MTW Siege Cannon
From Totalwar.org
Siege Cannon Crew | |
---|---|
Unit Type: | Artillery |
Combat Stats | |
Charge: | 1 |
Attack: | 0 |
Defence: | -2 |
Armour: | 1 |
Shield: | None |
Speed: | 6,10,11 |
Morale: | 2 |
Notes: | 3 turns to build, 20 men total |
Unit Costs | |
Recruitment: | 700 |
Faction Discount: | Turks |
Upkeep: | 25 |
Unit Restrictions | |
Eras: | High, Late |
Factions: | Muslim |
Buildings Needed: | Master Foundry |
Unit Card: | ![]() |
Unit Description
The Siege Cannon is the third gunpowder artillery piece available to the Muslim factions in the Medieval campaign. It is a large cannon, with the longest range of any artillery piece in the game. The Siege Cannon's powerful shot quickly turns fortifications to rubble.
Artillery Statistics
Missile Statistics - Artillery Type: Siege Cannon | ||||||||||||||
Ammo | Range (meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time (sec) | Minimum Crew | Turnable | Firing Arc (deg) | Blast Radius (meters) | ||||
20 | 560 | 0.8 | 10 | 450 | 0 | 20 | 8 | no | 15 | 2.6 |
The Siege Cannon projectile will bounce if it hits the ground. This can be used to skip through enemy formations, disrupting and killing many men. But the mission of the Siege Cannon is to pulverize enemy defenses from a distance, with the longest range and most devastating damage in the game.
So much power can be difficult to contain however. After 10 shots, there is a 3% chance on each following shot that the Siege Cannon will fail catastrophically.