MTW Culverin
From Totalwar.org
Culverin Crew | |
---|---|
Unit Type: | Artillery |
Combat Stats | |
Charge: | 1 |
Attack: | 0 |
Defence: | -2 |
Armour: | 1 |
Shield: | None |
Speed: | 6,10,11 |
Morale: | 2 |
Notes: | 3 turns to build, 14 men total |
Unit Costs | |
Recruitment: | 550 |
Faction Discount: | English |
Upkeep: | 17 |
Unit Restrictions | |
Eras: | High, Late |
Factions: | Catholic, Orthodox |
Buildings Needed: | Master Foundry |
Unit Card: | ![]() |
Unit Description
The Culverin is the third gunpowder artillery piece available to the Christian factions in the Medieval campaign. It is larger than the Demi-culverin, with increased power and range. The top level artillery for Christian armies in siege battles.
Artillery Statistics
Missile Statistics - Artillery Type: Culverin | ||||||||||||||
Ammo | Range (meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time (sec) | Minimum Crew | Turnable | Firing Arc (deg) | Blast Radius (meters) | ||||
25 | 480 | 0.9 | 10 | 250 | 0 | 16.3 | 4 | yes | 5 | 2.6 |
The Culverin projectile will bounce if it hits the ground. This can be used to skip through enemy formations, disrupting and killing many men. With it's excellent accuracy and the ability to turn, the Culverin can be used as an anti-personnel weapon, but it is best suited pounding enemy fortifications to dust from long range.