MTW Organ Gun
Organ Gun Crew | |
---|---|
Unit Type: | Artillery |
Combat Stats | |
Charge: | 1 |
Attack: | 0 |
Defence: | -2 |
Armour: | 1 |
Shield: | None |
Speed: | 6,10,11 |
Morale: | 2 |
Notes: | 2 turns to build, 8 men total |
Unit Costs | |
Recruitment: | 275 |
Upkeep: | 5 |
Unit Restrictions | |
Eras: | High, Late |
Buildings Needed: | Master Foundry, Gunsmith's Guild |
Unit Card: | ![]() |
Unit Description
The Organ Gun is hybrid gun/artillery piece, available to all factions in the Medieval campaign. It requires both a Master Foundry and a Gunsmith's Guild to recruit. The Organ Gun is a multi-barreled, close range anti-personnel weapon.
Artillery Statistics
Missile Statistics - Artillery Type: Organ Gun | ||||||||||||||
Ammo | Range (meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time (sec) | Minimum Crew | Turnable | Firing Arc (deg) | Blast Radius (meters) | ||||
5 | 60 | 0.9 | 10 | 10 | 0 | 35.7 | 4 | yes | 5 | 12 |
The Organ Gun "projectile" is lethal due to it's large blast radius. The blast represents the multiple shots spread out from the hit location, and can cause massive damage to packed formations.
Due to the short range, extended reload time, and low ammunition count, the Organ Gun, while devastating, is limited in practical use. The best place for an Organ Gun is right inside a fortress gate or overlooking a bridge on defense, where the enemy will be tightly packed and one or two volleys can decimate and demoralize the enemy.