
Unit Costs | |
Recruitment: | 350 |
Upkeep: | 52 |
Unit Restrictions | |
Eras: | High, Late |
Factions: | Turks |
Buildings Needed: | Swordsmith's Guild, Master Bowyer, Military Academy |
Unit Card: | ![]() |
Unit Description
Janissary Infantry are available to the Turks in the High and Late periods. While their arrows will not do too much damage to armoured units, they can keep a steady rate of fire at decent range and whittle down lightly armoured enemy troops. Janissary Infantry are an excellent hybrid unit though, they will perform well as archers and also in melee combat. Since they are both Elite and Disciplined and have good morale, Janissary Infantry are very dependable and can fill many roles in battle.
Janissary Infantry should be deployed in two rows for maximum effectiveness. This allows them to fire their bows optimally and also readies them for melee. The option to Skirmish depends on how they are to be used. Once the decision has been made to send them into melee, Skirmish should be turned off.
Missile Statistics
Missile Statistics - Weapon Type: Shortbow | ||||||||||||||
Ammo | Range(meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time | ||||||||
28 | 100 | 0.6 | 0.68 | 1 | 1 | 4 |
The bow Janissary Infantry uses does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Archer effectiveness will suffer in rainy weather.