MTW Desert Archers
Desert Archers | |
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Unit Type: | Missile |
Combat Stats | |
Charge: | 1 |
Attack: | -1 |
Defence: | -2 |
Armour: | 1 |
Shield: | Small |
Speed: | 6, 12, 13 |
Morale: | 0 |
Unit Costs | |
Recruitment: | 250 |
Upkeep: | 37 |
Unit Restrictions | |
Factions: | Muslim |
Provinces: | Algeria, Antioch, Arabia, Edessa, Egypt, Jerusalem, Libya, Morocco, Sinai, Syria, Tripoli, Tunisia |
Buildings Needed: | Bowyer |
Unit Card: | ![]() |
Unit Description
Desert Archers are available to the Muslim factions from the desert provinces of Africa and the Middle East. They are similar to the vanilla Archers, but are faster, have a slightly better morale, and are equipped with a small shield. These improvements give them more survivability on the battle field, but they should still avoid melee combat unless necessary.
Desert Archers should be deployed in two rows for maximum effectiveness. They start battles in Skirmish mode, but this cannot always be trusted to keep them out of trouble, although their speed helps them in this regard. For defensive battles, they work well positioned on a hill behind spear or other melee units, allowing them to fire over the heads of their protectors into the oncoming enemy troops.
Missile Statistics
Missile Statistics - Weapon Type: Shortbow | ||||||||||||||
Ammo | Range(meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time | ||||||||
28 | 100 | 0.6 | 0.68 | 1 | 1 | 4 |
The bow Desert Archers use does not have any armour piercing bonus, so firing on heavily armoured units will have minimal effect. They also fire on an arc, which means the shot takes a while to reach the target and can miss fast moving units altogether. Archer effectiveness will suffer in rainy weather.