MTW Janissary Archers
Janissary Archers | |
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Unit Type: | Missile |
Combat Stats | |
Charge: | 1 |
Attack: | 1 |
Defence: | 0 |
Armour: | 2 |
Shield: | None |
Speed: | 6, 10, 11 |
Morale: | 4 |
Notes: | Elite, Disciplined, +1 valour in Georgia |
Unit Costs | |
Recruitment: | 275 |
Upkeep: | 52 |
Unit Restrictions | |
Eras: | High, Late |
Factions: | Turks |
Buildings Needed: | Master Bowyer, Military Academy |
Unit Card: | ![]() |
Unit Description
Janissary Archers are available to the Turks in the High and Late periods. While they will not do too much damage to armoured units, they can keep a steady rate of fire at decent range and whittle down lightly armoured enemy troops. Though not remarkable in melee, Janissary Archers do have better combat stats than most archers, so they can act as flankers and engage pinned enemy units once their arrows are expended. Since they are both Elite and Disciplined and have good morale, Janissary Archers are very dependable.
Janissary Archers should be deployed in two rows for maximum effectiveness. They start battles in Skirmish mode, but this cannot always be trusted to keep them out of trouble. For defensive battles, they work well positioned on a hill behind spear or other melee units, allowing them to fire over the heads of their protectors into the oncoming enemy troops.
Janissary Archers recruited in Georgia get a +1 bonus to valour.
Missile Statistics
Missile Statistics - Weapon Type: Shortbow | ||||||||||||||
Ammo | Range(meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time | ||||||||
28 | 100 | 0.6 | 0.68 | 1 | 1 | 4 |
The bow Janissary Archers use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Archer effectiveness will suffer in rainy weather.