MTW Janissary Archers

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Janissary Archers
Unit Type: Missile
Combat Stats
Charge: 1
Attack: 1
Defence: 0
Armour: 2
Shield: None
Speed: 6, 10, 11
Morale: 4
Notes: Elite, Disciplined, +1 valour in Georgia
Unit Costs
Recruitment: 275
Upkeep: 52
Unit Restrictions
Eras: High, Late
Factions: Turks
Buildings Needed: Master Bowyer, Military Academy
Unit Card: JanissaryBows.gif

Unit Description

Janissary Archers are available to the Turks in the High and Late periods. While they will not do too much damage to armoured units, they can keep a steady rate of fire at decent range and whittle down lightly armoured enemy troops. Though not remarkable in melee, Janissary Archers do have better combat stats than most archers, so they can act as flankers and engage pinned enemy units once their arrows are expended. Since they are both Elite and Disciplined and have good morale, Janissary Archers are very dependable.


Janissary Archers should be deployed in two rows for maximum effectiveness. They start battles in Skirmish mode, but this cannot always be trusted to keep them out of trouble. For defensive battles, they work well positioned on a hill behind spear or other melee units, allowing them to fire over the heads of their protectors into the oncoming enemy troops.


Janissary Archers recruited in Georgia get a +1 bonus to valour.


Missile Statistics

Missile Statistics - Weapon Type: Shortbow
Ammo Range(meters) Accuracy Lethality Power Armour Modifier Reload Time
28 100 0.6 0.68 1 1 4


The bow Janissary Archers use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Archer effectiveness will suffer in rainy weather.



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