Difference between revisions of "MTW Serpentine"
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|eras= High, Late | |eras= High, Late | ||
|buildings= [[MTW Master Foundry|Master Foundry]], [[MTW Gunsmiths Guild|Gunsmith's Guild]] | |buildings= [[MTW Master Foundry|Master Foundry]], [[MTW Gunsmiths Guild|Gunsmith's Guild]] | ||
− | |card= }} | + | |card=[[Image:SerpentineCrew.gif]] }} |
== Unit Description == | == Unit Description == |
Latest revision as of 17:37, 10 March 2011
Serpentine Crew | |
---|---|
Unit Type: | Artillery |
Combat Stats | |
Charge: | 1 |
Attack: | 0 |
Defence: | -2 |
Armour: | 1 |
Shield: | None |
Speed: | 6,10,11 |
Morale: | 2 |
Notes: | 3 turns to build, 12 men total |
Unit Costs | |
Recruitment: | 325 |
Faction Discount: | English |
Upkeep: | 15 |
Unit Restrictions | |
Eras: | High, Late |
Buildings Needed: | Master Foundry, Gunsmith's Guild |
Unit Card: | ![]() |
Unit Description
The Serpentine is hybrid gun/artillery piece, available to all factions in the Medieval campaign. It requires both a Master Foundry and a Gunsmith's Guild to recruit. The Serpentine is a small bore, long barrel gun meant for accurate, long range fire at enemy troops.
Artillery Statistics
Missile Statistics - Artillery Type: Serpentine | ||||||||||||||
Ammo | Range (meters) | Accuracy | Lethality | Power | Armour Modifier | Reload Time (sec) | Minimum Crew | Turnable | Firing Arc (deg) | Blast Radius (meters) | ||||
40 | 320 | 0.9 | 10 | 40 | 0 | 10.7 | 4 | yes | 5 | 1.9 |
The Serpentine projectile will bounce if it hits the ground. This can be used to skip through enemy formations, disrupting and killing many men. The Serpentine can be used against fortifications, but it is fairly weak in this regard. It's excellent accuracy, decent range, turning ability, and quick reload time make it an perfect choice for anti-personnel use.